|
| 1 | +import tkinter as tk |
| 2 | +from tkinter import messagebox |
| 3 | +import random |
| 4 | + |
| 5 | +def check_winner(board, player): |
| 6 | + # Check rows, columns, and diagonals for a win |
| 7 | + for i in range(3): |
| 8 | + if all(board[i][j] == player for j in range(3)) or all(board[j][i] == player for j in range(3)): |
| 9 | + return True |
| 10 | + if all(board[i][i] == player for i in range(3)) or all(board[i][2 - i] == player for i in range(3)): |
| 11 | + return True |
| 12 | + return False |
| 13 | + |
| 14 | +def is_board_full(board): |
| 15 | + return all(all(cell != ' ' for cell in row) for row in board) |
| 16 | + |
| 17 | +def minimax(board, depth, is_maximizing): |
| 18 | + if check_winner(board, 'X'): |
| 19 | + return -1 |
| 20 | + if check_winner(board, 'O'): |
| 21 | + return 1 |
| 22 | + if is_board_full(board): |
| 23 | + return 0 |
| 24 | + |
| 25 | + if is_maximizing: |
| 26 | + max_eval = float('-inf') |
| 27 | + for i in range(3): |
| 28 | + for j in range(3): |
| 29 | + if board[i][j] == ' ': |
| 30 | + board[i][j] = 'O' |
| 31 | + eval = minimax(board, depth + 1, False) |
| 32 | + board[i][j] = ' ' |
| 33 | + max_eval = max(max_eval, eval) |
| 34 | + return max_eval |
| 35 | + else: |
| 36 | + min_eval = float('inf') |
| 37 | + for i in range(3): |
| 38 | + for j in range(3): |
| 39 | + if board[i][j] == ' ': |
| 40 | + board[i][j] = 'X' |
| 41 | + eval = minimax(board, depth + 1, True) |
| 42 | + board[i][j] = ' ' |
| 43 | + min_eval = min(min_eval, eval) |
| 44 | + return min_eval |
| 45 | + |
| 46 | +def best_move(board): |
| 47 | + best_val = float('-inf') |
| 48 | + best_move = None |
| 49 | + |
| 50 | + for i in range(3): |
| 51 | + for j in range(3): |
| 52 | + if board[i][j] == ' ': |
| 53 | + board[i][j] = 'O' |
| 54 | + move_val = minimax(board, 0, False) |
| 55 | + board[i][j] = ' ' |
| 56 | + if move_val > best_val: |
| 57 | + best_val = move_val |
| 58 | + best_move = (i, j) |
| 59 | + |
| 60 | + return best_move |
| 61 | + |
| 62 | +def make_move(row, col): |
| 63 | + if board[row][col] == ' ': |
| 64 | + board[row][col] = 'X' |
| 65 | + buttons[row][col].config(text='X') |
| 66 | + if check_winner(board, 'X'): |
| 67 | + messagebox.showinfo("Tic-Tac-Toe", "You win!") |
| 68 | + root.quit() |
| 69 | + elif is_board_full(board): |
| 70 | + messagebox.showinfo("Tic-Tac-Toe", "It's a draw!") |
| 71 | + root.quit() |
| 72 | + else: |
| 73 | + ai_move() |
| 74 | + else: |
| 75 | + messagebox.showerror("Error", "Invalid move") |
| 76 | + |
| 77 | +def ai_move(): |
| 78 | + row, col = best_move(board) |
| 79 | + board[row][col] = 'O' |
| 80 | + buttons[row][col].config(text='O') |
| 81 | + if check_winner(board, 'O'): |
| 82 | + messagebox.showinfo("Tic-Tac-Toe", "AI wins!") |
| 83 | + root.quit() |
| 84 | + elif is_board_full(board): |
| 85 | + messagebox.showinfo("Tic-Tac-Toe", "It's a draw!") |
| 86 | + root.quit() |
| 87 | + |
| 88 | +root = tk.Tk() |
| 89 | +root.title("Tic-Tac-Toe") |
| 90 | + |
| 91 | +board = [[' ' for _ in range(3)] for _ in range(3] |
| 92 | +buttons = [] |
| 93 | + |
| 94 | +for i in range(3): |
| 95 | + row_buttons = [] |
| 96 | + for j in range(3): |
| 97 | + button = tk.Button(root, text=' ', font=('normal', 30), width=5, height=2, command=lambda row=i, col=j: make_move(row, col)) |
| 98 | + button.grid(row=i, column=j) |
| 99 | + row_buttons.append(button) |
| 100 | + buttons.append(row_buttons) |
| 101 | + |
| 102 | +root.mainloop() |
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