Skip to content

Latest commit

 

History

History
165 lines (118 loc) · 6.28 KB

README.md

File metadata and controls

165 lines (118 loc) · 6.28 KB

Gentleman logo Gentleman

Gentleman is a lightweight web-based projectional editor that allows you to create and manipulate concept-based models through projection.

Features

✔️ Common editing features: contextual assistance, copy-paste, undo/redo
✔️ Support multiple projections for a concept
✔️ Easy to switch the projections used against a model
✔️ Projections are defined with specialized UI elements
✔️ Support graphical projectional editor using SVG
✔️ SVG projection can be imported or created in the editor
✔️ Support multiple layouts with simulations

Gentleman IDE

Examples

Mindmap Traffic Light (TL) TodoList Statechart Sequence Diagram Music Sheet
Oops! missing image 😅 Oops! missing image 😅 Oops! missing image 😅 Oops! missing image 😅 Oops! missing image 😅 Oops! missing image 😅
Try it out Try it out Try it out Try it out Try it out Try it out

If the links for graphical projections examples do not work:

  • Follow the installation steps.
  • Create a new Editor.
  • Import the metamodels and projection available in the models folder.
  • Start the editing!

Documentation 📖

For live examples (demo), docs and to learn more about Gentleman, please visit gentlemancp.org.
If you are in a hurry here are some quick links:
🔗 Documentation
🔗 Getting started

Integration

Gentleman can be added to any web application in 2 steps:

  1. Add the library (JS script) to your page
  2. Decorate an HTML Tag OR Dynamically create an instance

Gentleman library: gentleman.core.js.

Decorate an HTML Tag

<html>
    <body>
        ...
        <div data-gentleman="editor"></div>
        ...
        <script src="gentleman.core.js"></script>
        <script>
            let editor = Gentleman.activateEditor()[0]
            editor.init({...});
        </script>
    </body>
</html>

Dynamically create an instance

// your application
const App = {};
...
// create and initialize an editor
let editor = Gentleman.createEditor();
editor.init({...});
...
// append the editor to the page
App.container.append(editor.container);

Browser Compatibility

Gentleman supports all browsers that are ES5-compliant (IE8 and below are not supported).

Installation 💻

Building the Code

Requirements

To build the code, follow these steps.

  1. Ensure that NodeJS is installed. This provides the platform on which the build tooling runs.
  2. From the project folder, execute the following command to install the dependencies
$ npm install

Development

When working on the code, you will need a folder named .internal at the root of the project.
This folder is used as the source of content for the webpack-dev-server (see webpack.dev.js) that provides live reloading. It can be used to store dev-specific files and assets.

  1. Create a folder named .internal in the root
  2. Add an index.html file in the .internal folder
  3. Add the script <script src="app.bundle.js"></script> at the end of the index.html page

Once you have the .internal folder in place, execute the following command

$ npm run start

This will start a development server (webpack-dev-server) and should open the application in the browser.

Production

To deploy the code or test in a production environment, follow these steps.

  1. Update the build file with newly created css files
  2. From the project folder, execute the following command to build the code for production
$ npm run build

Publication 📃

  1. L-E Lafontant, E. Syriani. Gentleman: a light-weight web-based projectional editor generator
    Paper
    Demonstration

  2. Aurélien Ducoin, E.Syriani. Graphical Projectional Editing in Gentleman
    Demonstration

Distribution 📂

This distribution contains the following files and folders:

  • src: the library source code
  • app: the application source code
  • dist: the distributed library
  • docs: the app documentation
  • assets: contains static files for library and app

Contributors

  • Louis-Edouard LAFONTANT
  • Aurélien DUCOIN

License ©️

The source code is licensed under a GPL 3.0 license GPL