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Description
What are you trying to do?
Drawing heatmap.
What did you do?
func TestHeatMap(t *testing.T) {
m := offsetUnitGrid{
XOffset: -2,
YOffset: -1,
Data: mat.NewDense(3, 4, []float64{
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
}),
}
pal := myPalette{}
h := plotter.NewHeatMap(m, pal)
p := plot.New()
p.Add(h)
p.X.Padding = 0
p.Y.Padding = 0
img := vgimg.New(250, 175)
dc := draw.New(img)
p.Draw(dc)
w, err := os.Create("golden_files/heatMap.png")
if err != nil {
log.Panic(err)
}
png := vgimg.PngCanvas{Canvas: img}
if _, err = png.WriteTo(w); err != nil {
t.Fatal(err)
}
}
type myPalette struct{}
func (myPalette) Colors() []color.Color {
return []color.Color{
color.RGBA{R: 255, A: 255},
color.RGBA{G: 255, A: 255},
color.RGBA{B: 255, A: 255},
color.RGBA{R: 255, G: 255, A: 255},
}
}
// offsetUnitGrid is copied from https://github.com/gonum/plot/blob/b4fdc267610216647ec69681d47e431cf5bbed23/plotter/heat_test.go#L21
What did you expect to happen?
Each color is used "uniformly". I consider 3 cells for each colors (3 * 4 = 12) is "unform".
Following code comments says palette is scaled uniformly across the data range.
Line 157 in b4fdc26
What actually happened?
2 cells for red, 4 cells for green, 4 cells for blue, 2 cells for yellow. This doesn't look uniform to me.
Probably first color and last color have half chance to be used compared the other colors.
In my thought, following should be ps := float64(len(pal)) / (h.Max - h.Min)
Lines 157 to 158 in b4fdc26
and following shouldbe
col = pal[int((v-h.Min)*ps)]
to get uniform.Lines 222 to 224 in b4fdc26
What version of Go and Gonum/plot are you using?
go version go1.22.0 darwin/arm64
gonum.org/v1/plot v0.14.0
Does this issue reproduce with the current master?
Not experimented yet. Maybe yes.
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