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misc.cpp
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#include "devilution.h"
#include "miniwin/ddraw.h"
#include "stubs.h"
#include <SDL.h>
#include <string>
#include "DiabloUI/diabloui.h"
#include "DiabloUI/dialogs.h"
#ifdef _MSC_VER
#define strcasecmp _stricmp
#define strncasecmp _strnicmp
#endif
#include "utils.h"
namespace dvl {
DWORD last_error;
DWORD GetLastError()
{
return last_error;
}
void SetLastError(DWORD dwErrCode)
{
last_error = dwErrCode;
}
int wsprintfA(LPSTR dest, LPCSTR format, ...)
{
va_list args;
va_start(args, format);
return vsprintf(dest, format, args);
}
int wvsprintfA(LPSTR dest, LPCSTR format, va_list arglist)
{
return vsnprintf(dest, 256, format, arglist);
}
int _strcmpi(const char *_Str1, const char *_Str2)
{
return strcasecmp(_Str1, _Str2);
}
int _strnicmp(const char *_Str1, const char *_Str2, size_t n)
{
return strncasecmp(_Str1, _Str2, n);
}
char *_itoa(int _Value, char *_Dest, int _Radix)
{
switch (_Radix) {
case 8:
sprintf(_Dest, "%o", _Value);
break;
case 10:
sprintf(_Dest, "%d", _Value);
break;
case 16:
sprintf(_Dest, "%x", _Value);
break;
default:
UNIMPLEMENTED();
break;
}
return _Dest;
}
DWORD GetTickCount()
{
return SDL_GetTicks();
}
void Sleep(DWORD dwMilliseconds)
{
SDL_Delay(dwMilliseconds);
}
HANDLE FindFirstFileA(LPCSTR lpFileName, LPWIN32_FIND_DATAA lpFindFileData)
{
DUMMY();
return (HANDLE)-1;
}
WINBOOL FindClose(HANDLE hFindFile)
{
UNIMPLEMENTED();
return true;
}
WINBOOL GetComputerNameA(LPSTR lpBuffer, LPDWORD nSize)
{
DUMMY();
strncpy(lpBuffer, "localhost", *nSize);
*nSize = strlen(lpBuffer);
return true;
}
WINBOOL DeleteFileA(LPCSTR lpFileName)
{
char name[DVL_MAX_PATH];
TranslateFileName(name, sizeof(name), lpFileName);
FILE *f = fopen(name, "r+");
if (f) {
fclose(f);
remove(name);
f = NULL;
eprintf("Removed file: %s\n", name);
} else {
eprintf("Failed to remove file: %s\n", name);
}
return true;
}
bool SpawnWindow(LPCSTR lpWindowName, int nWidth, int nHeight)
{
if (SDL_Init(SDL_INIT_EVERYTHING & ~SDL_INIT_HAPTIC) <= -1) {
ErrSdl();
}
atexit(SDL_Quit);
#ifdef USE_SDL1
SDL_EnableUNICODE(1);
#endif
if (SDL_JoystickOpen(0) == NULL) {
SDL_Log(SDL_GetError());
}
#ifndef USE_SDL1
if (SDL_GameControllerOpen(0) == NULL) {
SDL_Log(SDL_GetError());
}
#endif
int upscale = 1;
DvlIntSetting("upscale", &upscale);
DvlIntSetting("fullscreen", (int *)&fullscreen);
int grabInput = 1;
DvlIntSetting("grab input", &grabInput);
#ifdef USE_SDL1
int flags = SDL_SWSURFACE | SDL_HWPALETTE;
if (fullscreen)
flags |= SDL_FULLSCREEN;
SDL_WM_SetCaption(lpWindowName, WINDOW_ICON_NAME);
if (GFX_IsRetroFW20()) {
SDL_SetVideoMode(nWidth, nHeight, /*bpp=*/0, flags);
} else {
SDL_SetVideoMode(320, 480, /*bpp=*/0, flags); // LDK Hack
}
window = SDL_GetVideoSurface();
if (grabInput)
SDL_WM_GrabInput(SDL_GRAB_ON);
atexit(SDL_VideoQuit); // Without this video mode is not restored after fullscreen.
#else
int flags = 0;
if (upscale) {
flags |= fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_RESIZABLE;
char scaleQuality[2] = "2";
DvlStringSetting("scaling quality", scaleQuality, 2);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, scaleQuality);
} else if (fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN;
}
if (grabInput) {
flags |= SDL_WINDOW_INPUT_GRABBED;
}
#ifndef SWITCH
window = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, nWidth, nHeight, flags);
#else
window = SDL_CreateWindow(lpWindowName, 0, 0, 1920, 1080, 0);
#endif
#endif
if (window == NULL) {
ErrSdl();
}
if (upscale) {
#ifdef USE_SDL1
SDL_Log("upscaling not supported with USE_SDL1");
#else
#ifndef SWITCH
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
#else
renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
#endif
if (renderer == NULL) {
ErrSdl();
}
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, nWidth, nHeight);
if (texture == NULL) {
ErrSdl();
}
if (SDL_RenderSetLogicalSize(renderer, nWidth, nHeight) <= -1) {
ErrSdl();
}
#endif
}
return window != NULL;
}
} // namespace dvl