
Fireworks
This example demonstrates simulation of fireworks using point sprites and has been adapted from the OpenGL ES 2.0 Programming Guide.
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Voronoi diagrams
This example shows dynamic voronoi based on an old technique where the hardware is used to compute the diagram using 3D occluded cones.
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Surface elevation
This example shows a 10x10 numpy array represented as a heightfield that is generated entirely on the GPU (using a default mesh).
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Point cloud
This example shows a 3D cloud of a million anti-aliased and stroked points animated in real-time. Most of them are hidden though !
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Mandelbrot set
The mandatory Mandelbrot set computed in the GPU with single float precision even tough double precision through emulation is possible.
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Klein bottle
Just because we can ! This example demonstrates parametric surface generation and visualization with uv mapping.
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Quiver plot
Using GPU power, we can litteraly draw a quiver plot using a single quad. Adapted from Morgan McGuire original idea on shadertoy
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Reaction Diffusion
This example simulates a Reaction diffusion using Gray-Scott model largely inspired from this great site that gives all the details.
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Hello world !
Text rendering uses both regular textured glyph with higher quality and signed distance fields. Glyphy to follow soon (hopefully).
WIP
Post processing filters
Post-processing is applied through python context manager. This example combines two filters to produce Gaussian blur.
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Colormaps
Most colormaps can be computed just in time within GPU. But color lookup tables are also available through 1D textures.
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UTF8 Terminal
This is a fast & failsafe terminal that allows to quickly display information on screen. It uses the UCS 6x13 bitmap character sets.
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Realtime signals
From an idea by Cyrille Rossant, this example shows 320 signals with 10,000 points each. Each signal can be zoomed in/out individually.
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Smoke simulation
Porting the fluid simulation from the little grasshopper, this example shows a very nice smoke simulation using GPU Eulerian approach.
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