From c08a1a89acd92b9f56eab62414cfa55dde91f002 Mon Sep 17 00:00:00 2001 From: Lyric Moysey-Rubin <47702559+IntangibleMatter@users.noreply.github.com> Date: Wed, 3 Jan 2024 01:07:33 -0800 Subject: [PATCH] Fix export annotation being formatted as Godot 3. While browsing the docs, I noticed that there was a bit of code obviously misformatted for Godot 4. Fixed it, hopefully. --- tutorials/best_practices/logic_preferences.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/best_practices/logic_preferences.rst b/tutorials/best_practices/logic_preferences.rst index 1ac0c4607b4..2f61ebcd417 100644 --- a/tutorials/best_practices/logic_preferences.rst +++ b/tutorials/best_practices/logic_preferences.rst @@ -70,7 +70,7 @@ either? Let's see an example: # # 4. It is when one instantiates this script on its own with .new() that # one will load "office.tscn" rather than the exported value. - export(PackedScene) var a_building = preload("office.tscn") + @export var a_building : PackedScene = preload("office.tscn") # Uh oh! This results in an error! # One must assign constant values to constants. Because `load` performs a