-
Notifications
You must be signed in to change notification settings - Fork 42
/
Copy pathlogic.hpp
426 lines (388 loc) · 10.2 KB
/
logic.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
#pragma once
#include <3ds.h>
#include "keys.hpp"
#include "glitches.hpp"
namespace Logic {
extern bool noVariable;
// Child item logic
extern bool KokiriSword;
extern bool Slingshot;
extern bool ZeldasLetter;
extern bool WeirdEgg;
extern bool HasBottle;
extern bool BombBag;
extern bool Bombchus;
extern bool Bombchus5;
extern bool Bombchus10;
extern bool Bombchus20;
extern bool MagicBean;
extern bool MagicBeanPack;
extern bool RutosLetter;
extern bool Boomerang;
extern bool DinsFire;
extern bool FaroresWind;
extern bool NayrusLove;
extern bool LensOfTruth;
extern bool ShardOfAgony;
extern bool SkullMask;
extern bool MaskOfTruth;
// Adult logic
extern bool Bow;
extern bool Hammer;
extern bool IronBoots;
extern bool HoverBoots;
extern bool MirrorShield;
extern bool GoronTunic;
extern bool ZoraTunic;
extern bool Epona;
extern bool BigPoe;
extern bool GerudoToken;
extern bool FireArrows;
extern bool IceArrows;
extern bool LightArrows;
extern bool MasterSword;
extern bool BiggoronSword;
// Trade Quest
extern bool PocketEgg;
extern bool Cojiro;
extern bool OddMushroom;
extern bool OddPoultice;
extern bool PoachersSaw;
extern bool BrokenSword;
extern bool Prescription;
extern bool EyeballFrog;
extern bool Eyedrops;
extern bool ClaimCheck;
// Trade Quest Events
extern bool WakeUpAdultTalon;
extern bool CojiroAccess;
extern bool OddMushroomAccess;
extern bool OddPoulticeAccess;
extern bool PoachersSawAccess;
extern bool BrokenSwordAccess;
extern bool PrescriptionAccess;
extern bool EyeballFrogAccess;
extern bool EyedropsAccess;
extern bool DisableTradeRevert;
// Songs
extern bool ZeldasLullaby_item;
extern bool SariasSong_item;
extern bool SunsSong_item;
extern bool SongOfStorms_item;
extern bool EponasSong_item;
extern bool SongOfTime_item;
extern bool MinuetOfForest_item;
extern bool BoleroOfFire_item;
extern bool SerenadeOfWater_item;
extern bool RequiemOfSpirit_item;
extern bool NocturneOfShadow_item;
extern bool PreludeOfLight_item;
// Ocarina notes buttons
extern bool OcarinaButtonL;
extern bool OcarinaButtonR;
extern bool OcarinaButtonX;
extern bool OcarinaButtonY;
extern bool OcarinaButtonA;
extern u8 OcarinaButtonsCount;
// Songs + their ocarina notes
extern bool ZeldasLullaby;
extern bool SariasSong;
extern bool SunsSong;
extern bool SongOfStorms;
extern bool EponasSong;
extern bool SongOfTime;
extern bool MinuetOfForest;
extern bool BoleroOfFire;
extern bool SerenadeOfWater;
extern bool RequiemOfSpirit;
extern bool NocturneOfShadow;
extern bool PreludeOfLight;
// Stones and Meddallions
extern bool ForestMedallion;
extern bool FireMedallion;
extern bool WaterMedallion;
extern bool SpiritMedallion;
extern bool ShadowMedallion;
extern bool LightMedallion;
extern bool KokiriEmerald;
extern bool GoronRuby;
extern bool ZoraSapphire;
// Dungeon Clears
extern bool DekuTreeClear;
extern bool DodongosCavernClear;
extern bool JabuJabusBellyClear;
extern bool ForestTempleClear;
extern bool FireTempleClear;
extern bool WaterTempleClear;
extern bool SpiritTempleClear;
extern bool ShadowTempleClear;
// Trial Clears
extern bool ForestTrialClear;
extern bool FireTrialClear;
extern bool WaterTrialClear;
extern bool SpiritTrialClear;
extern bool ShadowTrialClear;
extern bool LightTrialClear;
// Progression Items
extern u8 ProgressiveBulletBag;
extern u8 ProgressiveBombBag;
extern u8 ProgressiveScale;
extern u8 ProgressiveHookshot;
extern u8 ProgressiveBow;
extern u8 ProgressiveStrength;
extern u8 ProgressiveWallet;
extern u8 ProgressiveMagic;
extern u8 ProgressiveOcarina;
extern u8 ProgressiveGiantKnife;
// Keysanity
extern bool IsKeysanity;
// Keys
extern u8 ForestTempleKeys;
extern u8 FireTempleKeys;
extern u8 WaterTempleKeys;
extern u8 SpiritTempleKeys;
extern u8 ShadowTempleKeys;
extern u8 BottomOfTheWellKeys;
extern u8 GerudoTrainingGroundsKeys;
extern u8 GerudoFortressKeys;
extern u8 GanonsCastleKeys;
extern u8 TreasureGameKeys;
// Boss Keys
extern bool BossKeyForestTemple;
extern bool BossKeyFireTemple;
extern bool BossKeyWaterTemple;
extern bool BossKeySpiritTemple;
extern bool BossKeyShadowTemple;
extern bool BossKeyGanonsCastle;
// Gold Skulltula Count
extern u8 GoldSkulltulaTokens;
// Bottle Count, with and without Ruto's Letter
extern u8 Bottles;
extern u8 NumBottles;
extern bool NoBottles;
// item and bottle drops
extern bool DekuNutDrop;
extern bool NutPot;
extern bool NutCrate;
extern bool DekuBabaNuts;
extern bool DekuStickDrop;
extern bool StickPot;
extern bool DekuBabaSticks;
extern bool BugsAccess;
extern bool BugShrub;
extern bool WanderingBugs;
extern bool BugRock;
extern bool BlueFireAccess;
extern bool FishAccess;
extern bool FishGroup;
extern bool LoneFish;
extern bool FairyAccess;
extern bool GossipStoneFairy;
extern bool BeanPlantFairy;
extern bool ButterflyFairy;
extern bool FairyPot;
extern bool FreeFairies;
extern bool FairyPond;
extern bool BombchuDrop;
extern bool BuyBombchus5;
extern bool BuyBombchus10;
extern bool BuyBombchus20;
extern bool BuyArrow;
extern bool BuyBomb;
extern bool BuyGPotion;
extern bool BuyBPotion;
extern bool BuySeed;
extern bool MagicRefill;
extern u8 PieceOfHeart;
extern u8 HeartContainer;
extern bool DoubleDefense;
extern u8 TriforcePieces;
extern bool SoulPoe;
extern bool SoulOctorok;
extern bool SoulKeese;
extern bool SoulTektite;
extern bool SoulLeever;
extern bool SoulPeahat;
extern bool SoulLizalfosDinolfos;
extern bool SoulShabom;
extern bool SoulBiriBari;
extern bool SoulTailpasaran;
extern bool SoulSkulltula;
extern bool SoulTorchSlug;
extern bool SoulStinger;
extern bool SoulMoblin;
extern bool SoulArmos;
extern bool SoulDekuBaba;
extern bool SoulBubble;
extern bool SoulFlyingTrap;
extern bool SoulBeamos;
extern bool SoulWallmaster;
extern bool SoulRedeadGibdo;
extern bool SoulShellBlade;
extern bool SoulLikeLike;
extern bool SoulParasiticTentacle;
extern bool SoulAnubis;
extern bool SoulSpike;
extern bool SoulSkullKid;
extern bool SoulFreezard;
extern bool SoulDekuScrub;
extern bool SoulWolfos;
extern bool SoulStalchild;
extern bool SoulGuay;
extern bool SoulDoorMimic;
extern bool SoulStalfos;
extern bool SoulDarkLink;
extern bool SoulFlareDancer;
extern bool SoulDeadHand;
extern bool SoulGerudo;
extern bool SoulGohma;
extern bool SoulDodongo;
extern bool SoulBarinade;
extern bool SoulPhantomGanon;
extern bool SoulVolvagia;
extern bool SoulMorpha;
extern bool SoulBongoBongo;
extern bool SoulTwinrova;
extern bool SoulGanon;
/* --- HELPERS --- */
/* These are used to simplify reading the logic, but need to be updated
/ every time a base value is updated. */
extern bool Ocarina;
extern bool OcarinaOfTime;
extern bool MagicMeter;
extern bool Hookshot;
extern bool Longshot;
extern bool GoronBracelet;
extern bool SilverGauntlets;
extern bool GoldenGauntlets;
extern bool SilverScale;
extern bool GoldScale;
extern bool AdultsWallet;
extern bool ChildScarecrow;
extern bool AdultScarecrow;
extern bool ScarecrowSong;
extern bool Scarecrow;
extern bool DistantScarecrow;
extern bool Bombs;
extern bool DekuShield;
extern bool HylianShield;
extern bool Nuts;
extern bool Sticks;
extern bool Bugs;
extern bool BlueFire;
extern bool Fish;
extern bool Fairy;
extern bool BottleWithBigPoe;
extern bool Bombs;
extern bool FoundBombchus;
extern bool CanPlayBowling;
extern bool HasBombchus;
extern bool HasExplosives;
extern bool HasBoots;
extern bool IsChild;
extern bool IsAdult;
extern bool IsGlitched;
extern bool CanBlastOrSmash;
extern bool CanChildAttack;
extern bool CanChildDamage;
extern bool CanAdultAttack;
extern bool CanAdultDamage;
extern bool CanCutShrubs;
extern bool CanDive;
extern bool CanLeaveForest;
extern bool CanPlantBugs;
extern bool CanRideEpona;
extern bool CanStunDeku;
extern bool CanSummonGossipFairy;
extern bool CanSummonGossipFairyWithoutSuns;
extern bool NeedNayrusLove;
extern bool CanSurviveDamage;
extern bool CanTakeDamage;
extern bool CanTakeDamageTwice;
// extern bool CanPlantBean;
extern bool CanOpenBombGrotto;
extern bool CanOpenStormGrotto;
extern bool HookshotOrBoomerang;
extern bool CanGetNightTimeGS;
extern bool BigPoeKill;
extern u8 BaseHearts;
extern u8 Hearts;
extern u8 Multiplier;
extern u8 EffectiveHealth;
extern u8 FireTimer;
extern u8 WaterTimer;
extern bool GuaranteeTradePath;
extern bool GuaranteeHint;
extern bool HasFireSource;
extern bool HasFireSourceWithTorch;
// Gerudo Fortress
extern bool CanFinishGerudoFortress;
extern bool HasShield;
extern bool CanShield;
extern bool CanJumpslash;
extern bool CanUseProjectile;
extern bool CanUseMagicArrow;
// Bridge Requirements
extern bool HasAllStones;
extern bool HasAllMedallions;
extern bool CanBuildRainbowBridge;
extern bool BuiltRainbowBridge;
extern bool CanTriggerLACS;
// Other
extern bool AtDay;
extern bool AtNight;
extern bool LinksCow;
extern u8 Age;
// Events
extern bool ShowedMidoSwordAndShield;
extern bool CarpenterRescue;
extern bool DampesWindmillAccess;
extern bool GF_GateOpen;
extern bool GtG_GateOpen;
extern bool DrainWell;
extern bool GoronCityChildFire;
extern bool GCWoodsWarpOpen;
extern bool GCDaruniasDoorOpenChild;
extern bool StopGCRollingGoronAsAdult;
extern bool WaterTempleLow;
extern bool WaterTempleMiddle;
extern bool WaterTempleHigh;
extern bool KingZoraThawed;
extern bool AtDampeTime;
extern bool DeliverLetter;
extern bool KakarikoVillageGateOpen;
extern bool ForestTempleJoelle;
extern bool ForestTempleBeth;
extern bool ForestTempleJoAndBeth;
extern bool ForestTempleAmy;
extern bool ForestTempleMeg;
extern bool ForestTempleAmyAndMeg;
extern bool FireLoopSwitch;
extern bool TimeTravel;
/* --- END OF HELPERS --- */
extern u8 AddedProgressiveBulletBags;
extern u8 AddedProgressiveBombBags;
extern u8 AddedProgressiveMagics;
extern u8 AddedProgressiveScales;
extern u8 AddedProgressiveHookshots;
extern u8 AddedProgressiveBows;
extern u8 AddedProgressiveWallets;
extern u8 AddedProgressiveStrengths;
extern u8 AddedProgressiveOcarinas;
extern u8 TokensInPool;
enum class HasProjectileAge {
Adult,
Child,
Both,
Either,
};
void UpdateHelpers();
bool CanPlay(bool song);
bool CanUse(ItemKey itemName);
bool HasProjectile(HasProjectileAge age);
bool SmallKeys(Key dungeon, u8 requiredAmount);
bool SmallKeys(Key dungeon, u8 requiredAmountGlitchless, u8 requiredAmountGlitched);
bool CanDoGlitch(GlitchType glitch, GlitchDifficulty difficulty);
bool EventsUpdated();
void LogicReset();
} // namespace Logic