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ToolView.h
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#ifndef TOOLVIEW_H
#define TOOLVIEW_H
#include "stdafx.h"
#include "Tool.h"
#include <OgreRay.h>
#include <OgreVector3.h>
class WorldFrame;
class ToolView : public Tool
{
protected:
enum Mode {
world,
fps,
author
} _mode;
enum Operation {
none,
rotate,
translate,
zoom
};
Operation _leftButtonOp;
Operation _middleButtonOp;
Operation _rightButtonOp;
Operation _activeOp;
WorldFrame* _worldFrame;
Ogre::Real _moveSpeed;
long _mouseX, _mouseY;
long _mouseDeltaX, _mouseDeltaY;
Ogre::Vector3 _cameraTarget;
Ogre::Vector3 _lastTranslateVec;
wxCursor _rotateCursor, _translateCursor, _zoomCursor;
Ogre::Vector3 toVec(long mx, long my);
virtual bool alternate(wxMouseEvent &e);
public:
ToolView(WorldFrame* wf);
void activate();
void deactivate();
void OnChar(wxKeyEvent& e);
void OnFocusLost(wxFocusEvent& e);
void OnFocusSet(wxFocusEvent& e);
void OnMouseMove(wxMouseEvent &e);
void OnLeftPressed(wxMouseEvent &e);
void OnLeftReleased(wxMouseEvent &e);
void OnMiddlePressed(wxMouseEvent &e);
void OnMiddleReleased(wxMouseEvent &e);
void OnRightPressed(wxMouseEvent &e);
void OnRightReleased(wxMouseEvent &e);
void OnMouseWheel(wxMouseEvent &e);
void setOperation(Operation op);
};
#endif