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client.h
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client.h
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/**
* Implementation of Dunbar's "Glass Plate Game" game, which is based off of
* Herman Hesse's novel, "The Glass Bead Game".
*
* This is the client's portion of the code.
*
* Copyright (C) 2015 "Frostsnow" (Wade T. Cline).
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef client_H
#define client_H
#include "include.h"
#include <bsd/string.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <regex.h>
#include <stdint.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <time.h>
#include <unistd.h>
#include "board.h"
#include "cargs.h"
#include "log.h"
#include "gls.h"
#define CLIENT_COMMAND_SIZE 1024
struct client {
struct board board;
int sockfd;
};
struct flub* client_nickname_write(struct client* client, char* nickname);
#endif // client_H