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Models are broken when inserting from Fuel #350
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Some problems loading models are issues with the model, others are issues on Ignition. This is the flow to address these issues:
That said, about the specific models you're trying to load:
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I was able to reproduce this on Citadel and Dome (both source build) on Bionic 18.04. Though my models look a bit better. It looks like a sdformat bug. Here's the terminal output and screenshot:
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Thanks for checking @claireyywang . I think there are 2 separate issues. I also get the error messages, but I don't see any broken behaviour on the robot, pressing play all the joints seem to be in place. The most pressing issue are the distorted meshes, and I'm not sure how to reproduce that. |
I'm using Ignition Citadel, Ubuntu 20.04, and my graphics card is: NVIDIA Corporation GP106BM [GeForce GTX 1060 Mobile 6GB] |
The distorted meshes appear to be similar to osrf/subt#438. Can you try testing with the instructions in this or this comments? The |
Oh so this is another locale issue. Here are other related issues: gazebosim/gz-rendering#101, gazebosim/gz-rendering#136 |
@anindex fyi |
I've tried to run Ignition with an english locale like suggested in the links above and it worked! Thanks!
I still receive some errors, but the meshes are rendered properly. |
Closing this issue. Summary:
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I've tried to drag and drop several models from Fuel, but they're not loaded correctly.



The red hatchback model cannot find the wheel textures, the PR2_SDF17 has some problems at the joint description, and the x4_uav model doesn't give any errors, but it is exploded.
I've copied the empty.sdf file in my own folder and changed the rendering to ogre, as described here: #344 (comment)

When I'm running the updated file the ignition collapses as soon as I try to insert any model from Fuel.
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