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newraytracer.vcxproj
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newraytracer.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E302125B-4F29-4104-A148-44B7B1F8864E}</ProjectGuid>
<RootNamespace>newraytracer</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_MBCS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_MBCS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Camera.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="Cylinder.h" />
<ClInclude Include="ConstantColorTexture.h" />
<ClInclude Include="Engine.h" />
<ClInclude Include="Image.h" />
<ClInclude Include="ImageTexture.h" />
<ClInclude Include="Light.h" />
<ClInclude Include="Material.h" />
<ClInclude Include="Matrix.h" />
<ClInclude Include="Mesh.h" />
<ClInclude Include="MeshTriangle.h" />
<ClInclude Include="Polygon.h" />
<ClInclude Include="PolygonalPatch.h" />
<ClInclude Include="Quaternion.h" />
<ClInclude Include="Ray.h" />
<ClInclude Include="rgb.h" />
<ClInclude Include="Shape.h" />
<ClInclude Include="Sphere.h" />
<ClInclude Include="Texture.h" />
<ClInclude Include="Triangle.h" />
<ClInclude Include="TrianglePatch.h" />
<ClInclude Include="Vector2.h" />
<ClInclude Include="Vector3.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Camera.cpp" />
<ClCompile Include="Common.cpp" />
<ClCompile Include="ConstantColorTexture.cpp" />
<ClCompile Include="Cylinder.cpp" />
<ClCompile Include="Engine.cpp" />
<ClCompile Include="Image.cpp" />
<ClCompile Include="ImageTexture.cpp" />
<ClCompile Include="Light.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Material.cpp" />
<ClCompile Include="Matrix.cpp" />
<ClCompile Include="Mesh.cpp" />
<ClCompile Include="MeshTriangle.cpp" />
<ClCompile Include="Polygon.cpp" />
<ClCompile Include="PolygonalPatch.cpp" />
<ClCompile Include="Quaternion.cpp" />
<ClCompile Include="Ray.cpp" />
<ClCompile Include="rgb.cpp" />
<ClCompile Include="Sphere.cpp" />
<ClCompile Include="Triangle.cpp" />
<ClCompile Include="TrianglePatch.cpp" />
<ClCompile Include="Vector2.cpp" />
<ClCompile Include="Vector3.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>