-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathFSM.lua
executable file
·210 lines (186 loc) · 11.1 KB
/
FSM.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
PluginInfo = {
Name = "Michael Goodyear~FSM",
Description = "Initial release",
Version = "1.0.0",
Id = "a54eab42-8563-4ca8-a4ca-f8c2a074ad19",
ShowDebug = false
}
LOGO = [[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]];
function GetPrettyName()
return "Finite State Machine";
end
function GetColor()
return { 70, 110, 240 };
end;
function GetProperties()
return {
{
Name = "State Count",
Type = "integer",
Min = 2,
Max = 100,
Value = 5
},
{
Name = "Direction",
Type = "enum",
Choices = { "Sequential", "Allow From", "Allow To", "Allow All" },
Value = "Sequential"
},
{
Name = "Allow Looping",
Type = "enum",
Choices = { "Yes", "No" },
Value = "Yes"
}
}
end
function RectifyProperties(props)
props["Allow Looping"].IsHidden = (props["Direction"].Value ~= "Sequential");
return props;
end
function GetControls(props)
local basics = {
{
Name = "Trigger",
ControlType = "Button",
ButtonType = "Trigger",
UserPin = true,
PinStyle = "Both",
Count = props["State Count"].Value
},
{
Name = "Name",
ControlType = "Text",
Count = props["State Count"].Value
},
{
Name = "Active",
ControlType = "Indicator",
IndicatorType = "Led",
Count = props["State Count"].Value,
UserPin = true,
PinStyle = "Output"
},
{
Name = "Current State",
ControlType = "Knob",
ControlUnit = "Integer",
Min = 1,
Max = props["State Count"].Value,
UserPin = true,
PinStyle = "Both"
}
}
local direction = props['Direction'].Value:match('Allow (.+)');
if(direction == 'From' or direction == 'To') then
table.insert(basics, {
Name = "Allow " .. direction,
ControlType = "Button",
ButtonType = "Toggle",
Count = props["State Count"].Value * props["State Count"].Value,
UserPin = true,
PinStyle = "Both"
});
end;
return basics;
end
function GetControlLayout(props)
local controls = {};
local direction = props['Direction'].Value:match('Allow (.+)');
local numStates = props["State Count"].Value;
for i = 1, numStates do
controls["Active " .. i] = { Position = {0, i * 16 }, PrettyName = string.format("State %d~Active", i) };
controls["Trigger " .. i] = { Position = {16, i * 16 }, PrettyName = string.format("State %d~Trigger", i) };
controls["Name " .. i] = { Position = {54, i * 16 }, Size = { 100, 16 }, HTextAlign = "Left", Padding = 2 };
if direction == "From" or direction == "To" then
for j = 1, numStates do
controls["Allow " .. direction .. " " .. ((i-1)*numStates + j)] = {
Position = { 142 + j * 16, i * 16 },
Legend = "" .. j,
Color = {0, 255, 0},
Size = {16, 16},
PrettyName = string.format("State %d~Allow %s %d", i, direction, j)
};
end;
end;
end;
local graphics = { -- graphics
{
Type = "Label",
Position = { 16, 0 },
Size = { 32, 16 },
HTextAlign = "Left",
Text = "Go"
},{
Type = "Label",
Position = { 54, 0 },
Size = { 72, 16 },
HTextAlign = "Left",
Text = "Name"
},
{
Type = "Label",
Position = { 0, numStates * 16 + 28 },
Size = { 116, 16 },
HTextAlign = "Left",
Text = "Current State"
},
{
Type = "Svg",
Position = { 4 + ((direction == "From" or direction == "To") and (math.max(numStates,4.5) * 8) or 0), numStates * 16 + 28 + 30 },
Size = { 150, 100 },
Image = LOGO
}
};
controls["Current State"] = {
Position = { 118, numStates * 16 + 28 },
Size = { 36, 16 }
};
if direction == "From" or direction == "To" then
table.insert(graphics, {
Type = "Label",
Position = { 158, 0 },
Size = { 72, 16 },
HTextAlign = "Left",
Text = "Allow " .. direction
});
end;
return controls, graphics;
end;
if not Controls then return end;
local direction = Properties["Direction"].Value;
local numStates = Properties["State Count"].Value;
local allowLoop = Properties["Allow Looping"].Value;
for i = 1, numStates do
Controls.Trigger[i].EventHandler = function(c)
if(LOCKOUT) then return; end;
local currentState = math.floor(Controls["Current State"].Value);
if direction == "Sequential" then
local ok = currentState + 1 == i;
if allowLoop == "Yes" and i == 1 and currentState == numStates then ok = true; end;
if not ok then print(currentState, i, 'noseq'); return; end;
end;
if(direction == "Allow From") then
local crosspoint = (i - 1) * numStates + currentState;
if(not Controls["Allow From"][crosspoint].Boolean) then return; end;
end;
if(direction == "Allow To") then
local crosspoint = (currentState - 1) * numStates + i;
if(not Controls["Allow To"][crosspoint].Boolean) then return; end;
end;
LOCKOUT = true;
Timer.CallAfter(function()
Controls["Current State"].Value = i;
updateLeds(i);
LOCKOUT = false;
end, 0);
end;
end;
function updateLeds(i)
for j = 1, numStates do
Controls["Active"][j].Boolean = (i == j);
end;
end;
Controls["Current State"].EventHandler = function(c) updateLeds(c.Value); end;
updateLeds(Controls["Current State"].Value);