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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Pinball Survivors"
run/main_scene="res://test_scenes/main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
TestStatus="*res://autoload/test_status.gd"
Statistics="*res://autoload/statistics.gd"
SimulateInput="*res://autoload/simulate_input.gd"
Movement="*res://autoload/movement.gd"
Experience="*res://autoload/experience.gd"
Events="*res://autoload/events/events.gd"
[display]
window/size/viewport_width=3840
window/size/viewport_height=2160
window/size/mode=3
window/size/initial_position_type=3
window/size/borderless=true
window/stretch/mode="canvas_items"
[editor]
movie_writer/movie_file="../godot.avi"
[editor_plugins]
enabled=PackedStringArray("res://addons/gut/plugin.cfg")
[file_customization]
folder_colors={
"res://assets/": "pink",
"res://autoload/": "gray",
"res://components/": "blue",
"res://test_scenes/": "teal"
}
[input]
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":4194321,"key_label":4194321,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_2="right_paddle_bounds"
2d_physics/layer_5="small_creature"
2d_physics/layer_6="left_paddle_bounds"
[physics]
common/physics_ticks_per_second=240
common/max_physics_steps_per_frame=32
2d/physics_engine="GodotPhysics2D"