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Honestly i doubt it ever worked given its relatively niche so its feasible it was never brought up ( seems to be the case from an issue search)
System information
Godot v4.4.beta.mono (d004aed08) - Pop!_OS 22.04 LTS on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU - 12th Gen Intel(R) Core(TM) i7-12650H (16 threads) (this is the branch from this PR : #102028 but the issues are present on other versions too
Issue description
The MeshTexture 2D doesn't display on most the aforementioned nodes. There may be good reasons for this internally but if so it shouldn't show up in the dropdowns imo, or at least throw some sort of error upon attempted assignment
Steps to reproduce
Create a one of the aforementioned nodes, add a MeshTexture to it with it's corresponding mesh and texture. You will be greeted by a blank canvas,
I highly recommend anyone testing this issue test it on #102028 since meshtexture has a plethora of other bugs previous to that that will harm evaluation of this one potentially
The most recent changes to #102028 would close this issue / proposal since it is now rendered in a viewport and therefor is a real texture suitable for usage anywhere a normal texture would be a requisite ( barring special cases like point lights that get atlased) , as appears to be the case here
Tested versions
Honestly i doubt it ever worked given its relatively niche so its feasible it was never brought up ( seems to be the case from an issue search)
System information
Godot v4.4.beta.mono (d004aed08) - Pop!_OS 22.04 LTS on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU - 12th Gen Intel(R) Core(TM) i7-12650H (16 threads) (this is the branch from this PR : #102028 but the issues are present on other versions too
Issue description
The MeshTexture 2D doesn't display on most the aforementioned nodes. There may be good reasons for this internally but if so it shouldn't show up in the dropdowns imo, or at least throw some sort of error upon attempted assignment
Steps to reproduce
Create a one of the aforementioned nodes, add a MeshTexture to it with it's corresponding mesh and texture. You will be greeted by a blank canvas,
I highly recommend anyone testing this issue test it on #102028 since meshtexture has a plethora of other bugs previous to that that will harm evaluation of this one potentially
Minimal reproduction project (MRP)
MeshParticlesPolygonTest.zip
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