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Compatibility with SA:MP/open.mp #34

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vico93 opened this issue Nov 12, 2020 · 1 comment
Open

Compatibility with SA:MP/open.mp #34

vico93 opened this issue Nov 12, 2020 · 1 comment

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@vico93
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vico93 commented Nov 12, 2020

Hello!

First of all, thank you SO MUCH for this mod! I played it here and felt AMAZING to be able to travel between the landmasses in a single game. Plus the incredible work to add them alongside SA in first place.

So, i want to know if compatibility with SA:MP (and its open source replacement, open.mp) are in radar in long term. The major issues in SAxVCxLC to run with SA:MP is the needing to use ASI/CLEO scripts (something SA:MP partially disable in first place to prevent cheating), the tweaked map (using CLEO to achieve that i suppose) and the huge amount of objects this mod, obviously, adds to the game.

By the way, i created a topic in the dedicated open.mp thread on burgershot forums, there they said i would just use SA:MP 0.3DL (which have native support for per-server custom objects) and "add custom objects (and skins) to the server". But not only the amount of objects is immense, but the missing scripts and the lack (i think) of something equivalent to fastman limit adjuster are the main issues to try using this method.

So that's why i'm asking about it. The possibility to have the three 3D-Era landmasses in a SA:MP server would have a huge renewing effect for SA:MP (which its community are slowly dwindling, most after Kalcor choose to discontinue it).

Thanks in advance for any response, and sorry to bother you about it.

@MeIsAlan
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