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Dialog.cs
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//
// Author:
// Michael Göricke
//
// Copyright (c) 2023
//
// This file is part of PTGui Language Editor.
//
// The PTGui Language Editor is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see<http://www.gnu.org/licenses/>.
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace PTGui_Language_Editor
{
internal enum DialogOkNoCancel
{
Yes,
No,
Cancel
}
class Dialog
{
private TaskCompletionSource<DialogOkNoCancel>? taskCompletionSource;
private FrameworkElement dialogBox;
private static DialogLayer? dialogLayer;
//////////////////////////////////////////////
public DialogOkNoCancel DialogResult { get; set; }
//////////////////////////////////////////////
public static Dialog Create<T>(object viewModel)
{
var view = (FrameworkElement)Activator.CreateInstance(typeof(T))!;
view.DataContext = viewModel;
return new Dialog(view);
}
//////////////////////////////////////////////
private Dialog(FrameworkElement dialogBox)
{
this.dialogBox = dialogBox;
}
//////////////////////////////////////////////
public Task<DialogOkNoCancel> ShowDialog()
{
ShowFrame();
taskCompletionSource = new TaskCompletionSource<DialogOkNoCancel>();
return taskCompletionSource.Task;
}
//////////////////////////////////////////////
public void Show()
{
ShowFrame();
}
//////////////////////////////////////////////
public void Close()
{
CloseFrame();
taskCompletionSource?.SetResult(DialogResult);
taskCompletionSource = null;
}
//////////////////////////////////////////////
private void ShowFrame()
{
if (dialogLayer == null)
{
dialogLayer = new DialogLayer();
}
dialogLayer.ShowDialog(dialogBox);
}
//////////////////////////////////////////////
private void CloseFrame()
{
dialogLayer?.CloseDialog(dialogBox);
}
}
}