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newraytracer.vcxproj.filters
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newraytracer.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="Vector3.h" />
<ClInclude Include="rgb.h" />
<ClInclude Include="Vector2.h" />
<ClInclude Include="Image.h" />
<ClInclude Include="Shape.h" />
<ClInclude Include="Camera.h" />
<ClInclude Include="Ray.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="Matrix.h" />
<ClInclude Include="Texture.h" />
<ClInclude Include="Sphere.h" />
<ClInclude Include="ConstantColorTexture.h" />
<ClInclude Include="Cylinder.h" />
<ClInclude Include="Polygon.h" />
<ClInclude Include="PolygonalPatch.h" />
<ClInclude Include="Triangle.h" />
<ClInclude Include="TrianglePatch.h" />
<ClInclude Include="Mesh.h" />
<ClInclude Include="MeshTriangle.h" />
<ClInclude Include="Engine.h" />
<ClInclude Include="Material.h" />
<ClInclude Include="Light.h" />
<ClInclude Include="ImageTexture.h" />
<ClInclude Include="Quaternion.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Image.cpp" />
<ClCompile Include="Engine.cpp" />
<ClCompile Include="Sphere.cpp" />
<ClCompile Include="Light.cpp" />
<ClCompile Include="ConstantColorTexture.cpp" />
<ClCompile Include="rgb.cpp" />
<ClCompile Include="ImageTexture.cpp" />
<ClCompile Include="Material.cpp" />
<ClCompile Include="Vector3.cpp" />
<ClCompile Include="Quaternion.cpp" />
<ClCompile Include="Vector2.cpp" />
<ClCompile Include="Ray.cpp" />
<ClCompile Include="Camera.cpp" />
<ClCompile Include="Triangle.cpp" />
<ClCompile Include="Cylinder.cpp" />
<ClCompile Include="TrianglePatch.cpp" />
<ClCompile Include="Mesh.cpp" />
<ClCompile Include="MeshTriangle.cpp" />
<ClCompile Include="Polygon.cpp" />
<ClCompile Include="PolygonalPatch.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Common.cpp" />
<ClCompile Include="Matrix.cpp" />
</ItemGroup>
</Project>