Dark details on bright model are poorly visible compared to Metashape. #4831
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ETHEntColl
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It could be that Metashape has disabled tone mapping entirely (linear). This isn't a good idea, but it happens sometimes, especially when a site works with models that are entirely matte, which this appears to be? Can you tell me more about what you're trying to achieve and why these darker hairs are a problem? You can check linear tone mapping here, to see if that's the issue: https://tone-mapping.glitch.me/ Also, what renderer does Metashape use? |
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We're currently exporting glb files from Metashape for use in model-viewer. However on some bright models darker details are often poorly visible. In our case mostly black hair on otherwise pale insects.
This is how the model looks in Metashape:
and this is how it looks like in model-viewer:
Notice how the leg hair is rendered differently. Here is a close-up:
Is it possible to achieve a similar result in model-viewer? I've tried different tone mapping and playing around with the exposure but not with the desired results. Changing metallic and roughness doesn't seem to have an effect on it either.
I tested this on the online model-viewer editor.
Thank you!
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