forked from purpleposeidon/FactorizationLocalizations
-
Notifications
You must be signed in to change notification settings - Fork 1
/
zh_CN.lang
599 lines (541 loc) · 28.8 KB
/
zh_CN.lang
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
#zh_CN localizations
#You can contribute localizations here: https://github.com/purpleposeidon/FactorizationLocalizations
#Some things:
#factorization.replace:Oak Wood Barrel=Oaken Barrel
#will replace the string "Oak Wood Barrel" with "Oaken Barrel".
#This is only available with substitution translations.
#
#item.factorization:someItem.hint=Hint text; always visible
#item.factorization:someItem.shift=Shift-key text; Thaumcraft's got us well-trained
factorization.factoryBlock.BARREL.name=废弃储物桶
factorization.factoryBlock.DAYBARREL.name=储物桶
factorization.factoryBlock.DAYBARREL.format.name=%2$s储物桶
factorization.factoryBlock.DAYBARREL.format2.name=%1$s%2$s储物桶
factorization.factoryBlock.DAYBARREL.SILKY.name=精准
factorization.factoryBlock.DAYBARREL.SILKY.silkhint=可使用精准采集斧头完整采集
factorization.factoryBlock.DAYBARREL.HOPPING.name=漏斗
factorization.factoryBlock.DAYBARREL.LARGER.name=大型
factorization.factoryBlock.DAYBARREL.STICKY.name=粘性
factorization.factoryBlock.DAYBARREL.CREATIVE.name=创造模式
factorization.factoryBlock.STAMPER.name=拆包器
factorization.factoryBlock.STAMPER.hint=拆分成单件物品
factorization.factoryBlock.PACKAGER.name=封包器
factorization.factoryBlock.PACKAGER.hint=合成9件或4件物品
factorization.factoryBlock.SLAGFURNACE.name=富渣炉
factorization.factoryBlock.ROUTER.name=路由器
#factorization.factoryBlock.ROUTER.hint=Also try Servos!
factorization.factoryBlock.LAMP.name=魔法灯
factorization.factoryBlock.BATTERY.name=(隐藏电池)
factorization.factoryBlock.BATTERY.hint=无法用于合成
item.factorization:charge_battery.name=电池块
item.factorization:charge_battery.hint=Charge界限:20-30
item.factorization:charge_battery.perc=充能%s%%
item.factorization:charge_battery.low=低电量
item.factorization:charge_battery.mid=中电量
item.factorization:charge_battery.full=满电量
factorization.factoryBlock.LEYDENJAR.name=莱顿瓶
factorization.factoryBlock.LEYDENJAR.hint=Charge界限:40-70
factorization.factoryBlock.LEYDENJAR.perc=充能%s%%
factorization.factoryBlock.CREATIVE_CHARGE.name=创造模式电池块
factorization.factoryBlock.CREATIVE_CHARGE.shift=无限能源!
factorization.factoryBlock.SOLARBOILER.name=烧水锅炉
factorization.factoryBlock.SOLARBOILER.hint=需要热源,\n从下方吸水
factorization.factoryBlock.STEAMTURBINE.name=蒸汽涡轮
factorization.factoryBlock.STEAMTURBINE.hint=将蒸汽能转换为fz电能(Charge)
item.factorization:mirror.name=反射镜
item.factorization:mirror.hint=将太阳光反射到烧水锅炉上
factorization.factoryBlock.HEATER.name=加热器
factorization.factoryBlock.LEADWIRE.name=铅质线缆
factorization.factoryBlock.MIXER.name=搅拌机
factorization.factoryBlock.MIXER.hint=进行无序合成
factorization.factoryBlock.CRYSTALLIZER.name=结晶器
factorization.factoryBlock.CERAMIC.name=陶土塑像
factorization.factoryBlock.SERVORAIL.name=伺服轨道
factorization.factoryBlock.PARASIEVE.name=寄存器
factorization.gui.PARASIEVE=寄存器
factorization.factoryBlock.COMPRESSIONCRAFTER.name=压缩合成机
factorization.factoryBlock.COMPRESSIONCRAFTER.hint=使用方块以及储物桶制作
factorization.factoryBlock.CALIOMETRIC_BURNER.name=有机焚烧炉
factorization.factoryBlock.CALIOMETRIC_BURNER.hint=放置在烧水锅炉边\n将食物转化为热量
factorization.factoryBlock.SOCKET_EMPTY.name=空插座
item.factorization:socket_info.name=插座工具
item.factorization:socket/SOCKET_LACERATOR.name=切割刃
item.factorization:socket/SOCKET_ROBOTHAND.name=机械臂
item.factorization:socket/SOCKET_SHIFTER.name=传输器
item.factorization:socket/scissors.name=巨剪
item.factorization:socket/scissors.hint=放置于插座上
factorization.factoryBlock.HINGE.name=铰链
#factorization.factoryBlock.HINGE.hint=§cExperimental
factorization.factoryBlock.SAP_TAP.name=树汁提取器
factorization.factoryBlock.SAP_TAP.hint=从非常巨大的树木中提取汁液
factorization.factoryBlock.SAP_TAP.crowded=边上已经装有树汁提取器了
factorization.factoryBlock.SAP_TAP.thecrowd=(这边~)
factorization.factoryBlock.SAP_TAP.belowlog=一定要放于原木下方
factorization.factoryBlock.SAP_TAP.info=原木: %1$s\n树叶: %2$s\n生效原木: %3$s\n%4$s / 树汁
factorization.factoryBlock.ANTHRO_GEN.name=人力发电机
factorization.factoryBlock.ANTHRO_GEN.hint=收集村民活动产生的反熵能量
factorization.factoryBlock.STEAM_SHAFT.name=蒸汽陀轮
factorization.factoryBlock.STEAM_SHAFT.hint=将蒸汽能转化为驱动轴转动的机械能
factorization.factoryBlock.SHAFT_GEN.name=转轴发电机
factorization.factoryBlock.SHAFT_GEN.hint=将机械能转化为fz电能
factorization.factoryBlock.BIBLIO_GEN.name=图书发电机
factorization.factoryBlock.BIBLIO_GEN.hint=书籍驱动轴转动的能量
factorization:bibliogen.interference=边上已经装有图书发电机了
factorization.factoryBlock.WATER_WHEEL_GEN.name=水车基座
factorization.factoryBlock.WATER_WHEEL_GEN.hint=输出机械能
factorization.factoryBlock.WIND_MILL_GEN.name=风车基座
factorization.factoryBlock.WIND_MILL_GEN.hint=输出机械能
factorization.factoryBlock.SHAFT.name=轴
tile.factorization.ResourceBlock.SILVERORE.name=银矿石
tile.factorization.ResourceBlock.SILVERBLOCK.name=银块
tile.factorization.ResourceBlock.LEADBLOCK.name=铅块
tile.factorization.ResourceBlock.DARKIRONBLOCK.name=玄铁块
tile.factorization:darkIronOre.name=玄铁矿石
tile.factorization:fractured_bedrock.name=碎裂基岩
tile.factorization:blasted_bedrock.name=炸裂基岩
tile.BlockMatcher.name=方块匹配器
tile.factorization:blastBlock.name=炸裂方块
fluid.factorization:fluid/steam=蒸汽
item.factorization:tool/pocket_crafting_table.name=便携合成台
item.factorization:tool/pocket_crafting_table.yesNEI=按下%s即可在任意位置使用
item.factorization:tool/pocket_crafting_table.noNEI=按下%s来使用
item.factorization:diamond_shard.name=钻石碎片
item.factorization:diamond_shard.hint=将钻石块炸碎
item.factorization:diamond_shard.shift=扔进岩浆乐趣多!
item.factorization:dark_iron_ingot.name=玄铁锭
item.factorization:lead_ingot.name=铅锭
item.factorization:silver_ingot.name=银锭
item.factorization:acid.name=硫酸
item.factorization:acid_regia.name=王水
item.factorization:magnet.name=磁铁
item.factorization:insulated_coil.name=绝缘线圈
item.factorization:motor.name=马达
item.factorization:motor.hint=放置于插座上
item.factorization:fan.name=压力机
item.factorization:fan.hint=放置于马达上
item.factorization:corkscrew.name=螺丝锥
item.factorization:corkscrew.hint=放置于马达上
item.factorization:tool/charge_meter.name=Charge电表
item.factorization:diamond_cutting_head.name=钻石切割刃
item.factorization:diamond_cutting_head.hint=放置于马达上
item.factorization:sludge.name=污泥
item.factorization:sludge.hint=洗矿渣的副产品
item.factorization:sculptTool.name=雕塑工具
item.factorization:sculptTool.MOVER=移动
item.factorization:sculptTool.STRETCHER=拉伸
item.factorization:sculptTool.ROTATE_GLOBAL=全局旋转
item.factorization:sculptTool.ROTATE_LOCAL=局部旋转
item.factorization:sculptTool.RESETTER=重置旋角
item.factorization:sculptTool.MOLD=模具雕塑
item.factorization:sculptTool.MOLD.needs=需要木台阶\n以及%s粘土
item.factorization:ceramics/glaze_bucket.name=釉桶
item.factorization:tool/angular_saw.name=角锯
item.factorization:tool/matrix_programmer.name=逻辑矩阵编程器
item.factorization:tool/matrix_programmer.shift=远古代码库
item.factorization:logic_matrix.name=空白逻辑矩阵
item.factorization:logic_matrix_identifier.name=逻辑矩阵:标识
item.factorization:logic_matrix_controller.name=逻辑矩阵:控制
item.factorization:heat_hole.name=散热孔
item.factorization:nether_powder.name=下界岩粉末
item.factorization:rocket/rocket_engine.name=火箭引擎
item.factorization:rocket/rocket_fuel.name=火箭燃料
item.factorization:barrelCart.name=储物桶手推车
item.factorization:barrelCart.known.name=储物桶手推车:%s
entity.factorization.fz_minecart_barrel.name=储物桶手推车
itemGroup.factorizationTab=工厂化
#Ores
item.factorization:ore/gravel/IRON.name=污浊的铁矿渣
item.factorization:ore/gravel/GOLD.name=污浊的金矿渣
item.factorization:ore/gravel/TIN.name=污浊的锡矿渣
item.factorization:ore/gravel/COPPER.name=污浊的铜矿渣
item.factorization:ore/gravel/GALENA.name=污浊的银矿渣
item.factorization:ore/gravel/LEAD.name=污浊的铅矿渣
item.factorization:ore/gravel/NATURAL_ALUMINUM.name=污浊的耐酸铝矿渣
item.factorization:ore/gravel/COBALT.name=污浊的钴矿渣
item.factorization:ore/gravel/ARDITE.name=污浊的阿迪特矿渣
item.factorization:ore/gravel/DARKIRON.name=污浊的玄铁矿渣
item.factorization:ore/clean/IRON.name=干净的铁矿渣
item.factorization:ore/clean/GOLD.name=干净的金矿渣
item.factorization:ore/clean/TIN.name=干净的锡矿渣
item.factorization:ore/clean/COPPER.name=干净的铜矿渣
item.factorization:ore/clean/GALENA.name=干净的银矿渣
item.factorization:ore/clean/LEAD.name=干净的铅矿渣
item.factorization:ore/clean/NATURAL_ALUMINUM.name=干净的耐酸铝矿渣
item.factorization:ore/clean/COBALT.name=干净的钴矿渣
item.factorization:ore/clean/ARDITE.name=干净的阿迪特矿渣
item.factorization:ore/clean/DARKIRON.name=干净的玄铁矿渣
item.factorization:ore/reduced/IRON.name=还原铁块
item.factorization:ore/reduced/GOLD.name=还原金块
item.factorization:ore/reduced/TIN.name=还原锡块
item.factorization:ore/reduced/COPPER.name=还原铜块
item.factorization:ore/reduced/SILVER.name=还原银块
item.factorization:ore/reduced/LEAD.name=还原铅块
item.factorization:ore/reduced/NATURAL_ALUMINUM.name=还原耐酸铝块
item.factorization:ore/reduced/COBALT.name=还原钴块
item.factorization:ore/reduced/ARDITE.name=还原阿迪特块
item.factorization:ore/reduced/DARKIRON.name=还原玄铁块
item.factorization:ore/crystal/IRON.name=晶化铁
item.factorization:ore/crystal/GOLD.name=晶化金
item.factorization:ore/crystal/TIN.name=晶化锡
item.factorization:ore/crystal/COPPER.name=晶化铜
item.factorization:ore/crystal/SILVER.name=晶化银
item.factorization:ore/crystal/LEAD.name=晶化铅
item.factorization:ore/crystal/NATURAL_ALUMINUM.name=晶化耐酸铝
item.factorization:ore/crystal/COBALT.name=晶化钴
item.factorization:ore/crystal/ARDITE.name=晶化阿迪特
item.factorization:ore/crystal/DARKIRON.name=晶化玄铁
#Glaze bases
item.factorization:ceramics/glaze_bucket.base_common.name=釉基
item.factorization:ceramics/glaze_bucket.base_mimicry.name=拟态釉
item.factorization:ceramics/glaze_bucket.mimicry_prefix.name=拟态釉色:
#Servos
factorization:servo/component.name=伺服部件
item.factorization:servo/instruction_plate.name=指令板
item.factorization:servo/commenter.name=批注器
item.factorization:servo/servo.name=伺服机
entity.factorization.factory_servo.name=伺服机
item.factorization:servo/sprocket.name=玄铁链轮
item.factorization:servo/servo_motor.name=伺服马达
item.factorization:servo/decorator.fz.decorator.servoGrateWood.name=木质伺服格栅
item.factorization:servo/decorator.fz.decorator.servoGrateIron.name=铁质伺服格栅
item.factorization:servo/decorator.fz.decorator.servoGrateGlass.name=玻璃伺服格栅
item.factorization:servo/decorator.fz.decorator.scancolor.name=颜色扫描器
item.factorization:servo/component.fz.instruction.pulse.name=红石脉冲
item.factorization:servo/component.fz.instruction.pulse.hint=发射红石脉冲信号
item.factorization:servo/component.fz.instruction.setdirection.name=设置方向
item.factorization:servo/component.fz.instruction.setdirection.hint=设置交叉路况\n的轨道方向
item.factorization:servo/component.fz.instruction.rotatetop.name=指向顶部
item.factorization:servo/component.fz.instruction.rotatetop.hint=设置朝向
item.factorization:servo/component.fz.instruction.sum.name=求和
item.factorization:servo/component.fz.instruction.sum.hint=取两数相加
item.factorization:servo/component.fz.instruction.product.name=求积
item.factorization:servo/component.fz.instruction.product.hint=取两数相乘
item.factorization:servo/component.fz.instruction.integervalue.name=整型
item.factorization:servo/component.fz.instruction.integervalue.hint=取1, 0, 或-1
item.factorization:servo/component.fz.instruction.dup.name=复制
item.factorization:servo/component.fz.instruction.dup.hint=复制一份数值
item.factorization:servo/component.fz.instruction.drop.name=移除
item.factorization:servo/component.fz.instruction.drop.hint=移除一份数值
item.factorization:servo/component.fz.instruction.spin.name=转向
item.factorization:servo/component.fz.instruction.spin.hint=调转方向
item.factorization:servo/component.fz.instruction.setspeed.name=设置速度
item.factorization:servo/component.fz.instruction.cmp.name=比较
item.factorization:servo/component.fz.instruction.cmp.hint=输出布尔量
item.factorization:servo/component.fz.instruction.jmp.name=跳转
item.factorization:servo/component.fz.instruction.jmp.hint=忽略一条指令?
item.factorization:servo/component.fz.instruction.entryControl.name=运载控制
item.factorization:servo/component.fz.instruction.entryControl.hint=吸入或排出
item.factorization:servo/component.fz.instruction.socketCtrl.name=插座信号
item.factorization:servo/component.fz.instruction.socketCtrl.hint=使用插座工具
item.factorization:servo/component.fz.instruction.shifterctrl.name=配置传输器
item.factorization:servo/component.fz.instruction.shifterctrl.hint=为传输器\n赋值
item.factorization:servo/component.fz.instruction.trap.name=驻停
item.factorization:servo/component.fz.instruction.trap.hint=等待红石信号
item.factorization:servo/component.fz.instruction.boolean.name=布尔值
item.factorization:servo/component.fz.instruction.boolean.hint=真或假
item.factorization:servo/component.fz.instruction.entryaction.name=运载操作
item.factorization:servo/component.fz.instruction.entryaction.hint=操作的指令
item.factorization:servo/component.fz.instruction.group.name=子程序
item.factorization:servo/component.fz.instruction.countitems.name=计数
item.factorization:servo/component.fz.instruction.countitems.hint=容纳了多少物品
item.factorization:servo/component.fz.instruction.readredstone.name=读取红石
item.factorization:servo/component.fz.instruction.readredstone.hint=弹入红石信号强度数值
item.factorization:servo/component.fz.instruction.repeatedInstruction.name=重复指令
item.factorization:servo/component.fz.instruction.repeatedInstruction.hint=每个方块\n上跑一次指令
item.factorization:docbook.name=FZ手册
item.factorization:utiligoo.name=黏咕
item.factorization:utiligoo.placed=%1$s黏咕已放置
item.factorization:utiligoo.wrongDimension=已用于其他世界
item.factorization:utiligoo.min=%1$s %2$s %3$s
item.factorization:utiligoo.max=%1$s %2$s %3$s
death.attack.laceration.1=%1$s被撕成了碎片.
death.attack.laceration.2=%1$s在旋转飞刃的厄运中失去了生命.
death.attack.laceration.3=%1$s被误认成方块.
death.attack.laceration.4=%1$s死于千刀万剐.
death.attack.laceration.5=%1$s型矿石被磨碎成了%1$s型矿渣.
death.attack.laceration.6=%1$s触发了生物陷阱.
death.attack.scissors.1=%1$s与巨剪成为了"朋友".
death.attack.scissors.2=%1$s划拳出了布.
death.attack.scissors.3=%1$s与剪刀手爱德华热情拥抱.
death.attack.acidDrinker=%1$s畅饮酸液.
#The code theoretically supports .player variants of these, but I can't think of any I like.
data.label.SocketShifter.mode.name=传输模式
data.label.SocketShifter.mode.MODE_STREAM=单个物品流
data.label.SocketShifter.mode.MODE_PULSE_EXACT=脉冲-精确数量
data.label.SocketShifter.mode.MODE_PULSE_SOME=脉冲-模糊数量
data.label.SocketShifter.exp.name=流向
data.label.SocketShifter.exp.true=从后部取出
data.label.SocketShifter.exp.false=向后部输出
data.label.SocketShifter.for.name=目标槽
data.label.SocketShifter.for.-1=任意槽
data.label.SocketShifter.lim.name=数量
data.label.SocketFanturpeller.suck.name=不吸东西
data.label.SocketFanturpeller.target_speed.name=目标速度
data.label.PumpLiquids.suck.name=吸液
data.label.PumpLiquids.target_speed.name=目标速度
data.label.BlowEntities.suck.name=风吸
data.label.BlowEntities.target_speed.name=目标速度
factorization.socket.noBackingInventory=来源位置无容器
factorization.socket.noOutputInventory=目标位置无容器
notify.point.toofar=你所指位置距离过远!
death.attack.dseHit=%1$s被方块碾碎了!
item.factorization:colossusGuide.name=失落地图
item.factorization:colossusGuide.hint=或许能将我们带往失落的宝藏
colossus.is.no_nearby=附近并无§kXXXXXXX§r.需要去还没有探索过的区域寻找.
colossus.is.impossible=该位面并无§kXXXXXXX§r.
colossus.is.creativeFound=发现: %1$s
colossus.is.above=上面的某处有一块碎裂的方块.挖掉它!
colossus.is.below=下面的某处有一块碎裂的方块.挖掉它!
colossus.is.mineit=是的.是那个方块.你找着它了.现在挖掉它吧!
colossus.is.worldgen_crash=世界生成出现错误.
colossus.compass.unit.m=米
colossus.compass.unit.km=千米
colossus.compass.0=向西%1$s%2$s
colossus.compass.1=向西南%1$s%2$s
colossus.compass.2=向南%1$s%2$s
colossus.compass.3=向东南%1$s%2$s
colossus.compass.4=向东%1$s%2$s
colossus.compass.5=向东北%1$s%2$s
colossus.compass.6=向北%1$s%2$s
colossus.compass.7=向西北%1$s%2$s
tile.factorization:colossalBlock.0.name=§n巨像面具§r
tile.factorization:colossalBlock.1.name=§n碎裂巨像方块§r
tile.factorization:colossalBlock.2.name=§n巨像铠甲§r
tile.factorization:colossalBlock.3.name=§n巨像护胫§r
tile.factorization:colossalBlock.4.name=§n巨像方块§r
tile.factorization:colossalBlock.5.name=§n巨像紧闭之眼§r
tile.factorization:colossalBlock.6.name=§k§n沉沦巨像心脏§r
tile.factorization:colossalBlock.7.name=§n巨像之眼§r
tile.factorization:colossalBlock.8.name=§n巨像方块§r
tile.factorization:colossalBlock.9.name=§n碎裂巨像面具§r
colossus.name.null=
colossus.name.0=§kxnfgn nau fhxhqng zvefvv
colossus.name.1=§kxa aoiaa t'dfa
colossus.name.2=§kiiaiao be na poiufa stroanfg
colossus.name.3=§kvn yb znaxh ph qracn
colossus.name.4=༶ཤཀྵ༾༱ྤྮ༦༶
colossus.name.5=ꗅꕰꕱꕡꔵꔴ ꗮꗢꗡ ꘈꗾꗛ ꖘꖗꗹ
colossus.name.6=ቿኩዷቡ ሹጦፀ ኂዾዔረሰ
colossus.name.7=ᏨᏛᎵᎭᎣᏬᏫᏪ
colossus.name.8=थऊऎआ३ॼॣशऔ
colossus.name.9=∀x∃y:x⊀y∧y∘ỹ↔∮★(x)dx > 0 ⊨ U
colossus.name.10=Ⲭ⳦ⲆⲮⲖⳈ⳿ ⳧ⳤ ⳾
colossus.name.11=شڳڤڄ٠لقخإ
colossus.name.12=לֹןסִגֱ נֳװֹ
colossus.name.13=ᜪᜫᜭᜩᜢᜣ
colossus.name.14=��� ����� »���«
colossus.name.15=������ ����, � ����
colossus.name.16=*[a 2 [0 1] 2 [1 c d] [1 0] 2 [1 2 3] [1 0] 4 4 b]
colossus.name.17=§n0.8.88.8.88.8.888.88.8.8888.8888.88888.888888888.8888888.888888.88888.8888.888.88.8.88.888.8888.8888.88888.888888.8888888.88888888.8888888.888888.88888.8888.888.88.8........
colossus.name.18=▄▊▋██▄█▀ ▋▄▀ ▄ ▀▋▊▊▊ ▋▀█
# http://en.wikipedia.org/wiki/List_of_cuneiform_signs ?
colossus.name.count=19
# How many colossus names there are
colossus.name.true=§l失落哨兵§r
noteblock.pitch.0=F♯0
noteblock.pitch.1=G0
noteblock.pitch.2=G♯0
noteblock.pitch.3=A0
noteblock.pitch.4=A♯0
noteblock.pitch.5=B0
noteblock.pitch.6=C1
noteblock.pitch.7=C♯1
noteblock.pitch.8=D1
noteblock.pitch.9=D♯1
noteblock.pitch.10=E1
noteblock.pitch.11=F1
noteblock.pitch.12=F♯1
noteblock.pitch.13=G1
noteblock.pitch.14=G♯1
noteblock.pitch.15=A1
noteblock.pitch.16=A♯1
noteblock.pitch.17=B1
noteblock.pitch.18=C2
noteblock.pitch.19=C♯2
noteblock.pitch.20=D2
noteblock.pitch.21=D♯2
noteblock.pitch.22=E2
noteblock.pitch.23=F2
noteblock.pitch.24=F♯2
color.NO_COLOR=无色
color.WHITE=白色
color.ORANGE=橙色
color.MAGENTA=品红色
color.LIGHTBLUE=浅蓝色
color.YELLOW=黄色
color.LIME=柠檬色
color.PINK=粉色
color.GRAY=灰色
color.LIGHTGRAY=浅灰色
color.CYAN=青色
color.PURPLE=紫色
color.BLUE=蓝色
color.BROWN=棕色
color.GREEN=绿色
color.RED=红色
color.BLACK=黑色
#blame Vexatos
#If your language has a special form for particular numbers, such as the singular for 1, you can do 'fz.unit.name.unit.#=# specialform'
#eg,
# factorization.unit.time.eons.2=two MILLION years!!!
factorization.unit.time.eons=劫
factorization.unit.time.eons.1=一劫
factorization.unit.time.millenia=千载
factorization.unit.time.millenia.1=千载
factorization.unit.time.years=年
factorization.unit.time.years.1=一年
factorization.unit.time.years.20=廿年
factorization.unit.time.years.60=一甲子
factorization.unit.time.months=月
factorization.unit.time.months.1=一月
actorization.unit.time.weeks=周
factorization.unit.time.weeks.1=一周
factorization.unit.time.irldays=日
factorization.unit.time.irldays.1=一日
factorization.unit.time.hours=时
factorization.unit.time.hours.1=一小时
factorization.unit.time.hours.2=一时辰
#skipping mcdays due to confusingness
factorization.unit.time.minutes=分钟
factorization.unit.time.minutes.1=一分钟
factorization.unit.time.minutes.15=一刻
factorization.unit.time.seconds=秒
factorization.unit.time.seconds.1=一秒
factorization.unit.time.ticks=ticks
factorization.unit.time.ticks.1=1 tick
factorization.unit.distance.kilometers=千米
factorization.unit.distance.kilometers.1=一千米
factorization.unit.distance.chunks=区块
factorization.unit.distance.chunks.1=一区块
factorization.unit.distance.blocks=米
factorization.unit.distance.blocks.1=一米
factorization.unit.distance.pixels=像素
factorization.unit.distance.pixels.1=一像素
tile.factorization:gargantuanBrick.name=巨型砖块
tile.factorization:mantlerock.name=地幔岩石
item.factorization:twistedBlock.name=玄铁扭曲方块
item.factorization:darkIronChain.name=锁链
item.factorization:darkIronChain.clear=锁链重设
item.factorization:darkIronChain.setReal=开始连接
item.factorization:darkIronChain.setShadow=中止连接
item.factorization:darkIronChain.invalid=无法连接到此处
item.factorization:darkIronChain.endLost=锁链断开
item.factorization:darkIronChain.finish=锁链已连接
item.factorization:darkIronChain.tooLong=过于遥远
item.factorization:chainLink.name=玄铁锁链连接
item.factorization:shortChain.name=缩短锁链长度
# I'm tired of accidentally grabbing silverfish blocks out of the creative menu; this makes it obvious.
tile.monsterStoneEgg.stone.name=蠹虫
tile.monsterStoneEgg.cobble.name=蠹虫
tile.monsterStoneEgg.brick.name=蠹虫
tile.monsterStoneEgg.mossybrick.name=蠹虫
tile.monsterStoneEgg.crackedbrick.name=蠹虫
tile.monsterStoneEgg.chiseledbrick.name=蠹虫
item.factorization:spawnPoster.name=贴纸
item.factorization:spawnPoster.hint=潜行以摧毁
item.factorization:leafBomb.name=树叶炸弹
item.factorization:sap.name=树汁
item.factorization:entheas.name=熵素
item.factorization:entheas.hint=使用人力发电机制造
fz.ent.citizen.name=[§f§l市民§r]
fz.ent.citizen.say.intruder=那你是入侵者咯?
fz.ent.citizen.say.gotcha=逮到你啦!
fz.ent.citizen.say.young=那你还年轻咯.
fz.ent.citizen.say.age=只有几千岁?
fz.ent.citizen.say.lmp=逻辑矩阵编程器可古老得多, 你刚刚炸毁那个哨兵岁数也不轻.
fz.ent.citizen.say.garbage=老不死的垃圾!
fz.ent.citizen.say.cold=这片宇宙早已变得如此冷寂荒凉, 我们将它抛在了身后.
fz.ent.citizen.say.lift=可是...我不能带你逃脱这里.
fz.ent.citizen.say.mind=你精神的旋律依然还照着它的节拍在演奏.
fz.ent.citizen.say.okay=好哒!
fz.ent.citizen.say.authed=我将赋予你这颗星球控制系统的权限.
fz.ent.citizen.say.bedrock=对着一块碎裂的基岩使用这块逻辑矩阵编程器.
fz.ent.citizen.say.power=你还得给它提供燃料. 这里高度有序的物质可是宝贵得紧呐.
fz.ent.citizen.say.bye=愿你其乐无穷!
#Why not load those entries form ic2?
#fzdoc.ic2.recipe.macerator=Macerator
#fzdoc.ic2.recipe.extractor=Extracwtor
#fzdoc.ic2.recipe.compressor=Compressor
#fzdoc.ic2.recipe.centrifuge=Thermal Centrifuge
#fzdoc.ic2.recipe.blockcutter=Block Cutting Machine
#fzdoc.ic2.recipe.blastfurance=Blast Furnace
#Spelling fail. Here's a fallback should it get fixed.e
#fzdoc.ic2.recipe.blastFurnace=Blast Furnace
#fzdoc.ic2.recipe.recycler=Recycler
#fzdoc.ic2.recipe.metalformerExtruding=Metal Former (Extruding)
#fzdoc.ic2.recipe.metalformerCutting=Metal Former (Cutting)
#fzdoc.ic2.recipe.metalformerRolling=Metal Former (Rolling)
#fzdoc.ic2.recipe.oreWashing=Ore Washing Plant
#fzdoc.ic2.recipe.cannerBottle=Canning Machine (Bottling)
#fzdoc.ic2.recipe.cannerEnrich=Canning Machine (Enriching)
#fzdoc.ic2.recipe.matterAmplifier=Mass Fabricator Amplifiers
#fzdoc.ic2.recipe.scrapboxDrops=Scrapbox
#fzdoc.ic2.recipe.recyclerBlacklist=Recycler (Blacklist)
#fzdoc.ic2.recipe.recyclerWhitelist=Recycler (Whitelist)
#fzdoc.ic2.recipe.advRecipes=Advanced Recipes
#fzdoc.ic2.recipe.semiFluidGenerator=Semifluid Generator
#fzdoc.ic2.recipe.FluidHeatGenerator=Fluid Heat Generator
item.factorization:potencyBottle.name=能量瓶
item.factorization:potencyBottle.wasted.name=废弃能量瓶
item.factorization:potencyBottle.wasted.hint=作死有方,小勇士!
item.factorization:potencyBottle.foreign.name=异国能量瓶
item.factorization:potencyBottle.foreign.hint=别人出品
tile.factorization:artifactForge.name=神器熔炉
factorization.forge.name=名称
factorization.forge.lore=传说
factorization.forge.wait=你意兴阑珊, 或许等下月吧.
factorization.forge.err.notools.1=将两件相同的
factorization.forge.err.notools.2=工具熔炼成一
factorization.forge.err.notools.3=件强大的神器!
factorization.forge.err.pair.1=必需是两件
factorization.forge.err.pair.2=相同的工具.
factorization.forge.err.nottool.1=他们并非工具!
factorization.forge.err.nobooks.1=在圆环中
factorization.forge.err.nobooks.2=放附魔书.
factorization.forge.err.noname.1=所有的神器
factorization.forge.err.noname.2=都需要命名
factorization.forge.err.potency.1=需要三个在
factorization.forge.err.potency.2=铁砧中耗费
factorization.forge.err.potency.3=35点经验用熵素
factorization.forge.err.potency.4=做成的能量瓶.
factorization.forge.err.lorehint.1=描述神器的传说!
factorization.forge.err.lorehint.2=用'|'分行.
factorization.forge.err.lorehint.3=需要添加颜料.
factorization.artifact.announce=%s刚刚制造了%s,一件神器:%s!
factorization.artifact.announce.urist=%s,那位传奇的矿工,刚刚制造出了%s,一件%s!
factorization.artifact.cancreate=你兴致十足...
factorization.artifact.canstillcreate=你依然兴致高涨,神器熔炉放哪哒!?
factorization.factoryBlock.LEGENDARIUM.name=<殿堂>
factorization.factoryBlock.LEGENDARIUM.hint=限制:每个世界独一无二
factorization.legendarium.nodroidsallowed=这里不伺候您这样的主儿!
factorization.legendarium.canremove={ITEM_NAME}\n一件准备好被重铸了
factorization.legendarium.caninsert=这件神器已经报废了.
factorization.legendarium.item_analysis.noitem=点击神器来放置它.
factorization.legendarium.item_analysis.not_tool=它并非工具.
factorization.legendarium.item_analysis.not_broken=这件神器还没有坏掉.
factorization.legendarium.item_analysis.not_artifact=这不是神器;\n神器拥有名字和附魔效果.
factorization.legendarium.wait=还没有为%s\n放置神器.
factorization.legendarium.notfull=还可以继续添加神器.
factorization.legendarium.occupied=殿堂早已出现, 位于%s
factorization.legendarium.posters.populated=贴满了\n击打以移除.
factorization.legendarium.posters.cleaned=贴纸以移除\n手持贴纸左击来填充.
item.factorization:brokenArtifact=谜之碎片
item.factorization:brokenArtifact.shards.name=%s之碎片
item.factorization:brokenArtifact.repairhint.name=在铁砧中耗费\n全新的%s来重铸它
#An item that can be eaten to access the FZ manual everywhere.
#The name's a portmanteau on 'manual' and 'sandwich'.
#Each time you die, you lose 1 manwich unit
item.factorization:mansandwich.name=书明治
#Spicy variant; sets you on fire; lasts longer
#gives 7 manwich units instead of 1
item.factorization:mansandwich.spicy.name=劲辣书明治
#Tooltip when you haven't eaten one yet
item.factorization:mansandwich.nom.delicious=美味交响之肉
#Tooltip if player has only 1 manwich unit
item.factorization:mansandwich.nom.once=啊,此生得而无憾之肉
#Tooltip if player has >1 manwich unit
item.factorization:mansandwich.nom.many=啊,几辈子修来福分之肉
#Chat message when player tries to use the manwich, but has no manwich units
item.factorization:mansandwich.hungry=你真的应该马上出发去寻找书明治!
#Chat message when a player tries to use a manwich, has eaten none, but has one in their inventory
item.factorization:mansandwich.eatit=哇哦,那份书明治看起来这么赞!