forked from pa1nki113r/Project_Brutality
-
Notifications
You must be signed in to change notification settings - Fork 0
/
MENUDEF.txt
847 lines (740 loc) · 29.5 KB
/
MENUDEF.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
AddOptionMenu "OptionsMenu"
{
Submenu "Project Brutality Settings", "PBSettings"
}
OptionMenu "PB_HUDOptions"
{
Title "Project Brutality HUD Options"
StaticText "Options:", gold
Option "HUD Sways when moving", "PB_HudDynamics", "YesNo"
Option "Helmet Corners", "pb_showhudvisor", "YesNo"
Option "Visor Glass", "pb_showhudvisorglass", "YesNo"
Option "Level Stats", "pb_showlevelstats", "YesNo"
Option "Low Resolution Font", "pb_uselowreshudfont", "YesNo"
StaticText "Better on low resolution displays", darkgray
Option "Show Ammo List", "pb_showammolist", "YesNo"
Option "Ammo List Displays current/max", "pb_curmaxammolist", "YesNo", "pb_showammolist"
Option "Hide Unused Ammo Types on Ammo List", "pb_hideunusedtypes", "YesNo", "pb_showammolist"
StaticText " "
Slider "Horizontal Deadzone", "pb_hudxmargin", -15, 50, 1, 0
Slider "Vertical Deadzone", "pb_hudymargin", -15, 50, 1, 0
Slider "Visor Glass Transparency", "pb_hudalpha", 0, 1, 0.02, 2
Slider "Bar Background Transparency", "pb_hudboxalpha", 0, 1, 0.02, 2
StaticText " "
StaticText "Presets:", gold
Command "Full Style (Recommended)", "pb_full_hud_style"
Command "Minimal Style", "pb_minimal_hud_style"
}
OptionMenu "TiltPlusPlusMenu"
{
Class "TiltPlusPlusMenu"
Title "$TILTPLUSPLUSMNU_TITLE"
Position -32
StaticText ""
StaticText "$TILTPLUSPLUSMNU_STRAFETILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT", "sv_strafetilt", "YesNo"
TiltPlusPlusOption "$TILTPLUSPLUSMNU_INVERT", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_INVERT", "sv_strafetiltinvert", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_SPEED", "sv_strafetiltspeed", 0.1, 2.0, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_ANGLE", "sv_strafetiltangle", 0.1, 1.0, 0.01, 2
StaticText ""
StaticText "$TILTPLUSPLUSMNU_MOVETILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT", "sv_movetilt", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SPEED", "sv_movetiltspeed", 0.1, 20.0, 0.1, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_ANGLE", "sv_movetiltangle", 0.01, 0.10, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SCALAR", "sv_movetiltscalar", 0.0, 1.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_TURNTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT", "sv_turntilt", "YesNo"
TiltPlusPlusOption "$TILTPLUSPLUSMNU_INVERT", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_INVERT", "sv_turntiltinvert", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_SCALAR", "sv_turntiltscalar", 0.0, 20.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_UNDERWATERTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT", "sv_underwatertilt", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SPEED", "sv_underwatertiltspeed", 0.1, 20.0, 0.1, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_ANGLE", "sv_underwatertiltangle", 0.01, 0.5, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SCALAR", "sv_underwatertiltscalar", 0.0, 1.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_DEATHTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_DEATHTILT", "sv_deathtilt", "YesNo"
}
OptionValue "YesOrNo"
{
0, "No"
1, "Yes"
}
OptionValue "YesOrNoFalse"
{
1, "No"
0, "Yes"
}
OptionValue "BloodSplashOption"
{
0, "Alternative"
1, "Regular"
}
OptionValue "AimingStyle"
{
0, "Toggle"
1, "Hold"
}
//////////////////////////////////////////////////////////////////////////////////////
OptionMenu "PBSettings"
{
Title "Project Brutality Settings"
StaticText " "
Submenu "Spawn Settings", "GlobalSettings"
StaticText " "
//StaticText " "
Submenu "Gameplay Settings", "GameplaySettings"
StaticText " "
Submenu "Visual Settings", "RenderingSettings"
StaticText " "
Submenu "HUD Settings", "PB_HUDOptions"
StaticText " "
Command "Go to Test Map", "map PBTEST"
}
OptionMenu "GlobalSettings"
{
Title "--------- Spawn Settings ---------"
StaticText " "
StaticText "--------- Determine what type of weapons and enemies you'll encounter. ---------"
StaticText " "
Submenu "Global Spawn Rules", "SpawnPresets"
StaticText " "
Submenu "Customize Monster Spawns", "MonsterSpawns"
StaticText " "
Submenu "Customize Weapon Spawns", "WeaponSpawns"
StaticText " "
//StaticText "Spawn Weapons At Map Start Instead of Dynamically", gold
//Option "--------- Dynamically Spawn Weapons ---------", "DynamicWeaponSpawn","SpawnChoiceSpawner"
//StaticText "Dynamic spawns weapons as you approach them while fixed spawns weapons at the start"
//StaticText "of the map. Fixed will spawn the weapons within your tier randomly instead of dynamic"
//StaticText "which will give you the next one you don't have."
//StaticText " "
Option "$PB_SSG_RNDSPWN", "pb_SSGRandomSpawn", "OnOff"
StaticText ""
StaticText "$PB_SSG_RNDSPWN_INF1"
StaticText "$PB_SSG_RNDSPWN_INF2"
StaticText "$PB_SSG_RNDSPWN_EXT"
StaticText ""
Option "PlayerWeaponCatchUp", "PlayerCatchup", "OffOn"
StaticText ""
StaticText "Receive weapons of the previous tier"
StaticText ""
}
OptionValue "SpawnChoiceSpawner"
{
1, "Dynamic"
0, "Fixed"
}
OptionMenu "SpawnPresets"
{
Title "--------- Global Spawn Rules ---------"
//StaticText " "
//StaticText "Spawn Monsters as you approach them rather than on map start", gold
//Option "--------- Dynamically Spawn Monsters ---------", "DynamicSpawnMonsters","YesNo"
StaticText " "
StaticText " "
Option "SPAWN RULE: ", "SpawnBalance","PBSpawnChoices"
StaticText " "
StaticText "--------- Dynamic Progression ---------", gold
StaticText "Subtle curving of tiers, with overlaps between the previous/new tier."
StaticText "When a tier begins, spawns from the previous tier and new tier have 50/50 spawn priority."
StaticText "As maps in a tier (i.e maps 9-16) progress, these ratios gradually change, until the new tier is 100% of the spawn pool"
StaticText "This is the intended 'vanilla' setting for Project Brutality, when playing through standard IWADS or full megawads.", green
StaticText "This is sequential, if you do dynamic progression make sure you start a new game for the proper experience", green
StaticText " "
StaticText "--------- Tiered Progression ---------", gold
StaticText "Hard skip from tier to tier. When a tier begins, there is no subtle curving - all spawns adhere to the active tier."
StaticText " "
StaticText "--------- Tier 1 ---------", gold
StaticText "Play with just weapons and monsters from Tier 1"
StaticText " "
StaticText "--------- Tier 2 ---------", gold
StaticText "Play with just weapons and monsters from Tier 2"
StaticText " "
StaticText "--------- Tier 3 ---------", gold
StaticText "Play with just weapons and monsters from Tier 3"
StaticText " "
StaticText "--------- Tier 4 ---------",gold
StaticText "Play with just weapons and monsters from Tier 4",green
StaticText " "
StaticText "--------- Chaotic Random ---------", gold
StaticText "All monsters and weapons have equal weight. You may encounter anything at any time."
StaticText "This is the reccomended setting for single-map mods.", green
StaticText " "
StaticText "--------- Death Wish ---------", gold
StaticText "The Development Team's personal choice of what we consider the toughest monsters and weakest weapons. You've been warned."
StaticText " "
StaticText " "
StaticText "TIERING IS WRITTEN UNDER THE ASSUMPTION YOU ARE PLAYING A 32 MAP MEGAWAD. NEW TIERS BEGIN AT MAPS 9, 17, AND 25.", orange
}
OptionMenu "WeaponSpawns"
{
Title "--------- Weapon Spawns ---------"
StaticText "--------Tier 2 Weapons--------", gold
Option "Revolver", "DisablePB_Revolver", "OffOn"
Option "Auto-Shotgun", "DisablePB_Autoshotgun", "OffOn"
Option "Carbine", "DisablePB_Carbine", "OffOn"
Option "Grenade Launcher", "DisablePB_SuperGL", "OffOn"
Option "M2 Plasma Rifle", "DisablePB_M2Plasma", "OffOn"
StaticText " "
StaticText "--------Tier 3 Weapons-------", gold
Option "Sub Machine Gun", "DisablePB_SMG", "OffOn"
Option "Pump Shotgun Magazine /w Dragon's Breath Shells", "DisablePB_SGMagazine", "OffOn"
Option "Quad-Barreled Shotgun", "DisablePB_QuadSG", "OffOn"
Option "Heavy DMR", "DisableRifleUpgrade", "OffOn"
Option "Nailgun", "DisablePB_Nailgun", "OffOn"
Option "Anti-Matter Pulse Cannon", "DisablePulseCannonUpgrade", "OffOn"
Option "Cryo Rifle", "DisablePB_CryoRifle", "OffOn"
Option "Rail Gun", "DisablePB_Railgun", "OffOn"
StaticText " "
StaticText "--------Tier 4 Weapons--------", gold
Option "'Martian Raptor' Automag pistol", "DisablePB_Deagle", "OffOn"
Option "Auto-Shotgun Drum Magazine", "DisablePB_AutoshotgunUpgrade", "OffOn"
Option "LMG", "DisablePB_LMG", "OffOn"
Option "Triple-Barreled Minigun Modification", "DisablePB_MinigunUpgrade", "OffOn"
Option "M2 Lightning Gun Module", "DisablePB_M2Upgrade", "OffOn"
Option "The Unmaker", "DisablePB_Unmaker", "OffOn"
StaticText " "
StaticText "--------Important Notes--------", orange
StaticText "Disabling the base Autoshotgun also disables its drum magazine."
StaticText " "
}
OptionValue "ReticleCode"
{
0, "DECORATE"
1, "ACS with floating"
}
OptionMenu "GameplaySettings"
{
Title "---------Game Settings---------"
StaticText " "
Option "Unique Weapon Crosshairs", "pb_weapon_crosshairs", "OnOff"
StaticText "Cross is unique for each weapon (overrides custom crosshair setting)"
StaticText " "
StaticText " "
StaticText " "
Option "$PB_DUALSTYLE", "SingleDualFire", "DualWieldOption"
StaticText "$PB_DUALSTYLE_SIN", green
// StaticText "$PB_DUALSTYLE_SINEXTRA", green
StaticText "$PB_DUALSTYLE_DEF"
StaticText "$PB_DUALSTYLE_INV", darkgray
StaticText "NOTICE: Inverted doesn't work at the moment."
StaticText " "
StaticText " "
Option "Weapon Wheel Freezes Time", "py_weaponwheel_freeze", "OnOff"
Option "Weapon ADS Controls","pb_toggle_aim_hold", "AimingStyle" //Looks like we are using this newer line.
StaticText " "
StaticText "--------Grenade Bounce/Explosion Behavior"
Option "Hand Grenades", "pb_grenadeimpact", "GrenadeBounceStyle"
Option "Grenade Launcher", "pb_sglgrenadeimpact", "GrenadeBounceStyle"
StaticText "Grenade Launcher 'Sticky Bombs' not affected.", orange
StaticText " "
//Option "DMR / HDMR Reticle Code Source?", "ReticleStyle", "ReticleCode" //For ACS style reticle
//StaticText " "
//StaticText " "
StaticText "Pump Shot Gun Settings"
StaticText " "
Option "Alternate Ammo Swap Animation", "pb_SGAltAmmoSwap", "OnOff"
StaticText "Ammo Swap is slower and more realistic"
Option "Alternate Pump Animation", "pb_SGPumpFromHip", "OnOff"
StaticText "Pump shotgun from hip when you have berserk or a box magazine upgrade is in inventory"
StaticText " "
StaticText "Rail Gun Settings"
StaticText " "
Option "Overloaded Cell", "pb_RLOverloadCell", "OnOff"
StaticText "A 50% Chance when firing a 60 cell laser blast you will overload the cell"
StaticText " "
StaticText " "
Option "Advanced movement on hazard floors","pb_hazardmovement", "OnOff"
StaticText "Toggles hazard floors to inhibit or allow advanced movement, such as jumping and dashing"
StaticText "Turn this off for maps where advanced movement is not intended!!!"
StaticText " "
StaticText " "
Option "Disable Helmet Animation", "pb_NoHelmetAnimation", "OnOff"
StaticText "Disable the animation of putting on your helmet at the start of the game"
StaticText " "
StaticText " "
Option "Disable Auto-Doomguy Talk", "nodoomguytalk", "OnOff"
StaticText "Disables the chance for automatic taunts to play."
StaticText " "
StaticText " "
Option "$PB_DISABLE_PRONE", "pb_disable_sergeant_prone", "YesNo"
StaticText "$PB_DISABLE_PRONE_DESC"
StaticText " "
StaticText " "
Option "Standard Cyberdemon Death animation", "pb_cyberdemondeath", "YesNo"
StaticText "Plays standard cyberdemon death animation instead"
StaticText "of the slower, Hideous Destructor inspired death animation"
StaticText " "
StaticText " "
Slider "Doomguy Fatalities Speed", "cl_fatalityspeed", 1.0, 3.0, 0.05, 2
StaticText "Increases the speed of Doomguy's fatalities (higher is faster)."
StaticText " "
StaticText " "
Slider "$PB_RECOIL_VERTICAL", "pb_weapon_recoil_mod_vertical", 0.0, 3.0, 0.05, 2
Slider "$PB_RECOIL_HORIZONTAL", "pb_weapon_recoil_mod_horizontal", 0.0, 3.0, 0.05, 2
StaticText "$PB_RECOIL_DESC"
Option "$PB_RECOIL_EXTRA", "pb_weapon_recoil_extra_weapons", YesNo
StaticText "$PB_RECOIL_EXTRA_DESC"
StaticText " "
StaticText " "
StaticText "-----------------Weapon Progression-----------------"
StaticText " "
Option "Revolver upgrades Pistol", "pb_UpgradeRevolver", "OnOff"
StaticText "No longer use the Pistol once you collect a revolver"
StaticText " "
Option "Carbine upgrades DMR", "pb_UpgradeCarbine", "OnOff"
StaticText "No longer use the DMR once you collect a Carbine"
StaticText " "
Option "Autoshotgun upgrades Pump Shotgun", "pb_UpgradeShotgun", "OnOff"
StaticText "No longer use the Pump Shotgun once you collect a Autoshotgun"
StaticText " "
Option "Nailgun upgrades Minigun", "pb_UpgradeNailgun", "OnOff"
StaticText "No longer use the Minigun when you collect a Nailgun"
StaticText " "
StaticText "-----------------Weapon Misc-----------------"
Option "$PB_NO_M1PLASMACOOLDOWN", "pb_nocooldown", "YesNo"
StaticText "$PB_NO_M1PLASMACOOLDOWN_DESC"
StaticText "$PB_NO_M1PLASMACOOLDOWN_NOTICE", "darkgray"
// StaticText "$PB_NO_M1PLASMACOOLDOWN_EXTRA", "purple"
StaticText " "
Option "$PB_CRYOWARMUP", "pb_fastcryowarmup", "CryoWarmupOption"
StaticText "$PB_CRYOWARMUP_DESC"
StaticText "$PB_CRYOWARMUP_DESC2"
StaticText "$PB_CRYOWARMUP_DESC3"
StaticText "$PB_CRYOWARMUP_NO"
StaticText " "
}
OptionMenu "RenderingSettings"
{
Title "---------Rendering Settings---------"
StaticText " "
Submenu "Gore/Debris Settings", "GoreDebrisMenu"
StaticText " "
Submenu "Motion Blur Settings", "MBlurOpts"
StaticText " "
Submenu "Screen Tilt Settings", "TiltPlusPlusMenu"
StaticText " "
Submenu "Weapon Visual Settings", "WeaponVisuals"
StaticText " "
Submenu "Project Brutality Voxel Project settings", "PBVPOptions"
StaticText " "
Slider "Maximum Wall Decals", "cl_maxdecals", 0, 10000, 100
StaticText " "
Option "Performance Fire", "pb_performance_fire", "OnOff"
StaticText "Use less effects for Flamethrower fire"
StaticText " "
Option "Exaggerated Weapon Recoil", "PB_ExaggeratedRecoil", "YesNo"
Slider "Exaggeration Multiplier", "PB_ExaggeratedRecoilMul", 0.1, 2.0, 0.1, 1, "PB_ExaggeratedRecoil"
StaticText "Exaggerated recoil for fully automatic weapons, they will sway around and tilt while firing."
StaticText " "
Option "Show dash screen effect","pb_dasheffect", "OnOff"
StaticText "Toggles the screen effect when performing a dash"
StaticText " "
Option "Blood Splash Effects Mode", "bloodsplash", "BloodSplashOption"
StaticText "Switch between the Regular PB Blood Splash and the Alternative Blood Splash"
StaticText " "
Option "Disable Screen Splash Effects", "noscreensplash", "OnOff"
StaticText "Disables the splashing of liquids on the screen"
StaticText " "
Option "Disable Screen Pain Effects", "nopaineffect", "OnOff"
StaticText "Disables the screen scratches, bullet holes, and cracks"
StaticText " "
Option "Enable Light From Tracers", "PB_tracerlight", "OnOff"
StaticText "Enables GL light emitted from tracers"
StaticText " "
Option "Alternate Tracers","PB_alttracer", "OnOff"
StaticText "Enables longer/more realistic tracer (Rifle/Minigun only currently)"
StaticText " "
}
OptionMenu "PBVPOptions" // Project Brutality Voxel Project settings
{
Title "--------- Project Brutality Voxel Project settings ---------"
StaticText " "
Option "Enable Project Brutality Voxel Models (WIP)","V5_MODELS","OnOff"
Control "Toggle PBVP Models On/Off" , "togglepbvp"
StaticText " "
StaticText "Replaces Pickups/Casings/Decor with Voxel-Style PolyMesh Models"
StaticText "Models may cause performance issues", "darkgray"
StaticText "You can switch this feature On or Off at any time."
StaticText " "
Option "Enable Culling", "V5_Cull", "OnOff", "V5_MODELS"
NumberField_PBVP "Culling Distance (120 - 1020)", "V5_MDist" , 120, 1020 , 60 , "V5_Cull", "V5_Models"
StaticText " "
StaticText "Models will only render in when inside the set culling distance"
StaticText " "
Option "[QSA]Quake 3 Style Animations(WIP)", "V5_Quake3", "OnOff", "V5_Models"
StaticText " "
StaticText "Makes Weapons, Keys, and small pickups float and spin a la Quake 3"
StaticText " "
StaticText "----------QSA Settings---------"
StaticText " "
Option_PBVP "Spin", "V5_Q3Spin" , "Q3SpinSpeed" ,"V5_Quake3", "V5_models"
StaticText " "
Option_PBVP "Floating", "V5_Q3Zoff" ,"Q3floating","V5_Quake3", "V5_models"
StaticText " "
Option_PBVP "Bobbing", "V5_Q3Bob" , "Q3Bobbing","V5_Q3Zoff", "V5_Quake3", "V5_models"
StaticText " "
}
OptionValue "Q3SpinSpeed"
{
-5,"Reverse"
0, "No spin"
5, "Normal"
}
OptionValue "GrenadeBounceStyle"
{
0, "Default"
1, "Explode on impact"
2, "Don't bounce"
}
OptionValue "Q3Bobbing"
{
0, "Off"
0.5, "Quake (Half)"
1, "Full Bob"
}
OptionValue "Q3Floating"
{
0, "Off"
16, "On"
}
//Motion Blur Options by Pixel Eater
OptionValue "MBlurBlendModes"
{
0, "Normal"
1, "Lighten"
}
OptionMenu "MBlurAdvOpts"
{
//Position -15
Title "Advanced Settings"
Option "Auto Stop", "mblur_autostop", OnOff
Slider "Stop Recovery", "mblur_recovery2", 0, 100, 5, 2
Slider "Stop Threshold", "mblur_threshold", 0, 100, 10, 2
}
OptionMenu "MBlurOpts"
{
//Position -15
Title "Motion Blur"
Option "Enabled", "mblur", YesNo
Option "Blend Mode", "mblur_blendmode", "MBlurBlendModes"
statictext ""
Slider "Samples", "mblur_samples", 1, 100, 1, 0
Slider "Strength", "mblur_strength", 1, 500, 8, 2
Slider "Recovery", "mblur_recovery", 4, 100, 4, 1
Submenu "Advanced", "MBlurAdvOpts"
}
///////////////////////////////////////////////////////////////////////////////////////
OptionMenu "MonsterSpawns"
{
Title "---------Monster Spawns---------"
StaticText "---------------Zombiemen Variants---------------", gold
Option "Pistol Zombiemen", "pb_NoPistolZman", "OffOn"
Option "Helmet Zombiemen", "pb_NoHelmetZman", "OffOn"
Option "Zombie Scientist", "pb_NoZombieScientist", "OffOn"
Option "Carbine Zombie", "pb_NoCarbineZombie", "OffOn"
Option "Plasma Zombie", "pb_NoPlasmaZombie", "OffOn"
StaticText " "
StaticText "---------------Sergeant Variants---------------", gold
Option "Helmet Sergeant", "pb_NoHelmetSergeant", "OffOn"
Option "Autoshotgun Sergeant", "pb_NoAutoshotgunSergeant", "OffOn"
Option "Quad-Shotgun Sergeant", "pb_NoQuadSergeant", "OffOn"
Option "Riot Shield Sergeant", "pb_NoRiotShieldGuy", "OffOn"
Option "Rocket Launcher Sergeant", "pb_NoRocketSergeant", "OffOn"
StaticText " "
StaticText "---------------Commando Variants---------------", gold
Option "Nailgun Major", "pb_NoNailgunMajor", "OffOn"
Option "Demon Tech Soldier", "pb_NoDemonTechSoldier", "OffOn"
Option "Classic Chaingun Commando", "pb_NoClassicCommando", "OffOn"
Option "Z-SpecOps", "pb_NoZSpecOps", "OffOn"
StaticText " "
StaticText "---------------Imp Variants---------------", gold
Option "T1 - Imp", "pb_NoBrownImps", "OffOn"
StaticText " "
Option "T2 - Savage", "pb_NoSavageImps", "OffOn"
StaticText " "
Option "T3a - Dark", "pb_NoDarkImps", "OffOn"
StaticText " "
StaticText "---------------Pinky Demon Variants---------------", gold
Option "T2 - Blood Demons", "pb_NoBloodDemon", "OffOn"
Option "T3 - Mech Demons", "pb_NoMechDemon", "OffOn"
StaticText " "
StaticText "---------------Spectre Variants---------------", gold
Option "T2 - Void Spectre", "pb_VoidSpectre", "OffOn"
StaticText " "
StaticText "---------------Cacodemon Variants---------------", gold
Option "T2 - Inferno Caco", "pb_NoMagCaco", "OffOn"
Option "T3 - Afrit", "pb_NoAfrit", "OffOn"
StaticText " "
StaticText "---------------Pain Elemental Variants---------------", gold
Option "T2 - Suffering Elemental", "pb_NoSufferElemental", "OffOn"
StaticText " "
StaticText "---------------Lost Soul Variants---------------", gold
Option "T2 - Phantasm", "pb_NoPhantasm", "OffOn"
StaticText " "
StaticText "---------------Revenant Variants---------------", gold
Option "T2 - Beam Revenant", "pb_NoBeamRevenant", "OffOn"
Option "T3 - Draugr", "pb_NoDraugr", "OffOn"
StaticText " "
StaticText "---------------Arachnotron Variants---------------", gold
Option "T2 - Inferno Arachnotron", "pb_NoInfernoArachnotron", "OffOn"
Option "T3 - Arachnophyte", "pb_NoArachnophyte", "OffOn"
Option "T4 - Elite Arachnotron", "pb_NoArachnotron2", "OffOn"
StaticText " "
StaticText "---------------Hell Knight Variants---------------", gold
Option "T2 - Cyber Hell Knight", "pb_NoCyberKnight", "OffOn"
Option "T3 - Cyber Hell Paladin", "pb_NoCyberPaladin", "OffOn"
StaticText " "
StaticText "---------------Baron of Hell Variants---------------", gold
Option "T2 - Cyber Baron", "pb_NoCyberBaron", "OffOn"
Option "T3 - Belphegor", "pb_NoBelphegor", "OffOn"
Option "T4 - Infernus", "pb_NoInfernus", "OffOn"
StaticText " "
StaticText "---------------Mancubus Variants---------------", gold
Option "T2 - Daedabus", "pb_NoDaedabus", "OffOn"
Option "T3 - Volcabus", "pb_NoVolcabus", "OffOn"
StaticText " "
StaticText "---------------Archvile Variants---------------", gold
Option "T2 - Hellion", "pb_NoHellion", "OffOn"
StaticText " "
StaticText "---------------Spider Mastermind Variants---------------", gold
Option "T2 - Demolisher", "pb_NoDemolisher", "OffOn"
Option "T3 - Juggernaut", "pb_NoJuggernaut", "OffOn"
StaticText " "
StaticText "---------------Cyber Demon Variants---------------", gold
Option "T2 - Annihilator", "pb_NoAnnihilator", "OffOn"
StaticText " "
}
OptionMenu "SpawnSettings"
{
Title "Project Brutality Settings"
StaticText "---Weapon Spawns---"
StaticText "Melee"
StaticText "Small Caliber Firearms"
StaticText "Shotguns"
StaticText "Large Caliber Firearms"
StaticText "Launchers"
StaticText "Plasma Weapons"
StaticText "Special Energy Weapons"
StaticText "Big Guns"
StaticText "Demonic Weapons"
StaticText "Secret Weapons"
}
OptionValue "PBSpawnChoices"
{
666, "Dynamic Progression"
667, "Tier 1"
668, "Tier 2"
669, "Tier 3"
670, "Tier 4"
671, "Tiered Progression"
672, "DeathWish" //YE
663, "Chaotic Random"
//674, "Pistol Starts"
}
OptionValue "HealthPackColor"
{
0, "Green"
1, "White"
}
ListMenu "MainMenu"
{
IfGame(Doom, Chex)
{
StaticPatch 80, -10, "M_DOOMPB"
Position 85, 66
}
IfGame(Doom, Strife, Chex)
{
TextItem "New Game", "n", "PlayerclassMenu"
Selector "M_SKULL1", -30, -8
ifOption(SwapMenu)
{
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
TextItem "Options", "o", "OptionsMenu"
TextItem "PB Options", "p", "PBSettings"
}
else
{
TextItem "Options", "o", "OptionsMenu"
TextItem "Project Brutality", "p", "PBSettings"
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
}
ifOption(ReadThis)
{
TextItem "Read This!","r", "ReadThisMenu"
}
TextItem "Quit Game", "q", "QuitMenu"
}
IfGame(Heretic, Hexen)
{
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "Project Brutality Settings", "p", "PBSettings"
TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu"
TextItem "$MNU_INFO", "i", "ReadThisMenu"
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
ListMenu "PlayerclassMenu"
{
StaticTextCentered 160, 15, "Select Game Mode"
Position 71, 50
Selector "M_SKULL1", -30, -8
}
ListMenu "SkillMenu"
{
StaticTextCentered 160, 15, "Select Difficulty"
Position 21, 50
Selector "M_SKULL1", -30, -8
}
OptionValue "EnabledOption"
{
0, "Disabled"
1, "Enabled"
}
OptionValue "DisabledOption"
{
0, "Enabled"
1, "Disabled"
}
OptionValue "DualWieldOption"
{
0, "$PB_DUALOPT_SN"
1, "$PB_DUALOPT_DEF"
2, "$PB_DUALOPT_INV"
}
OptionValue "DoubleJumpOption"
{
0, "Disabled"
2, "Enabled"
}
OptionValue "CryoWarmupOption"
{
0, "$PB_CRYO_DEF"
1, "$PB_CRYO_FST"
2, "$PB_CRYO_CLS"
}
OptionValue "maxgibs"
{
1, "0"
64, "64"
100, "100"
500, "500"
1000, "1000"
2000, "2000"
5000, "5000"
10000, "10000"
25000, "25000"
50000, "50000"
}
OptionMenu "WeaponVisuals"
{
Class "ZMoveMenu"
Title "Weapon Visual Options"
Position -32
StaticText "Bobbing", 1
ZMoveSlider "Walk/Run View Bobbing", "Adjust view bobbing's intensity when moving", "movebob", 0.0, 1.0, 0.1
ZMoveSlider "Still View Bobbing", "Adjust view bobbing's intensity when not moving", "stillbob", 0.0, 1.0, 0.1
ZMoveSlider "Walk/Run Weapon Bobbing", "Adjust weapon bobbing's intensity when moving", "wbobspeed", 0.0, 2.0, 0.1
ZMoveOption "Still Weapon Bobbing", "Turn on/off the weapon bobbing when standing still", "zm_stillbob", "OnOff"
ZMoveSlider "Sprite speed to full bob", "How fast weapon sprites transition to their maximum bobbing range", "zm_fullbobspeed", 1, 15, 1, 0
StaticText ""
StaticText "Weapon Sway", Orange
ZMoveOption "Yaw Weapon Sway", "Allow weapons to sway according to your mouse yaw", "zm_yawsway", "OnOff"
ZMoveSlider "Yaw Sway Speed", "How fast weapons sway", "zm_yawswayspeed", 0, 4, 0.5
ZMoveSlider "Yaw Sway Range", "Maximum Distance weapons can sway", "zm_yawswayrange", 0, 8, 0.1
ZMoveSlider "Yaw Sway Friction", "How fast sprites will tend to realign to the center", "zm_yawswayfriction", 5, 14, 0.5
ZMoveOption "Yaw Sway Direction", "Set wherever weapons sway in the direction you turn or the opposite", "zm_yawswaydirection", "SwayDirection"
ZMoveOption "Vertical Sway Type", "How should vertical sway look", "zm_pitchswaytype", "VSwayType"
StaticText ""
StaticText "Vertical Offset", Orange
ZMoveSlider "Offset Speed", "How fast weapons raise and fall depending on your vertical velocity", "zm_offsetspeed", 50, 100, 1, 0
ZMoveSlider "Offset Range", "Maximum Height weapons can fall", "zm_offsetmaxrange", 10, 50, 1, 0
ZMoveOption "Offset Direction", "Set Wherever the sprites are offset according to your vertical direction", "zm_offsetdirection", "OffsetDirection"
StaticText ""
StaticText "Others", 1
ZMoveOption "Speedometer", "Enable SpeedOMeter", "zm_speedometer", "Speedometer"
Control "Reset to default values", "zmove_reset"
}
OptionValue "BobType"
{
0, "Doom"
1, "Build Engine"
2, "Dusk"
3, "Painkiller"
4, "Unreal Tournament"
}
OptionValue "SwayDirection"
{
0, "Opposite Direction"
1, "Same Direction"
}
OptionValue "VSwayType"
{
0, "Both Ways"
1, "One Way"
}
OptionValue "OffsetDirection"
{
0, "Opposite Direction"
1, "Same Direction"
}
OptionValue "Speedometer"
{
0, "Off"
1, "Doom Units"
2, "Quake Units"
}
OptionMenu "GoreDebrisMenu"
{
Class "NashGoreMenu"
Title "Gore/Debris Visual Options"
Position -32
StaticText ""
StaticText "$NASHGOREMNU_BLOOD_TITLE", 1
NashGoreOption "$NASHGOREMNU_BLOOD_TYPE", "$NASHGOREMNU_HELPTEXT_BLOOD_TYPE", "nashgore_bloodtype", "NashGoreBloodTypes"
NashGoreSlider "$NASHGOREMNU_BLOOD_AMOUNT", "$NASHGOREMNU_HELPTEXT_BLOOD_AMOUNT", "nashgore_bloodamount", 0, 255, 1, 0
NashGoreOption "$NASHGOREMNU_BLOOD_SPRITES", "$NASHGOREMNU_HELPTEXT_BLOOD_SPRITES", "nashgore_spriteblood", "NashGoreBloodSpriteValues"
NashGoreOption "$NASHGOREMNU_BLOOD_SPURTS", "$NASHGOREMNU_HELPTEXT_BLOOD_SPURTS", "nashgore_bloodspurt", "OnOff"
StaticText ""
StaticText "$NASHGOREMNU_GIB_TITLE", 1
NashGoreOption "$NASHGOREMNU_GIB_TYPE", "$NASHGOREMNU_HELPTEXT_GIB_TYPE", "nashgore_gibtype", "NashGoreGibTypes"
NashGoreSlider "$NASHGOREMNU_GIB_AMOUNT", "$NASHGOREMNU_HELPTEXT_GIB_AMOUNT", "nashgore_gibamount", 0, 255, 1, 0
StaticText ""
StaticText "$NASHGOREMNU_MISC_TITLE", 1
SafeCommand "$NASHGOREMNU_MISC_CLEARGORENOW", "netevent EV_ClearGore"
NashGoreSlider "$NASHGOREMNU_MISC_MAXGORE", "$NASHGOREMNU_HELPTEXT_MISC_MAXGORE", "nashgore_maxgore", 0, 2000, 1, 0
NashGoreSlider "$NASHGOREMNU_MISC_MAXCASINGS", "$NASHGOREMNU_HELPTEXT_MISC_MAXCASINGS", "nashgore_maxcasings", 0, 2000, 1, 0
NashGoreOption "$NASHGOREMNU_MISC_CORPSEBLOOD", "$NASHGOREMNU_HELPTEXT_MISC_CORPSEBLOOD", "nashgore_corpseblood", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_FOOTPRINTS", "$NASHGOREMNU_HELPTEXT_MISC_FOOTPRINTS", "nashgore_footprints", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_DEATHFLIP", "$NASHGOREMNU_HELPTEXT_MISC_DEATHFLIP", "nashgore_deathflip", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_SQUISH", "$NASHGOREMNU_HELPTEXT_MISC_SQUISH", "nashgore_squish", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_ICEDEATH", "$NASHGOREMNU_HELPTEXT_MISC_ICEDEATH", "nashgore_icedeath", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_SPLAT", "$NASHGOREMNU_HELPTEXT_MISC_SPLAT", "nashgore_splat", "OnOff"
StaticText ""
StaticText "$NASHGOREMNU_CONTROLS_TITLE", 1
NashGoreControl "$NASHGOREMNU_CONTROLS_CLEARGORE", "$NASHGOREMNU_HELPTEXT_CONTROLS_CLEARGORE", "netevent EV_ClearGore"
}
OptionValue "NashGoreBloodTypes"
{
0, "$NASHGOREMNU_DEFAULT"
1, "$NASHGOREMNU_BLOOD_TYPE_CLASSIC"
2, "$NASHGOREMNU_VANILLA"
}
OptionValue "NashGoreBloodSpriteValues"
{
0, "$NASHGOREMNU_BLOOD_SPRITE_DECALS"
1, "$NASHGOREMNU_BLOOD_SPRITE_SPRITES"
}
OptionValue "NashGoreGibTypes"
{
0, "$NASHGOREMNU_DEFAULT"
1, "$NASHGOREMNU_GIB_TYPE_NOSTICKYGIBS"
2, "$NASHGOREMNU_VANILLA"
}