-
Notifications
You must be signed in to change notification settings - Fork 46
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Multiple animations are not exporting #53
Comments
Hey, |
thank you so much @waielal! that was the bit of information i needed to move forward! i might take a look at extending the menu selecting functionality because you can only select a single list item at a time with Naturally the next step would be to just auto select the high poly model and all animations via cli automation. I need to understand the code first before taking a crack at it. yet very tempted to derail into this codebase! :) |
so turns out this was a bigger bite than just adjusting the menu. I ended up digging into the code to find out that only one animation is exported at a time. Which lead me to discover the horrors of .dae format! Long story long, i wanted to add support for the I succeeded in my task. but at what costs? Here is the fork for anyone interested in a .dae model with multiple animations exported. Again, i'd much rather use the For now at least, this does what i need. I can pretty much move forward with this functionality. I will likely create a cli version that just takes a key name and exports the .dae with the 8 animations i want and textures. Wanted to share with any other passers by and @waielal |
have a proof of concept for a much faster cli version working. my focus is only sun and moon pokemon. So i'll be taking the map created here and stashing it as json then using it as a file lookup on the cli script. this way a person can export the whole damn folder of 10k files into usable dae in much less time than clicky click ui i'll turn this into a PR at some point, since it is so specific, i need some tips as to how to organize the crazy code i've written. I was thinking i'd create a child class called |
converted into a PR. |
Hello :)
I am successfully able to load in a bulbasaur model from pokemon sun. The model looks great and has several animations that can be played.
The problem comes when trying to export animations, the exporter only ever seems to export the textures. I have tried to explicitly deselect the textures in the menu and press the export button, yet this still just causes all the textures to be saved and not the model nor the animations.
Another attempt to use the batch export option, placing the following files in a folder and selecting animations did not export either. I see that others are somehow able to export. Perhaps there is a new bug since i am using latest build?
test.zip
I am a developer myself and hate to open this up, but i can't find any instructions for how to use this app. I have tinkered with it for a few hours to no avail. I see others on these issues talking about exporting to other file formats, but i am not given any options for file type unless i am selecting a single texture in the right-menu and press the export button.
The text was updated successfully, but these errors were encountered: