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When creating a Quaternion with the (arc_from, arc_to) constructor, if the angle is less than what seems to be around 0.0045 radians, the resulting rotation won't do anything.
Steps to reproduce
Make a Quaternion using the (arc_from, arc_to) constructor, where the angle between the vectors is less than 0.0045 radians and try to rotate something with it.
The text was updated successfully, but these errors were encountered:
Xorblax
changed the title
Quaternions made with Quaternion(arc_from: Vector3, arc_to: Vector3) with an angle under 0.005 radians will not do anything
Quaternions made with Quaternion(arc_from: Vector3, arc_to: Vector3) with an angle under 0.0045 radians will not do anything
Feb 10, 2025
Tested versions
Tested in 4.4.beta3
System information
Godot v4.4.beta3 - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.6636) - AMD Ryzen 5 3600 6-Core Processor (12 threads)
Issue description
When creating a Quaternion with the (arc_from, arc_to) constructor, if the angle is less than what seems to be around 0.0045 radians, the resulting rotation won't do anything.
Steps to reproduce
Make a Quaternion using the (arc_from, arc_to) constructor, where the angle between the vectors is less than 0.0045 radians and try to rotate something with it.
Minimal reproduction project (MRP)
quaternion-issue.zip
The text was updated successfully, but these errors were encountered: