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Test.cpp
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#include <iostream>
#include "Generator.h"
using namespace std;
using namespace coroutine;
class MyGenerator : public Generator<int>
{
protected:
virtual void run()
{
cout << "10" << endl;
yield();
cout << "20" << endl;
yield();
}
};
class ThreeTimesGenerator : public Generator<int>
{
protected:
virtual void run()
{
yield(1);
yield(2);
yield(3);
}
};
///////////////////////////////////////////////////////////
// Sick of typing constructors and members ?
///////////////////////////////////////////////////////////
#define STRUCT_BODY_1(Class, type1, attr1) \
public: \
Class(type1 attr1): m_##attr1(attr1) {} \
virtual ~Class() {} \
private: \
type1 m_##attr1;
///////////////////////////////////////////////////////////
#define STRUCT_BODY_2(Class, type1, attr1, type2, attr2) \
public: \
Class(type1 attr1, type2 attr2): m_##attr1(attr1), m_##attr2(attr2) {} \
virtual ~Class() {} \
private: \
type1 m_##attr1; type2 m_##attr2;
///////////////////////////////////////////////////////////
class NumbersFrom : public Generator<int>
{
STRUCT_BODY_1(NumbersFrom, int, from)
protected:
virtual void run()
{
int n = m_from;
while( true )
{
yield(n);
++n;
}
}
};
class Evens : public Generator<int>
{
STRUCT_BODY_1(Evens, Generator<int>&, source)
protected:
virtual void run()
{
while( true )
{
int n = m_source.resume();
if( n % 2 == 0 )
{
yield(n);
}
}
}
};
class LimitCount : public Generator<int>
{
STRUCT_BODY_2(LimitCount, Generator<int>&, source, int, count)
protected:
virtual void run()
{
for( int i = 0; i < m_count; ++i )
{
yield(m_source.resume());
}
}
};
void testGenerators()
{
MyGenerator f;
cout << "1" << endl;
f.resume();
cout << "2" << endl;
f.resume();
cout << "3" << endl;
cout << endl;
ThreeTimesGenerator f3;
cout << f3.resume() << endl;
cout << f3.resume() << endl;
cout << f3.resume() << endl;
cout << endl;
NumbersFrom numbers(100);
Evens evens(numbers);
LimitCount limit(evens, 10);
while( limit.isValid() )
{
int n = limit.resume();
cout << n << endl;
}
cout << "Generator tests done" << endl;
}
int main()
{
testGenerators();
return 0;
}