-
Notifications
You must be signed in to change notification settings - Fork 521
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added prompts with difference length.
PiperOrigin-RevId: 655310563
- Loading branch information
1 parent
9661b81
commit 043bcf8
Showing
3 changed files
with
157 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,119 @@ | ||
#ifndef PROMPTS_H // Include guard to prevent multiple inclusions | ||
#define PROMPTS_H | ||
|
||
// Prompts for different tasks | ||
static const char* ShortPrompt() { return "What is the capital of Spain?"; } | ||
|
||
static const char* FactualityPrompt() { | ||
return "How does an inkjet printer work?"; | ||
} | ||
|
||
static const char* CreativePrompt() { | ||
return "Tell me a story about a magical bunny and their TRS-80."; | ||
} | ||
|
||
static const char* CodingPrompt() { | ||
return "Write a python program to generate a fibonacci sequence."; | ||
} | ||
|
||
// The input prompts, each named by its token length. | ||
|
||
static const char* Prompt32() { | ||
return "Once upon a time, there existed a little girl who liked to have " | ||
"adventures. She wanted to go to places and"; | ||
} | ||
|
||
static const char* Prompt64() { | ||
return "It is done, and submitted. You can play 'Survival of the Tastiest' " | ||
"on Android, and on the web. Playing on the web works, but you have " | ||
"to simulate multiple touch for table moving and that can be a bit " | ||
"confusing. There is a lot "; | ||
} | ||
|
||
static const char* Prompt128() { | ||
return "It's done, and submitted. You can play 'Survival of the Tastiest' on " | ||
"Android, and on the web. Playing on the web works, but you have to " | ||
"simulate multiple touch for table moving and that can be a bit " | ||
"confusing. There is a lot I'd like to talk about. I will go through" | ||
" every topic, insted of making the typical what went right/wrong list" | ||
". Concept Working over the theme was probably one of the hardest " | ||
"tasks which I had to face. Originally, I had an idea of what kind of " | ||
"game I wanted to develop, gamep"; | ||
} | ||
|
||
static const char* Prompt256() { | ||
return "It is done, and submitted. You can play 'Survival of the Tastiest' on" | ||
" Android, and on the web. Playing on the web works, but you have to " | ||
"simulate multiple touch for table moving and that can be a bit " | ||
"confusing. There is a lot I'd like to talk about. I will go through " | ||
"every topic, insted of making the typical what went right/wrong list." | ||
" Concept Working over the theme was probably one of the hardest tasks" | ||
" which I had to face. Originally, I had an idea of what kind of game " | ||
"I wanted to develop, gameplay wise - something with a lot of " | ||
"enemies/actors, simple graphics, maybe set in space, controlled from " | ||
"a top-down view. I was confident that I could fit any theme around " | ||
"it. In the end, the problem with a theme like 'Evolution' in a game " | ||
"is that evolution is unassisted. It happens through several seemingly" | ||
" random mutations over time, with the most apt permutation surviving." | ||
" This genetic car simulator is, in my opinion, a great example of " | ||
"actual evolution of a species facing a challenge. But is it a game? " | ||
"In a game, you need to control something to reach an objective. This " | ||
"could be a character, a "; | ||
} | ||
|
||
static const char* Prompt512() { | ||
return "It is done, and submitted. You can play 'Survival of the Tastiest'" | ||
" on Android, and on the web. Playing on the web works, but you have to" | ||
" simulate multiple touch for table moving and that can be a bit" | ||
" confusing. There is a lot I'd like to talk about. I will go through" | ||
" every topic, instead of making the typical what went right/wrong list." | ||
" Concept Working over the theme was probably one of the hardest tasks" | ||
" which I had to face. Originally, I had an idea of what kind of game I" | ||
" wanted to develop, gameplay wise - something with a lot of" | ||
" enemies/actors, simple graphics, maybe set in space, controlled from" | ||
" a top-down view. I was confident that I could fit any theme around" | ||
" it. In the end, the problem with a theme like 'Evolution' in a game" | ||
" is that evolution is unassisted. It happens through several seemingly" | ||
" random mutations over time, with the most apt permutation surviving." | ||
" This genetic car simulator is, in my opinion, a great example of" | ||
" actual evolution of a species facing a challenge. But is it a game?" | ||
" In a game, you need to control something to reach an objective. That" | ||
" control goes against what evolution is supposed to be like. If you" | ||
" allow the user to pick how to evolve something, it's not evolution" | ||
" anymore - it's the equivalent of intelligent design, the fable" | ||
" invented by creationists to combat the idea of evolution. Being" | ||
" agnostic and a Pastafarian, that's not something that rubbed me the" | ||
" right way. Hence, my biggest dillema when deciding what to create was" | ||
" not with what I wanted to create, but with what I did not. I didn't" | ||
" want to create an 'intelligent design' simulator and wrongly call it" | ||
" evolution. This is a problem, of course, every other contestant also" | ||
" had to face. And judging by the entries submitted, not many managed" | ||
" to work around it. I'd say the only real solution was through the use" | ||
" of artificial selection, somehow. So far, I have not seen any entry" | ||
" using this at its core gameplay. Alas, this is just a fun competition" | ||
" and after a while I decided not to be as strict with the game idea," | ||
" and allowed myself to pick whatever I thought would work out. My" | ||
" initial idea was to create something where humanity tried to evolve" | ||
" to a next level but had some kind of foe trying to stop them from" | ||
" doing so. I kind of had this image of human souls flying in space" | ||
" towards "; | ||
} | ||
|
||
static const char* GetPrompt(int length) { | ||
switch (length) { | ||
case 32: | ||
return Prompt32(); | ||
case 64: | ||
return Prompt64(); | ||
case 128: | ||
return Prompt128(); | ||
case 256: | ||
return Prompt256(); | ||
case 512: | ||
return Prompt512(); | ||
default: | ||
return ShortPrompt(); | ||
} | ||
} | ||
|
||
#endif |