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Arcade-DonkeyKongJunior.sv
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Arcade-DonkeyKongJunior.sv
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//============================================================================
// Arcade: Donkey Kong Junior by gaz68 (October 2019)
// https://github.com/gaz68
//
// Original Donkey Kong port to MiSTer
// Copyright (C) 2017 Sorgelig
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//============================================================================
module emu
(
//Master input clock
input CLK_50M,
//Async reset from top-level module.
//Can be used as initial reset.
input RESET,
//Must be passed to hps_io module
inout [44:0] HPS_BUS,
//Base video clock. Usually equals to CLK_SYS.
output VGA_CLK,
//Multiple resolutions are supported using different VGA_CE rates.
//Must be based on CLK_VIDEO
output VGA_CE,
output [7:0] VGA_R,
output [7:0] VGA_G,
output [7:0] VGA_B,
output VGA_HS,
output VGA_VS,
output VGA_DE, // = ~(VBlank | HBlank)
//Base video clock. Usually equals to CLK_SYS.
output HDMI_CLK,
//Multiple resolutions are supported using different HDMI_CE rates.
//Must be based on CLK_VIDEO
output HDMI_CE,
output [7:0] HDMI_R,
output [7:0] HDMI_G,
output [7:0] HDMI_B,
output HDMI_HS,
output HDMI_VS,
output HDMI_DE, // = ~(VBlank | HBlank)
output [1:0] HDMI_SL, // scanlines fx
//Video aspect ratio for HDMI. Most retro systems have ratio 4:3.
output [7:0] HDMI_ARX,
output [7:0] HDMI_ARY,
output LED_USER, // 1 - ON, 0 - OFF.
// b[1]: 0 - LED status is system status OR'd with b[0]
// 1 - LED status is controled solely by b[0]
// hint: supply 2'b00 to let the system control the LED.
output [1:0] LED_POWER,
output [1:0] LED_DISK,
output [15:0] AUDIO_L,
output [15:0] AUDIO_R,
output AUDIO_S // 1 - signed audio samples, 0 - unsigned
);
assign LED_USER = ioctl_download;
assign LED_DISK = 0;
assign LED_POWER = 0;
assign HDMI_ARX = status[1] ? 8'd16 : status[2] ? 8'd4 : 8'd1;
assign HDMI_ARY = status[1] ? 8'd9 : status[2] ? 8'd3 : 8'd1;
`include "build_id.v"
localparam CONF_STR = {
"A.DKONGJ;;",
"-;",
"F,ROM;",
"O1,Aspect Ratio,Original,Wide;",
"O2,Orientation,Vert,Horz;",
"O35,Scandoubler Fx,None,HQ2x,CRT 25%,CRT 50%,CRT 75%;",
"O6,Sound Filter,On,Off;",
"ODG,Analogue Sound Vol,70%,80%,90%,100%,Off,10%,20%,30%,40%,50%,60%;",
"-;",
"O89,Lives,3,4,5,6;",
"OAB,Bonus,10000,15000,20000,25000;",
"OC,Cabinet,Upright,Cocktail;",
"-;",
"R0,Reset;",
"J1,Jump,Start 1P,Start 2P;",
"V,v",`BUILD_DATE
};
//////////////////// CLOCKS ///////////////////
wire clk_sys;
pll pll
(
.refclk(CLK_50M),
.rst(0),
.outclk_0(clk_sys)
);
///////////////////////////////////////////////////
wire [31:0] status;
wire [1:0] buttons;
wire forced_scandoubler;
wire ioctl_download;
wire ioctl_wr;
wire [24:0] ioctl_addr;
wire [7:0] ioctl_dout;
wire [10:0] ps2_key;
wire [15:0] joy_0, joy_1;
hps_io #(.STRLEN($size(CONF_STR)>>3)) hps_io
(
.clk_sys(clk_sys),
.HPS_BUS(HPS_BUS),
.conf_str(CONF_STR),
.buttons(buttons),
.status(status),
.forced_scandoubler(forced_scandoubler),
.ioctl_download(ioctl_download),
.ioctl_wr(ioctl_wr),
.ioctl_addr(ioctl_addr),
.ioctl_dout(ioctl_dout),
.joystick_0(joy_0),
.joystick_1(joy_1),
.ps2_key(ps2_key)
);
wire pressed = ps2_key[9];
wire [8:0] code = ps2_key[8:0];
always @(posedge clk_sys) begin
reg old_state;
old_state <= ps2_key[10];
if(old_state != ps2_key[10]) begin
casex(code)
'hX75: btn_up <= pressed; // up
'hX72: btn_down <= pressed; // down
'hX6B: btn_left <= pressed; // left
'hX74: btn_right <= pressed; // right
'h029: btn_fire <= pressed; // space
'h014: btn_fire <= pressed; // ctrl
//'h00C: btn_debug <= pressed; // F4 - DEBUG
// JPAC/IPAC/MAME Style Codes
'h005: btn_one_player <= pressed; // F1
'h006: btn_two_players <= pressed; // F2
'h016: btn_start_1 <= pressed; // 1
'h01E: btn_start_2 <= pressed; // 2
'h02E: btn_coin_1 <= pressed; // 5
'h036: btn_coin_2 <= pressed; // 6
'h02D: btn_up_2 <= pressed; // R
'h02B: btn_down_2 <= pressed; // F
'h023: btn_left_2 <= pressed; // D
'h034: btn_right_2 <= pressed; // G
'h01C: btn_fire_2 <= pressed; // A
'h02C: btn_test <= pressed; // T
endcase
end
end
reg btn_up = 0;
reg btn_down = 0;
reg btn_right = 0;
reg btn_left = 0;
reg btn_fire = 0;
reg btn_one_player = 0;
reg btn_two_players = 0;
reg btn_start_1=0;
reg btn_start_2=0;
reg btn_coin_1=0;
reg btn_coin_2=0;
reg btn_up_2=0;
reg btn_down_2=0;
reg btn_left_2=0;
reg btn_right_2=0;
reg btn_fire_2=0;
reg btn_test=0;
//reg btn_debug = 0;
wire m_up,m_down,m_left,m_right;
joy8way joy1
(
clk_sys,
{
status[2] ? btn_left | joy_0[1] : btn_up | joy_0[3],
status[2] ? btn_right | joy_0[0] : btn_down | joy_0[2],
status[2] ? btn_down | joy_0[2] : btn_left | joy_0[1],
status[2] ? btn_up | joy_0[3] : btn_right | joy_0[0]
},
{m_up,m_down,m_left,m_right}
);
wire m_up_2,m_down_2,m_left_2,m_right_2;
joy8way joy2
(
clk_sys,
{
status[2] ? btn_left_2 | joy_1[1] : btn_up_2 | joy_1[3],
status[2] ? btn_right_2 | joy_1[0] : btn_down_2 | joy_1[2],
status[2] ? btn_down_2 | joy_1[2] : btn_left_2 | joy_1[1],
status[2] ? btn_up_2 | joy_1[3] : btn_right_2 | joy_1[0]
},
{m_up_2,m_down_2,m_left_2,m_right_2}
);
wire m_fire = btn_fire | joy_0[4];
wire m_fire_2 = btn_fire_2 | joy_1[4];
wire m_start1 = btn_one_player | joy_0[5] | joy_1[5];
wire m_start2 = btn_two_players | joy_0[6] | joy_1[6];
wire m_coin = m_start1 | m_start2;
wire m_filter = status[6];
//wire m_debug = btn_debug;
// https://www.arcade-museum.com/dipswitch-settings/7612.html
wire [7:0]m_dip = {~status[12], 3'b000, status[11:10], status[9:8]};
wire hblank, vblank;
wire hs, vs;
wire [2:0] r,g;
wire [1:0] b;
arcade_rotate_fx #(256,224,8) arcade_video
(
.*,
.clk_video(clk_sys),
.ce_pix(ce_vid),
.RGB_in({r,g,b}),
.HBlank(hblank),
.VBlank(vblank),
.HSync(~hs),
.VSync(~vs),
.fx(status[5:3]),
.no_rotate(status[2])
);
wire signed [15:0] audio;
assign AUDIO_L = audio;
assign AUDIO_R = audio;
assign AUDIO_S = 1;
assign hblank = hbl[8];
reg ce_vid;
wire clk_pix;
wire hbl0;
reg [8:0] hbl;
always @(posedge clk_sys) begin
reg old_pix;
old_pix <= clk_pix;
ce_vid <= 0;
if(~old_pix & clk_pix) begin
ce_vid <= 1;
hbl <= (hbl<<1)|hbl0;
end
end
dkongjr_top dkong
(
.I_CLK_24576M(clk_sys),
.I_RESETn(~(RESET | status[0] | buttons[1] | ioctl_download)),
.dn_addr(ioctl_addr[18:0]),
.dn_data(ioctl_dout),
.dn_wr(ioctl_wr),
.O_PIX(clk_pix),
.I_U1(~m_up),
.I_D1(~m_down),
.I_L1(~m_left),
.I_R1(~m_right),
.I_J1(~m_fire),
.I_U2(~m_up_2),
.I_D2(~m_down_2),
.I_L2(~m_left_2),
.I_R2(~m_right_2),
.I_J2(~m_fire_2),
.I_S1(~{m_start1|btn_start_1}),
.I_S2(~{m_start2|btn_start_2}),
.I_C1(~{m_coin|btn_coin_1|btn_coin_2}),
.I_SF(~m_filter),
//.I_DEBUG(~m_debug),
.I_ANLG_VOL(status[16:13]),
.I_DIP_SW(m_dip),
.O_VGA_R(r),
.O_VGA_G(g),
.O_VGA_B(b),
.O_VGA_H_SYNCn(hs),
.O_VGA_V_SYNCn(vs),
.O_H_BLANK(hbl0),
.O_V_BLANK(vblank),
.O_SOUND_DAT(audio)
);
endmodule
// Handle the case where Up and Down are pressed simultaneously
// and the same for Left and Right i.e. when using a keyboard.
module joy8way
(
input clk,
input [3:0] indir,
output [3:0] outdir
);
reg [3:0] out = 0;
reg [3:0] in1,in2;
wire [3:0] innew = in1 & ~in2;
reg [1:0] last_h,last_v;
assign outdir = out;
always @(posedge clk) begin
in1 <= indir;
in2 <= in1;
if(innew[0]) last_h <= 2'b01; // R
if(innew[1]) last_h <= 2'b10; // L
if(innew[2]) last_v <= 2'b01; // D
if(innew[3]) last_v <= 2'b10; // U
out[1:0] <= in1[1:0] == 2'b11 ? last_h : in1[1:0];
out[3:2] <= in1[3:2] == 2'b11 ? last_v : in1[3:2];
end
endmodule