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bors[bot]grovesNL
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Merge #203
203: Update winit r=kvark a=grovesNL Use the latest version of winit (0.22) Co-authored-by: Joshua Groves <[email protected]>
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Cargo.toml

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@@ -55,7 +55,7 @@ env_logger = "0.7"
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glsl-to-spirv = "0.1"
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log = "0.4"
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png = "0.15"
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winit = "0.20"
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winit = "0.22"
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rand = "0.7.2"
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zerocopy = "0.2"
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futures = "0.3"

README.md

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@@ -45,7 +45,7 @@ Shout out to the following projects that work best with wgpu-rs:
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- [imgui-wgpu](https://github.com/Yatekii/imgui-wgpu-rs) - Dear ImGui interfacing
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- [pixels](https://github.com/parasyte/pixels) - the easiest way to create a hardware-accelerated pixel frame buffer
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- [kas](https://github.com/dhardy/kas) - tooKit Abstraction System
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- [oxiditor](https://github.com/Ruddle/oxidator) - RTS game engine
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- [oxidator](https://github.com/Ruddle/oxidator) - RTS game engine
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- [nannou](https://github.com/nannou-org/nannou) - a creative coding framework
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Also, libraries that have support for wgpu-rs:

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