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signalviewerwindow.cpp
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signalviewerwindow.cpp
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#include "signalviewerwindow.h"
#include "ui_signalviewerwindow.h"
#include "helpwindow.h"
#include "mainwindow.h"
#include <QDebug>
SignalViewerWindow::SignalViewerWindow(const QVector<CANFrame> *frames, QWidget *parent) :
QDialog(parent),
ui(new Ui::SignalViewerWindow)
{
ui->setupUi(this);
setWindowFlags(Qt::Window);
modelFrames = frames;
QStringList headers;
headers << "Signal" << "Value";
ui->tableViewer->setHorizontalHeaderLabels(headers);
ui->tableViewer->setColumnWidth(0, 150);
ui->tableViewer->setColumnWidth(1, 300);
QHeaderView *HorzHdr = ui->tableViewer->horizontalHeader();
HorzHdr->setStretchLastSection(true); //causes the data column to automatically fill the tableview
dbcHandler = DBCHandler::getReference();
connect(ui->cbMessages, SIGNAL(currentIndexChanged(int)), this, SLOT(loadSignals(int)));
connect(ui->btnAdd, SIGNAL(clicked(bool)), this, SLOT(addSignal()));
connect(MainWindow::getReference(), SIGNAL(framesUpdated(int)), this, SLOT(updatedFrames(int)));
connect(ui->btnRemove, SIGNAL(clicked(bool)), this, SLOT(removeSelectedSignal()));
loadMessages();
}
SignalViewerWindow::~SignalViewerWindow()
{
delete ui;
}
void SignalViewerWindow::updatedFrames(int numFrames)
{
CANFrame thisFrame;
if (numFrames == -1) //all frames deleted. Don't care
{
}
else if (numFrames == -2) //all new set of frames. Reset
{
for (int i = 0; i < modelFrames->count(); i++)
{
thisFrame = modelFrames->at(i);
processFrame(thisFrame);
}
}
else //just got some new frames. See if they are relevant.
{
if (numFrames > modelFrames->count()) return;
for (int i = modelFrames->count() - numFrames; i < modelFrames->count(); i++)
{
thisFrame = modelFrames->at(i);
processFrame(thisFrame);
}
}
}
void SignalViewerWindow::processFrame(CANFrame &frame)
{
QString sigString;
DBC_SIGNAL *sig;
for (int i = 0; i < signalList.count(); i++)
{
sig = signalList.at(i);
if (!sig) return;
if (sig->parentMessage->ID == frame.frameId())
{
if (sig->processAsText(frame, sigString, false)) //if true we could interpret the signal so update it in the list
{
QTableWidgetItem *item = ui->tableViewer->item(i, 1);
if (!item)
{
item = new QTableWidgetItem(sigString);
ui->tableViewer->setItem(i, 1, item);
}
else item->setText(sigString);
}
}
}
}
void SignalViewerWindow::removeSelectedSignal()
{
int selRow = ui->tableViewer->currentRow();
if (selRow < 0) return; //no selected row
signalList.removeAt(selRow);
ui->tableViewer->removeRow(selRow);
}
void SignalViewerWindow::loadMessages()
{
int numFiles;
ui->cbMessages->clear();
if (dbcHandler == nullptr) return;
if ((numFiles = dbcHandler->getFileCount()) == 0) return;
qDebug() << numFiles;
for (int f = 0; f < numFiles; f++)
{
qDebug() << dbcHandler->getFileByIdx(f)->messageHandler->getCount();
for (int x = 0; x < dbcHandler->getFileByIdx(f)->messageHandler->getCount(); x++)
{
ui->cbMessages->addItem(dbcHandler->getFileByIdx(f)->messageHandler->findMsgByIdx(x)->name);
}
}
}
void SignalViewerWindow::loadSignals(int idx)
{
Q_UNUSED(idx);
//messages were placed into the list in the same order as they exist
//in the data structure so it should have been possible to just
//look it up based on index but by name is probably safer and this operation
//is not time critical at all.
DBC_MESSAGE *msg = dbcHandler->findMessage(ui->cbMessages->currentText());
if (msg == nullptr) return;
ui->cbSignals->clear();
for (int x = 0; x < msg->sigHandler->getCount(); x++)
{
ui->cbSignals->addItem(msg->sigHandler->findSignalByIdx(x)->name);
}
}
void SignalViewerWindow::addSignal()
{
DBC_MESSAGE *msg = dbcHandler->findMessage(ui->cbMessages->currentText());
if (!msg) return;
DBC_SIGNAL *sig = msg->sigHandler->findSignalByName(ui->cbSignals->currentText());
if (!sig) return;
signalList.append(sig);
int rowIdx = ui->tableViewer->rowCount();
ui->tableViewer->insertRow(rowIdx);
QTableWidgetItem *item = new QTableWidgetItem(sig->name);
ui->tableViewer->setItem(rowIdx, 0, item);
}