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When creating a MenuBar with a PopupMenu that has prefer_native_menu=ture, the menu doesn't show in the correct location (Under the selected menu item). In the attached project it is showing above the window, in my actual application it is showing to the right of my window. I have tested all options of system_menu_id, but none seem to affect the position.
Not sure if this is related to #93622, as this happens all the time, and not just after the first time. Also this doesn't use an code.
Steps to reproduce
Create a new scene
Create a Node as the scene root
Add a MenuBar as a child of the root
Add a MenuPopup as a child of MenuBar
Set prefer_native_menu to true on the MenuPopup in the Inspector
Tested versions
v4.3.stable.steam [77dcf97]
System information
Godot v4.3.stable (77dcf97) - Windows 10.0.26100 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 32.0.11027.1003) - AMD Ryzen 7 2700 Eight-Core Processor (16 Threads)
Issue description
When creating a MenuBar with a PopupMenu that has
prefer_native_menu=ture
, the menu doesn't show in the correct location (Under the selected menu item). In the attached project it is showing above the window, in my actual application it is showing to the right of my window. I have tested all options ofsystem_menu_id
, but none seem to affect the position.Not sure if this is related to #93622, as this happens all the time, and not just after the first time. Also this doesn't use an code.
Steps to reproduce
Node
as the scene rootMenuBar
as a child of the rootMenuPopup
as a child ofMenuBar
prefer_native_menu
totrue
on theMenuPopup
in the InspectorMinimal reproduction project (MRP)
native-menu.zip
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