From 688d037c41c4a311ad4d96cf5cac2e3d1f87f217 Mon Sep 17 00:00:00 2001 From: "Kevin Bloch (@codingthat)" Date: Sat, 7 Sep 2024 04:57:35 +0200 Subject: [PATCH] Fix typos in tutorials/animation/introduction.rst (#9917) * Fix typos in tutorials/animation/introduction.rst * Grammar fix --- tutorials/animation/introduction.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tutorials/animation/introduction.rst b/tutorials/animation/introduction.rst index 2c13fc60a92..dc8b0e7acdb 100644 --- a/tutorials/animation/introduction.rst +++ b/tutorials/animation/introduction.rst @@ -140,8 +140,8 @@ animation. Enter a name for the animation in the dialog box. Add a new animation -Manage an animation libraries -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Managing animation libraries +~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For reusability, the animation is registered in a list in the animation library resource. If you add an animation to AnimationPlayer without specifying any particular settings, the animation will be registered in the [Global] animation library that AnimationPlayer has by default. @@ -373,10 +373,10 @@ If you want to reset the tracks in the editor, select the AnimationPlayer node, open the **Animation** bottom panel then choose **Apply Reset** in the animation editor's **Edit** dropdown menu. -when using the keyframe icon next to a property in the inspector the editor will +When using the keyframe icon next to a property in the inspector the editor will ask you to automatically create a RESET track. -.. note:: RESET tracks is also used as a reference value for blending. See also `For better blending <../animation/animation_tree.html#for-better-blending>`__. +.. note:: RESET tracks are also used as reference values for blending. See also `For better blending <../animation/animation_tree.html#for-better-blending>`__. Onion Skinning --------------