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simulatedBeginTime/simulatedEndTime --- change to "Tick" terminology? #5

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BobbyRBruce opened this issue Dec 15, 2020 · 1 comment

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@BobbyRBruce
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Seems to me, we could clearer, and avoid using "Time" when we mean ticks, and reserve "Time" for seconds, time-stamps, etc.

It's a small nitpick but I feel like "Time" may trip up newbies.

@powerjg
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powerjg commented Dec 15, 2020

I think it's clear we need to revisit the word "time" in this and other contexts.

However, I hesitate to use gem5 terminology everywhere. For some other simulator, they might have seconds as the only unit of latency they support. Then, "tick" wouldn't make sense.

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