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2 parents da17e45 + 7bf735d commit 1ce1edeCopy full SHA for 1ce1ede
tutorials/scripting/c_sharp/c_sharp_basics.rst
@@ -60,7 +60,7 @@ Configuring an external editor
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C# support in Godot's built-in script editor is minimal. Consider using an
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external IDE or editor, such as `Visual Studio Code <https://code.visualstudio.com/>`__
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-or MonoDevelop. These provide autocompletion, debugging, and other
+or `Visual Studio <https://visualstudio.microsoft.com/>`__. These provide autocompletion, debugging, and other
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useful features for C#. To select an external editor in Godot,
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click on **Editor → Editor Settings** and scroll down to
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**Dotnet**. Under **Dotnet**, click on **Editor**, and select your
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