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Your Godot version:
4.3 Issue description:
Many (most?) project settings have equivalents that can be changed at runtime in various classes. It would be good to consistently cross-link in both directions. Cross-linking from the project settings is especially important, as searching the project settings is easy but it's not always clear which class has the runtime equivalent.
If standard phrasing can be used, that's even better.
I'll be doing this in bits and pieces. There are a lot of settings to get through, so if anyone else wants to help with this, this issue should be a tracker, split by class or project settings section.
Sections completed:
Application
Display
Animation
Audio
Editor
Physics
Debug
Compression
Rendering
rendering/occlusion_culling
rendering/rendering_device
rendering/textures
rendering/gl_compatibility
rendering/renderer
rendering/driver
rendering/limits
rendering/lights_and_shadows
rendering/2d
rendering/shader_compiler
rendering/reflections
rendering/global_illumination
rendering/shading
rendering/camera
rendering/environment
rendering/anti_aliasing - runtime settings in Viewport, RenderingServer
Your Godot version:
4.3
Issue description:
Many (most?) project settings have equivalents that can be changed at runtime in various classes. It would be good to consistently cross-link in both directions. Cross-linking from the project settings is especially important, as searching the project settings is easy but it's not always clear which class has the runtime equivalent.
If standard phrasing can be used, that's even better.
I'll be doing this in bits and pieces. There are a lot of settings to get through, so if anyone else wants to help with this, this issue should be a tracker, split by class or project settings section.
Sections completed:
rendering/occlusion_culling
rendering/rendering_device
rendering/textures
rendering/gl_compatibility
rendering/renderer
rendering/driver
rendering/limits
rendering/lights_and_shadows
rendering/2d
rendering/shader_compiler
rendering/reflections
rendering/global_illumination
rendering/shading
rendering/camera
rendering/environment
rendering/anti_aliasing
- runtime settings in Viewport, RenderingServerrendering/scaling_3d
rendering/lightmapping
rendering/viewport
rendering/mesh_lod
rendering/vrs
URL to the documentation page (if already existing):
Examples:
Default Clear Color
: Project settings links to runtime, but runtime does not link to project settings:https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-projectsettings-property-rendering-environment-defaults-default-clear-color
https://docs.godotengine.org/en/stable/classes/class_renderingserver.html#class-renderingserver-method-set-default-clear-color
Max FPS
: already has good cross-links:https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-projectsettings-property-application-run-max-fps
https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-property-max-fps
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