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Arcade-SuperCobra.sv
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Arcade-SuperCobra.sv
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//============================================================================
// Arcade: Super Cobra by gaz68 (Sept 2019)
// https://github.com/gaz68
//
// Scramble Port to MiSTer
// Copyright (C) 2017 Sorgelig
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//============================================================================
module emu
(
//Master input clock
input CLK_50M,
//Async reset from top-level module.
//Can be used as initial reset.
input RESET,
//Must be passed to hps_io module
inout [44:0] HPS_BUS,
//Base video clock. Usually equals to CLK_SYS.
output VGA_CLK,
//Multiple resolutions are supported using different VGA_CE rates.
//Must be based on CLK_VIDEO
output VGA_CE,
output [7:0] VGA_R,
output [7:0] VGA_G,
output [7:0] VGA_B,
output VGA_HS,
output VGA_VS,
output VGA_DE, // = ~(VBlank | HBlank)
//Base video clock. Usually equals to CLK_SYS.
output HDMI_CLK,
//Multiple resolutions are supported using different HDMI_CE rates.
//Must be based on CLK_VIDEO
output HDMI_CE,
output [7:0] HDMI_R,
output [7:0] HDMI_G,
output [7:0] HDMI_B,
output HDMI_HS,
output HDMI_VS,
output HDMI_DE, // = ~(VBlank | HBlank)
output [1:0] HDMI_SL, // scanlines fx
//Video aspect ratio for HDMI. Most retro systems have ratio 4:3.
output [7:0] HDMI_ARX,
output [7:0] HDMI_ARY,
output LED_USER, // 1 - ON, 0 - OFF.
// b[1]: 0 - LED status is system status OR'd with b[0]
// 1 - LED status is controled solely by b[0]
// hint: supply 2'b00 to let the system control the LED.
output [1:0] LED_POWER,
output [1:0] LED_DISK,
output [15:0] AUDIO_L,
output [15:0] AUDIO_R,
output AUDIO_S // 1 - signed audio samples, 0 - unsigned
);
assign LED_USER = ioctl_download;
assign LED_DISK = 0;
assign LED_POWER = 0;
assign HDMI_ARX = status[1] ? 8'd16 : status[2] ? 8'd4 : 8'd3;
assign HDMI_ARY = status[1] ? 8'd9 : status[2] ? 8'd3 : 8'd4;
`include "build_id.v"
localparam CONF_STR = {
"A.SCOBRA;;",
"O1,Aspect Ratio,Original,Wide;",
"O2,Orientation,Vert,Horz;",
"O35,Scandoubler Fx,None,HQ2x,CRT 25%,CRT 50%,CRT 75%;",
"-;",
"O8,Lives,3,4;",
"O9,Allow Continue,No,Yes;",
"OC,Cabinet,Upright,Cocktail;",
//"OE,Test,Off,On;",
"-;",
"R0,Reset;",
"J1,Fire,Bomb,Start 1P,Start 2P;",
"V,v",`BUILD_DATE
};
wire [5:1] m_dip = {status[12],2'b01,status[9:8]};
//////////////////// CLOCKS ///////////////////
wire clk_sys;
wire pll_locked;
pll pll
(
.refclk(CLK_50M),
.rst(0),
.outclk_0(clk_sys),
.locked(pll_locked)
);
reg ce_6p, ce_6n, ce_12, ce_1p79;
always @(negedge clk_sys) begin
reg [1:0] div = 0;
reg [3:0] div179 = 0;
div <= div + 1'd1;
ce_12 <= div[0];
ce_6p <= div[0] & ~div[1];
ce_6n <= div[0] & div[1];
ce_1p79 <= 0;
div179 <= div179 - 1'd1;
if(!div179) begin
div179 <= 13;
ce_1p79 <= 1;
end
end
///////////////////////////////////////////////////
wire [31:0] status;
wire [1:0] buttons;
wire forced_scandoubler;
wire ioctl_download;
wire ioctl_wr;
wire [24:0] ioctl_addr;
wire [7:0] ioctl_dout;
wire [10:0] ps2_key;
wire [15:0] joystick_0, joystick_1;
wire [15:0] joy = joystick_0 | joystick_1;
hps_io #(.STRLEN($size(CONF_STR)>>3)) hps_io
(
.clk_sys(clk_sys),
.HPS_BUS(HPS_BUS),
.conf_str(CONF_STR),
.buttons(buttons),
.status(status),
.forced_scandoubler(forced_scandoubler),
.ioctl_download(ioctl_download),
.ioctl_wr(ioctl_wr),
.ioctl_addr(ioctl_addr),
.ioctl_dout(ioctl_dout),
.joystick_0(joystick_0),
.joystick_1(joystick_1),
.ps2_key(ps2_key)
);
wire pressed = ps2_key[9];
wire [8:0] code = ps2_key[8:0];
always @(posedge clk_sys) begin
reg old_state;
old_state <= ps2_key[10];
if(old_state != ps2_key[10]) begin
casex(code)
'hX75: btn_up <= pressed; // up
'hX72: btn_down <= pressed; // down
'hX6B: btn_left <= pressed; // left
'hX74: btn_right <= pressed; // right
'h029: btn_fire2 <= pressed; // space
'h014: btn_fire1 <= pressed; // ctrl
//'h005: btn_one_player <= pressed; // F1
//'h006: btn_two_players <= pressed; // F2
// JPAC/IPAC/MAME Style Codes
'h005: btn_one_player <= pressed; // F1
'h006: btn_two_players <= pressed; // F2
'h016: btn_start_1 <= pressed; // 1
'h01E: btn_start_2 <= pressed; // 2
'h02E: btn_coin_1 <= pressed; // 5
'h036: btn_coin_2 <= pressed; // 6
'h02D: btn_up_2 <= pressed; // R
'h02B: btn_down_2 <= pressed; // F
'h023: btn_left_2 <= pressed; // D
'h034: btn_right_2 <= pressed; // G
'h01C: btn_fire1_2 <= pressed; // A
'h01B: btn_fire2_2 <= pressed; // S
'h02C: btn_test <= pressed; // T
endcase
end
end
reg btn_up = 0;
reg btn_down = 0;
reg btn_right = 0;
reg btn_left = 0;
reg btn_fire1 = 0;
reg btn_fire2 = 0;
reg btn_one_player = 0;
reg btn_two_players = 0;
reg btn_start_1=0;
reg btn_start_2=0;
reg btn_coin_1=0;
reg btn_coin_2=0;
reg btn_up_2=0;
reg btn_down_2=0;
reg btn_left_2=0;
reg btn_right_2=0;
reg btn_fire1_2=0;
reg btn_fire2_2=0;
reg btn_test=0;
wire m_up,m_down,m_left,m_right;
joy8way joy1
(
clk_sys,
{
status[2] ? btn_left | joy[1] : btn_up | joy[3],
status[2] ? btn_right | joy[0] : btn_down | joy[2],
status[2] ? btn_down | joy[2] : btn_left | joy[1],
status[2] ? btn_up | joy[3] : btn_right | joy[0]
},
{m_up,m_down,m_left,m_right}
);
wire m_up_2,m_down_2,m_left_2,m_right_2;
joy8way joy2
(
clk_sys,
{
status[2] ? btn_left_2 | joy[1] : btn_up_2 | joy[3],
status[2] ? btn_right_2 | joy[0] : btn_down_2 | joy[2],
status[2] ? btn_down_2 | joy[2] : btn_left_2 | joy[1],
status[2] ? btn_up_2 | joy[3] : btn_right_2 | joy[0]
},
{m_up_2,m_down_2,m_left_2,m_right_2}
);
wire m_fire1 = btn_fire1 | joy[4];
wire m_fire2 = btn_fire2 | joy[5];
wire m_fire1_2 = btn_fire1_2|joy[4];
wire m_fire2_2 = btn_fire2_2|joy[5];
wire m_start1 = btn_one_player | joy[6];
wire m_start2 = btn_two_players | joy[7];
wire m_coin = m_start1 | m_start2;
wire hblank, vblank;
//wire ce_vid = clk_sys;
wire hs, vs;
wire [3:0] r,g;
wire [3:0] b;
reg ce_pix;
always @(posedge clk_sys) begin
reg old_clk;
old_clk <= ce_6p;
ce_pix <= old_clk & ~ce_6p;
end
arcade_rotate_fx #(266,224,12,0) arcade_video
(
.*,
.clk_video(clk_sys),
.RGB_in({r,g,b}),
.HBlank(hblank),
.VBlank(vblank),
.HSync(hs),
.VSync(vs),
.fx(status[5:3]),
.no_rotate(status[2])
);
//screen_rotate #(264,224,12) screen_rotate
wire [9:0] audio;
assign AUDIO_L = {audio, 6'd0};
assign AUDIO_R = AUDIO_L;
assign AUDIO_S = 0;
scobra_top scobra
(
.O_VIDEO_R(r),
.O_VIDEO_G(g),
.O_VIDEO_B(b),
.O_HSYNC(hs),
.O_VSYNC(vs),
.O_HBLANK(hblank),
.O_VBLANK(vblank),
.dn_addr(ioctl_addr[15:0]),
.dn_data(ioctl_dout),
.dn_wr(ioctl_wr),
.O_AUDIO(audio),
//.button_in(~{m_fire2, m_start2, m_fire1, m_coin, m_start1, m_right, m_left, m_down, m_up}),
.ip_1p(~{m_start1|btn_start_1,m_fire2,m_fire1,m_left,m_right,m_up,m_down}),
.ip_2p(~{m_start2|btn_start_2,m_fire2_2,m_fire1_2,m_left_2,m_right_2,m_up_2,m_down_2}),
.ip_service(~status[14]),
.ip_dip_switch(m_dip),
.ip_coin1(m_coin|btn_coin_1|btn_coin_2),
.ip_coin2(1'b0),
.RESET(RESET | status[0] | ioctl_download | buttons[1]),
.clk(clk_sys),
.ena_12(ce_12),
.ena_6(ce_6p),
.ena_6b(ce_6n),
.ena_1_79(ce_1p79)
);
endmodule
// Handle case where Up and Down are pressed simultaneously.
// Same for Left and Right.
module joy8way
(
input clk,
input [3:0] indir,
output [3:0] outdir
);
reg [3:0] out = 0;
reg [3:0] in1,in2;
wire [3:0] innew = in1 & ~in2;
reg [1:0] last_h,last_v;
assign outdir = out;
always @(posedge clk) begin
in1 <= indir;
in2 <= in1;
if(innew[0]) last_h <= 2'b01; // R
if(innew[1]) last_h <= 2'b10; // L
if(innew[2]) last_v <= 2'b01; // D
if(innew[3]) last_v <= 2'b10; // U
out[1:0] <= in1[1:0] == 2'b11 ? last_h : in1[1:0];
out[3:2] <= in1[3:2] == 2'b11 ? last_v : in1[3:2];
end
endmodule