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logic.cpp
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#include "logic.hpp"
#include <3ds.h>
#include <algorithm>
#include <cstdio>
#include <string>
#include <string_view>
#include <vector>
#include "settings.hpp"
#include "dungeon.hpp"
#include "descriptions.hpp"
using namespace Settings;
namespace Logic {
bool noVariable = false;
// Child item logic
bool KokiriSword = false;
bool ZeldasLetter = false;
bool WeirdEgg = false;
bool HasBottle = false;
bool Bombchus = false;
bool Bombchus5 = false;
bool Bombchus10 = false;
bool Bombchus20 = false;
bool MagicBean = false;
bool MagicBeanPack = false;
bool RutosLetter = false;
bool Boomerang = false;
bool DinsFire = false;
bool FaroresWind = false;
bool NayrusLove = false;
bool LensOfTruth = false;
bool ShardOfAgony = false;
bool SkullMask = false;
bool MaskOfTruth = false;
// Adult logic
bool Hammer = false;
bool IronBoots = false;
bool HoverBoots = false;
bool MirrorShield = false;
bool GoronTunic = false;
bool ZoraTunic = false;
bool Epona = false;
bool BigPoe = false;
bool GerudoToken = false;
bool FireArrows = false;
bool IceArrows = false;
bool LightArrows = false;
bool MasterSword = false;
bool BiggoronSword = false;
// Trade Quest
bool PocketEgg = false;
bool Cojiro = false;
bool OddMushroom = false;
bool OddPoultice = false;
bool PoachersSaw = false;
bool BrokenSword = false;
bool Prescription = false;
bool EyeballFrog = false;
bool Eyedrops = false;
bool ClaimCheck = false;
// Trade Quest Events
bool WakeUpAdultTalon = false;
bool CojiroAccess = false;
bool OddMushroomAccess = false;
bool OddPoulticeAccess = false;
bool PoachersSawAccess = false;
bool BrokenSwordAccess = false;
bool PrescriptionAccess = false;
bool EyeballFrogAccess = false;
bool EyedropsAccess = false;
bool DisableTradeRevert = false;
// Songs
bool ZeldasLullaby_item = false;
bool SariasSong_item = false;
bool SunsSong_item = false;
bool SongOfStorms_item = false;
bool EponasSong_item = false;
bool SongOfTime_item = false;
bool MinuetOfForest_item = false;
bool BoleroOfFire_item = false;
bool SerenadeOfWater_item = false;
bool RequiemOfSpirit_item = false;
bool NocturneOfShadow_item = false;
bool PreludeOfLight_item = false;
// Ocarina notes buttons
bool OcarinaButtonL = false;
bool OcarinaButtonR = false;
bool OcarinaButtonX = false;
bool OcarinaButtonY = false;
bool OcarinaButtonA = false;
u8 OcarinaButtonsCount = 0;
// Songs + their ocarina notes
bool ZeldasLullaby = false;
bool SariasSong = false;
bool SunsSong = false;
bool SongOfStorms = false;
bool EponasSong = false;
bool SongOfTime = false;
bool MinuetOfForest = false;
bool BoleroOfFire = false;
bool SerenadeOfWater = false;
bool RequiemOfSpirit = false;
bool NocturneOfShadow = false;
bool PreludeOfLight = false;
// Stones and Meddallions
bool ForestMedallion = false;
bool FireMedallion = false;
bool WaterMedallion = false;
bool SpiritMedallion = false;
bool ShadowMedallion = false;
bool LightMedallion = false;
bool KokiriEmerald = false;
bool GoronRuby = false;
bool ZoraSapphire = false;
// Dungeon Clears
bool DekuTreeClear = false;
bool DodongosCavernClear = false;
bool JabuJabusBellyClear = false;
bool ForestTempleClear = false;
bool FireTempleClear = false;
bool WaterTempleClear = false;
bool SpiritTempleClear = false;
bool ShadowTempleClear = false;
// Trial Clears
bool ForestTrialClear = false;
bool FireTrialClear = false;
bool WaterTrialClear = false;
bool SpiritTrialClear = false;
bool ShadowTrialClear = false;
bool LightTrialClear = false;
// Progressive Items
u8 ProgressiveBulletBag = 0;
u8 ProgressiveBombBag = 0;
u8 ProgressiveMagic = 0;
u8 ProgressiveScale = 0;
u8 ProgressiveHookshot = 0;
u8 ProgressiveBow = 0;
u8 ProgressiveWallet = 0;
u8 ProgressiveStrength = 0;
u8 ProgressiveOcarina = 0;
u8 ProgressiveGiantKnife = 0;
// Logical keysanity
bool IsKeysanity = false;
// Keys
u8 ForestTempleKeys = 0;
u8 FireTempleKeys = 0;
u8 WaterTempleKeys = 0;
u8 SpiritTempleKeys = 0;
u8 ShadowTempleKeys = 0;
u8 GanonsCastleKeys = 0;
u8 GerudoFortressKeys = 0;
u8 GerudoTrainingGroundsKeys = 0;
u8 BottomOfTheWellKeys = 0;
u8 TreasureGameKeys = 0;
// Boss Keys
bool BossKeyForestTemple = false;
bool BossKeyFireTemple = false;
bool BossKeyWaterTemple = false;
bool BossKeySpiritTemple = false;
bool BossKeyShadowTemple = false;
bool BossKeyGanonsCastle = false;
// Gold Skulltula Count
u8 GoldSkulltulaTokens = 0;
// Bottle Count
u8 Bottles = 0;
u8 NumBottles = 0;
bool NoBottles = false;
// Drops and Bottle Contents Access
bool DekuNutDrop = false;
bool NutPot = false;
bool NutCrate = false;
bool DekuBabaNuts = false;
bool DekuStickDrop = false;
bool StickPot = false;
bool DekuBabaSticks = false;
bool BugsAccess = false;
bool BugShrub = false;
bool WanderingBugs = false;
bool BugRock = false;
bool BlueFireAccess = false;
bool FishAccess = false;
bool FishGroup = false;
bool LoneFish = false;
bool FairyAccess = false;
bool GossipStoneFairy = false;
bool BeanPlantFairy = false;
bool ButterflyFairy = false;
bool FairyPot = false;
bool FreeFairies = false;
bool FairyPond = false;
bool BombchuDrop = false;
bool AmmoCanDrop = false;
bool BuyBombchus5 = false;
bool BuyBombchus10 = false;
bool BuyBombchus20 = false;
bool BuySeed = false;
bool BuyArrow = false;
bool BuyBomb = false;
bool BuyGPotion = false;
bool BuyBPotion = false;
bool MagicRefill = false;
u8 PieceOfHeart = 0;
u8 HeartContainer = 0;
bool DoubleDefense = false;
u8 TriforcePieces = 0;
bool SoulPoe = false;
bool SoulOctorok = false;
bool SoulKeese = false;
bool SoulTektite = false;
bool SoulLeever = false;
bool SoulPeahat = false;
bool SoulLizalfosDinolfos = false;
bool SoulShabom = false;
bool SoulBiriBari = false;
bool SoulTailpasaran = false;
bool SoulSkulltula = false;
bool SoulTorchSlug = false;
bool SoulStinger = false;
bool SoulMoblin = false;
bool SoulArmos = false;
bool SoulDekuBaba = false;
bool SoulBubble = false;
bool SoulFlyingTrap = false;
bool SoulBeamos = false;
bool SoulWallmaster = false;
bool SoulRedeadGibdo = false;
bool SoulShellBlade = false;
bool SoulLikeLike = false;
bool SoulParasiticTentacle = false;
bool SoulAnubis = false;
bool SoulSpike = false;
bool SoulSkullKid = false;
bool SoulFreezard = false;
bool SoulDekuScrub = false;
bool SoulWolfos = false;
bool SoulStalchild = false;
bool SoulGuay = false;
bool SoulDoorMimic = false;
bool SoulStalfos = false;
bool SoulDarkLink = false;
bool SoulFlareDancer = false;
bool SoulDeadHand = false;
bool SoulGerudo = false;
bool SoulGohma = false;
bool SoulDodongo = false;
bool SoulBarinade = false;
bool SoulPhantomGanon = false;
bool SoulVolvagia = false;
bool SoulMorpha = false;
bool SoulBongoBongo = false;
bool SoulTwinrova = false;
bool SoulGanon = false;
/* --- HELPERS, EVENTS, AND LOCATION ACCESS --- */
/* These are used to simplify reading the logic, but need to be updated
/ every time a base value is updated. */
bool Slingshot = false;
bool Ocarina = false;
bool OcarinaOfTime = false;
bool BombBag = false;
bool MagicMeter = false;
bool Hookshot = false;
bool Longshot = false;
bool Bow = false;
bool GoronBracelet = false;
bool SilverGauntlets = false;
bool GoldenGauntlets = false;
bool SilverScale = false;
bool GoldScale = false;
bool AdultsWallet = false;
bool ChildScarecrow = false;
bool AdultScarecrow = false;
bool ScarecrowSong = false;
bool Scarecrow = false;
bool DistantScarecrow = false;
bool Bombs = false;
bool DekuShield = false;
bool HylianShield = false;
bool Nuts = false;
bool Sticks = false;
bool Bugs = false;
bool BlueFire = false;
bool Fish = false;
bool Fairy = false;
bool BottleWithBigPoe = false;
bool FoundBombchus = false;
bool CanPlayBowling = false;
bool HasBombchus = false;
bool HasExplosives = false;
bool HasBoots = false;
bool IsChild = false;
bool IsAdult = false;
bool IsGlitched = false;
bool CanBlastOrSmash = false;
bool CanChildAttack = false;
bool CanChildDamage = false;
bool CanAdultAttack = false;
bool CanAdultDamage = false;
bool CanCutShrubs = false;
bool CanDive = false;
bool CanLeaveForest = false;
bool CanPlantBugs = false;
bool CanRideEpona = false;
bool CanStunDeku = false;
bool CanSummonGossipFairy = false;
bool CanSummonGossipFairyWithoutSuns = false;
bool NeedNayrusLove = false;
bool CanSurviveDamage = false;
bool CanTakeDamage = false;
bool CanTakeDamageTwice = false;
// bool CanPlantBean = false;
bool CanOpenBombGrotto = false;
bool CanOpenStormGrotto = false;
bool BigPoeKill = false;
bool HookshotOrBoomerang = false;
bool CanGetNightTimeGS = false;
u8 BaseHearts = 0;
u8 Hearts = 0;
u8 Multiplier = 0;
u8 EffectiveHealth = 0;
u8 FireTimer = 0;
u8 WaterTimer = 0;
bool GuaranteeTradePath = false;
bool GuaranteeHint = false;
bool HasFireSource = false;
bool HasFireSourceWithTorch = false;
bool CanFinishGerudoFortress = false;
bool HasShield = false;
bool CanShield = false;
bool CanJumpslash = false;
bool CanUseProjectile = false;
bool CanUseMagicArrow = false;
// Bridge and LACS Requirements
u8 MedallionCount = 0;
u8 StoneCount = 0;
u8 DungeonCount = 0;
bool HasAllStones = false;
bool HasAllMedallions = false;
bool CanBuildRainbowBridge = false;
bool BuiltRainbowBridge = false;
bool CanTriggerLACS = false;
// Other
bool AtDay = false;
bool AtNight = false;
u8 Age = 0;
// Events
bool ShowedMidoSwordAndShield = false;
bool CarpenterRescue = false;
bool GF_GateOpen = false;
bool GtG_GateOpen = false;
bool DampesWindmillAccess = false;
bool DrainWell = false;
bool GoronCityChildFire = false;
bool GCWoodsWarpOpen = false;
bool GCDaruniasDoorOpenChild = false;
bool StopGCRollingGoronAsAdult = false;
bool WaterTempleLow = false;
bool WaterTempleMiddle = false;
bool WaterTempleHigh = false;
bool KakarikoVillageGateOpen = false;
bool KingZoraThawed = false;
bool ForestTempleJoelle = false;
bool ForestTempleBeth = false;
bool ForestTempleJoAndBeth = false;
bool ForestTempleAmy = false;
bool ForestTempleMeg = false;
bool ForestTempleAmyAndMeg = false;
bool FireLoopSwitch = false;
bool LinksCow = false;
bool AtDampeTime = false;
bool DeliverLetter = false;
bool TimeTravel = false;
/* --- END OF HELPERS AND LOCATION ACCESS --- */
// Placement Tracking
u8 AddedProgressiveBulletBags = 0;
u8 AddedProgressiveBombBags = 0;
u8 AddedProgressiveMagics = 0;
u8 AddedProgressiveScales = 0;
u8 AddedProgressiveHookshots = 0;
u8 AddedProgressiveBows = 0;
u8 AddedProgressiveWallets = 0;
u8 AddedProgressiveStrengths = 0;
u8 AddedProgressiveOcarinas = 0;
u8 TokensInPool = 0;
// Event checking past
bool DrainWellPast = false;
bool DampesWindmillAccessPast = false;
bool DekuTreeClearPast = false;
bool GoronRubyPast = false;
bool ZoraSapphirePast = false;
bool ForestTrialClearPast = false;
bool FireTrialClearPast = false;
bool WaterTrialClearPast = false;
bool SpiritTrialClearPast = false;
bool ShadowTrialClearPast = false;
bool LightTrialClearPast = false;
bool BuyDekuShieldPast = false;
bool TimeTravelPast = false;
bool CanPlay(bool song) {
return Ocarina && song;
}
static bool IsMagicItem(ItemKey item) {
return item == DINS_FIRE || item == FARORES_WIND || item == NAYRUS_LOVE || item == LENS_OF_TRUTH;
}
static bool IsMagicArrow(ItemKey item) {
return item == FIRE_ARROWS || item == ICE_ARROWS || item == LIGHT_ARROWS;
}
bool HasItem(ItemKey itemName) {
return (itemName == DINS_FIRE && DinsFire) || (itemName == FARORES_WIND && FaroresWind) ||
(itemName == NAYRUS_LOVE && NayrusLove) || (itemName == LENS_OF_TRUTH && LensOfTruth) ||
(itemName == BOW && Bow) || (itemName == MEGATON_HAMMER && Hammer) ||
(itemName == IRON_BOOTS && IronBoots) || (itemName == HOVER_BOOTS && HoverBoots) ||
(itemName == HOOKSHOT && Hookshot) || (itemName == LONGSHOT && Longshot) ||
(itemName == SILVER_GAUNTLETS && SilverGauntlets) || (itemName == GOLDEN_GAUNTLETS && GoldenGauntlets) ||
(itemName == GORON_TUNIC && GoronTunic) || (itemName == ZORA_TUNIC && ZoraTunic) ||
(itemName == SCARECROW && Scarecrow) || (itemName == DISTANT_SCARECROW && DistantScarecrow) ||
(itemName == HYLIAN_SHIELD && HylianShield) || (itemName == MIRROR_SHIELD && MirrorShield) ||
(itemName == MASTER_SWORD && MasterSword) || (itemName == BIGGORON_SWORD && BiggoronSword) ||
(itemName == SLINGSHOT && Slingshot) || (itemName == BOOMERANG && Boomerang) ||
(itemName == KOKIRI_SWORD && KokiriSword) || (itemName == STICKS && Sticks) ||
(itemName == DEKU_SHIELD && DekuShield) || (itemName == FIRE_ARROWS && FireArrows) ||
(itemName == ICE_ARROWS && IceArrows) || (itemName == LIGHT_ARROWS && LightArrows);
}
// Can the passed in item be used?
bool CanUse(ItemKey itemName) {
if (!HasItem(itemName))
return false;
switch (itemName) {
// Adult items
case BOW:
return IsAdult || (AgeItemsInLogic && BowAsChild);
case MEGATON_HAMMER:
return IsAdult || (AgeItemsInLogic && HammerAsChild);
case IRON_BOOTS:
return IsAdult || (AgeItemsInLogic && IronBootsAsChild);
case HOVER_BOOTS:
return IsAdult || (AgeItemsInLogic && HoverBootsAsChild);
case HOOKSHOT:
return IsAdult || (AgeItemsInLogic && HookshotAsChild);
case LONGSHOT:
return IsAdult || (AgeItemsInLogic && HookshotAsChild);
case SILVER_GAUNTLETS:
return IsAdult;
case GOLDEN_GAUNTLETS:
return IsAdult;
case GORON_TUNIC:
return IsAdult || (AgeItemsInLogic && GoronTunicAsChild);
case ZORA_TUNIC:
return IsAdult || (AgeItemsInLogic && ZoraTunicAsChild);
case SCARECROW:
return IsAdult || (AgeItemsInLogic && HookshotAsChild);
case DISTANT_SCARECROW:
return IsAdult || (AgeItemsInLogic && HookshotAsChild);
case HYLIAN_SHIELD:
return IsAdult;
case MIRROR_SHIELD:
return IsAdult || (AgeItemsInLogic && MirrorShieldAsChild);
case MASTER_SWORD:
return IsAdult || (AgeItemsInLogic && MasterSwordAsChild);
case BIGGORON_SWORD:
return IsAdult || (AgeItemsInLogic && BiggoronSwordAsChild);
// Child items
case SLINGSHOT:
return IsChild || (AgeItemsInLogic && SlingshotAsAdult);
case BOOMERANG:
return IsChild || (AgeItemsInLogic && BoomerangAsAdult);
case KOKIRI_SWORD:
return IsChild || (AgeItemsInLogic && KokiriSwordAsAdult);
case STICKS:
return IsChild || (AgeItemsInLogic && StickAsAdult);
case DEKU_SHIELD:
return IsChild || (AgeItemsInLogic && DekuShieldAsAdult);
// Magic items
default:
return MagicMeter && (IsMagicItem(itemName) || (IsMagicArrow(itemName) && CanUse(BOW)));
}
}
bool HasProjectile(HasProjectileAge age) {
return HasExplosives || (age == HasProjectileAge::Child && (Slingshot || Boomerang)) ||
(age == HasProjectileAge::Adult && (Hookshot || Bow)) ||
(age == HasProjectileAge::Both && (Slingshot || Boomerang) && (Hookshot || Bow)) ||
(age == HasProjectileAge::Either && (Slingshot || Boomerang || Hookshot || Bow));
}
bool CanDoGlitch(GlitchType glitch, GlitchDifficulty difficulty) {
switch (glitch) {
// Restricted Items
case GlitchType::RestrictedItems:
if (!GlitchEnabled(GlitchRestrictedItems, difficulty)) {
return false;
}
return true;
// Super Stab
case GlitchType::SuperStab:
if (!GlitchEnabled(GlitchSuperStab, difficulty)) {
return false;
}
return CanShield && CanUse(STICKS);
// Infinite Sword Glitch
case GlitchType::ISG:
if (!GlitchEnabled(GlitchISG, difficulty)) {
return false;
}
return CanShield && (CanJumpslash || CanUse(MEGATON_HAMMER));
// Bomb Hover
case GlitchType::BombHover:
if (!GlitchEnabled(GlitchHover, difficulty)) {
return false;
}
return CanDoGlitch(GlitchType::ISG, GlitchDifficulty::NOVICE) &&
(HasBombchus || (Bombs && GlitchEnabled(GlitchHover, GlitchDifficulty::ADVANCED)));
// Bomb Ocarina Items
case GlitchType::BombOI:
if (!GlitchEnabled(GlitchBombOI, difficulty)) {
return false;
}
return Bombs && CanSurviveDamage;
case GlitchType::OutdoorBombOI:
return (
(CanUse(FARORES_WIND) &&
(DinsFire || NayrusLove || LensOfTruth || HasBottle || HasBombchus || Nuts || StartingConsumables ||
CanUse(STICKS) || CanUse(SLINGSHOT) || (IsChild && (MagicBean || MagicBeanPack || WeirdEgg)) ||
CanUse(BOOMERANG) || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || CanUse(IRON_BOOTS) ||
CanUse(MEGATON_HAMMER) || (IsAdult && SkullMask && MasksAsAdult)) &&
CanDoGlitch(GlitchType::BombOI,
(static_cast<u8>(difficulty) >= 3) ? difficulty : GlitchDifficulty::ADVANCED) &&
CanDoGlitch(GlitchType::RestrictedItems, GlitchDifficulty::NOVICE)) ||
(((IsAdult && ClaimCheck) || Bugs || Fish || Fairy ||
(!NeedNayrusLove && (CanUse(NAYRUS_LOVE) || CanUse(DINS_FIRE))) ||
(CanUse(FARORES_WIND) && FaroresWindAnywhere)) &&
CanDoGlitch(GlitchType::BombOI, difficulty)));
case GlitchType::WindmillBombOI:
return (
((CanUse(FARORES_WIND) || (!NeedNayrusLove && (NayrusLove || DinsFire))) &&
(LensOfTruth || HasBottle || HasBombchus || Nuts || StartingConsumables || CanUse(STICKS) ||
CanUse(SLINGSHOT) || (IsChild && (MagicBean || MagicBeanPack || WeirdEgg)) || CanUse(BOOMERANG) ||
CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || CanUse(IRON_BOOTS) ||
CanUse(MEGATON_HAMMER) || (IsAdult && SkullMask && MasksAsAdult)) &&
CanDoGlitch(GlitchType::BombOI,
(static_cast<u8>(difficulty) >= 3) ? difficulty : GlitchDifficulty::ADVANCED) &&
CanDoGlitch(GlitchType::RestrictedItems, GlitchDifficulty::NOVICE)) ||
(((IsAdult && ClaimCheck) || Bugs || Fish || Fairy || (CanUse(FARORES_WIND) && FaroresWindAnywhere)) &&
CanDoGlitch(GlitchType::BombOI, difficulty)));
case GlitchType::IndoorBombOI: // TODO: Update for item usability settings
return (((IsAdult && ClaimCheck) &&
(HasBottle || HasBoots || (CanUse(FARORES_WIND) && FaroresWindAnywhere))) ||
((Bugs || Fish || Fairy) &&
(NumBottles >= 2 || (IsAdult && (ClaimCheck || HasBoots)) || (IsChild && WeirdEgg) ||
(CanUse(FARORES_WIND) && FaroresWindAnywhere))) ||
((CanUse(FARORES_WIND) && FaroresWindAnywhere) &&
(HasBottle || (IsAdult && (ClaimCheck || HasBoots)) || (IsChild && WeirdEgg))) ||
(((!NeedNayrusLove && (CanUse(NAYRUS_LOVE) || CanUse(DINS_FIRE))) || CanUse(FARORES_WIND)) &&
(NumBottles + ((IsChild)
? ((WeirdEgg) ? 1 : 0)
: (((IronBoots) ? 1 : 0) + ((HoverBoots) ? 1 : 0) + ((ClaimCheck) ? 1 : 0))) >=
2))) &&
CanDoGlitch(GlitchType::BombOI, difficulty) &&
CanDoGlitch(GlitchType::RestrictedItems, GlitchDifficulty::NOVICE);
case GlitchType::DungeonBombOI:
return ((IsAdult && ClaimCheck) || Bugs || Fish || Fairy ||
(!NeedNayrusLove && (CanUse(NAYRUS_LOVE) || CanUse(DINS_FIRE))) || (CanUse(FARORES_WIND))) &&
CanDoGlitch(GlitchType::BombOI, difficulty);
// Hover Boost
case GlitchType::HoverBoost:
if (!GlitchEnabled(GlitchHoverBoost, difficulty)) {
return false;
}
return Bombs && CanUse(HOVER_BOOTS) && CanSurviveDamage;
// Super Slide
case GlitchType::SuperSlide:
if (!GlitchEnabled(GlitchSuperSlide, difficulty)) {
return false;
}
return true;
// Megaflip
case GlitchType::Megaflip:
if (!GlitchEnabled(GlitchMegaflip, difficulty)) {
return false;
}
// Bombchu megaflips should be considered 2 difficulty levels higher
return CanShield &&
(Bombs || (HasBombchus && GlitchValue(GlitchMegaflip) >= static_cast<u8>(difficulty) + 2));
// A-Slide
case GlitchType::ASlide:
if (!GlitchEnabled(GlitchASlide, difficulty)) {
return false;
}
// Same deal as bombchu megaflips
return IsChild && CanShield &&
(Bombs || (HasBombchus && GlitchValue(GlitchASlide) >= static_cast<u8>(difficulty) + 2));
// Hammer Slide
case GlitchType::HammerSlide:
if (!GlitchEnabled(GlitchHammerSlide, difficulty)) {
return false;
}
return CanUse(MEGATON_HAMMER) && CanUse(HOVER_BOOTS) && CanShield;
// Ledge Cancel
case GlitchType::LedgeCancel:
if (!GlitchEnabled(GlitchLedgeCancel, difficulty)) {
return false;
}
// Similar to bombchu megaflips / A-slides but doesn't scale beyond advanced
return CanShield &&
(Bombs || (HasBombchus && GlitchEnabled(GlitchLedgeCancel, GlitchDifficulty::ADVANCED)));
// Action Swap
case GlitchType::ActionSwap:
if (!GlitchEnabled(GlitchActionSwap, difficulty)) {
return false;
}
return true;
// Quick Put Away
case GlitchType::QPA:
if (!GlitchEnabled(GlitchQPA, difficulty)) {
return false;
}
return (CanTakeDamage && Bombs &&
// Boot Put Away Delay Method
((CanUse(HOVER_BOOTS) || CanUse(IRON_BOOTS)) ||
// Frame Perfect Method
GlitchEnabled(GlitchQPA, GlitchDifficulty::INTERMEDIATE))) ||
// Grab Method
GlitchEnabled(GlitchQPA, GlitchDifficulty::ADVANCED);
// Hookshot Clip
case GlitchType::HookshotClip:
if (!GlitchEnabled(GlitchHookshotClip, difficulty)) {
return false;
}
return CanUse(HOOKSHOT);
// Hookshot Jump: Bonk
case GlitchType::HookshotJump_Bonk:
if (!GlitchEnabled(GlitchHookshotJump_Bonk, difficulty)) {
return false;
}
return IsAdult && Hookshot; // Child hookshot jumps are tiny so these stay as adult only until I check
// Hookshot Jump: Boots
case GlitchType::HookshotJump_Boots:
if (!GlitchEnabled(GlitchHookshotJump_Boots, difficulty)) {
return false;
}
return IsAdult && Hookshot &&
HasBoots; // Child hookshot jumps are tiny so these stay as adult only until I check
// Cutscene Dives
case GlitchType::CutsceneDive:
if (!GlitchEnabled(GlitchCutsceneDive, difficulty)) {
return false;
}
return true;
// Navi Dives without TSC
case GlitchType::NaviDive_Stick:
if (!GlitchEnabled(GlitchNaviDive_Stick, difficulty)) {
return false;
}
return IsChild && Sticks;
// Triple Slash Clip
case GlitchType::TripleSlashClip:
if (!GlitchEnabled(GlitchTripleSlashClip, difficulty)) {
return false;
}
return CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD);
// Ledge Clip
case GlitchType::LedgeClip:
if (!GlitchEnabled(GlitchLedgeClip, difficulty)) {
return false;
}
return IsAdult;
// Seam Walks
case GlitchType::SeamWalk:
if (!GlitchEnabled(GlitchSeamWalk, difficulty)) {
return false;
}
return true;
}
// Shouldn't be reached
return false;
}
// Updates all logic helpers. Should be called whenever a non-helper is changed
void UpdateHelpers() {
NumBottles = ((NoBottles) ? 0 : (Bottles + ((DeliverLetter) ? 1 : 0)));
HasBottle = NumBottles >= 1;
Slingshot = (ProgressiveBulletBag >= 1) && (BuySeed || AmmoCanDrop);
Ocarina = ProgressiveOcarina >= 1;
OcarinaOfTime = ProgressiveOcarina >= 2;
MagicMeter = (ProgressiveMagic >= 1) && (AmmoCanDrop || (HasBottle && (BuyGPotion || BuyBPotion)));
BombBag = (ProgressiveBombBag >= 1) && (BuyBomb || AmmoCanDrop);
Hookshot = ProgressiveHookshot >= 1;
Longshot = ProgressiveHookshot >= 2;
Bow = (ProgressiveBow >= 1) && (BuyArrow || AmmoCanDrop);
GoronBracelet = ProgressiveStrength >= 1;
SilverGauntlets = ProgressiveStrength >= 2;
GoldenGauntlets = ProgressiveStrength >= 3;
SilverScale = ProgressiveScale >= 1;
GoldScale = ProgressiveScale >= 2;
AdultsWallet = ProgressiveWallet >= 1;
BiggoronSword = BiggoronSword || ProgressiveGiantKnife >= 2;
OcarinaButtonsCount = OcarinaButtonL + OcarinaButtonR + OcarinaButtonX + OcarinaButtonY + OcarinaButtonA;
ZeldasLullaby = ZeldasLullaby_item && OcarinaButtonX && OcarinaButtonA && OcarinaButtonY;
SariasSong = SariasSong_item && OcarinaButtonR && OcarinaButtonY && OcarinaButtonX;
SunsSong = SunsSong_item && OcarinaButtonY && OcarinaButtonR && OcarinaButtonA;
SongOfStorms = SongOfStorms_item && OcarinaButtonL && OcarinaButtonR && OcarinaButtonA;
EponasSong = EponasSong_item && OcarinaButtonA && OcarinaButtonX && OcarinaButtonY;
SongOfTime = SongOfTime_item && OcarinaButtonY && OcarinaButtonL && OcarinaButtonR;
MinuetOfForest = MinuetOfForest_item && OcarinaButtonL && OcarinaButtonA && OcarinaButtonX && OcarinaButtonY;
BoleroOfFire = BoleroOfFire_item && OcarinaButtonR && OcarinaButtonL && OcarinaButtonY;
SerenadeOfWater = SerenadeOfWater_item && OcarinaButtonL && OcarinaButtonR && OcarinaButtonY && OcarinaButtonX;
RequiemOfSpirit = RequiemOfSpirit_item && OcarinaButtonL && OcarinaButtonR && OcarinaButtonY;
NocturneOfShadow = NocturneOfShadow_item && OcarinaButtonX && OcarinaButtonY && OcarinaButtonL && OcarinaButtonR;
PreludeOfLight = PreludeOfLight_item && OcarinaButtonA && OcarinaButtonY && OcarinaButtonX;
ScarecrowSong = ScarecrowSong || FreeScarecrow || (ChildScarecrow && AdultScarecrow);
Scarecrow = Hookshot && CanPlay(ScarecrowSong);
DistantScarecrow = Longshot && CanPlay(ScarecrowSong);
// Drop Access
DekuStickDrop = StickPot || DekuBabaSticks;
DekuNutDrop = (NutPot || NutCrate || DekuBabaNuts) && AmmoCanDrop;
BugsAccess = BugShrub || WanderingBugs || BugRock;
FishAccess = LoneFish || FishGroup;
FairyAccess = FairyPot || GossipStoneFairy || BeanPlantFairy || ButterflyFairy || FreeFairies || FairyPond;
// refills
Bombs = BombBag;
Nuts = DekuNutDrop || Nuts;
Sticks = DekuStickDrop || Sticks;
Bugs = HasBottle && BugsAccess;
BlueFire = (HasBottle && BlueFireAccess) || (ExtraArrowEffects && CanUse(ICE_ARROWS));
Fish = HasBottle && FishAccess;
Fairy = HasBottle && FairyAccess && Hearts > 0;
FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20);
CanPlayBowling = (BombchusInLogic && FoundBombchus) || (!BombchusInLogic && BombBag);
HasBombchus =
(BuyBombchus5 || BuyBombchus10 || BuyBombchus20 || (AmmoDrops.Is(AMMODROPS_BOMBCHU) && FoundBombchus));
HasExplosives = Bombs || (BombchusInLogic && HasBombchus);
HasBoots = IronBoots || HoverBoots;
// Unshuffled adult trade quest
Eyedrops = Eyedrops || (!ShuffleAdultTradeQuest && ClaimCheck);
EyeballFrog = EyeballFrog || (!ShuffleAdultTradeQuest && Eyedrops);
Prescription = Prescription || (!ShuffleAdultTradeQuest && EyeballFrog);
BrokenSword = BrokenSword || (!ShuffleAdultTradeQuest && Prescription);
PoachersSaw = PoachersSaw || (!ShuffleAdultTradeQuest && BrokenSword);
OddPoultice = OddPoultice || (!ShuffleAdultTradeQuest && PoachersSaw);
OddMushroom = OddMushroom || (!ShuffleAdultTradeQuest && OddPoultice);
Cojiro = Cojiro || (!ShuffleAdultTradeQuest && OddMushroom);
PocketEgg = PocketEgg || (!ShuffleAdultTradeQuest && Cojiro);
// IsChild = Age == AGE_CHILD;
// IsAdult = Age == AGE_ADULT;
CanBlastOrSmash = HasExplosives || CanUse(MEGATON_HAMMER);
CanChildAttack =
IsChild && (Slingshot || Boomerang || Sticks || KokiriSword || HasExplosives || CanUse(DINS_FIRE) ||
CanUse(MASTER_SWORD) || CanUse(MEGATON_HAMMER) || CanUse(BIGGORON_SWORD) || CanUse(HOOKSHOT));
CanChildDamage = IsChild && (Slingshot || Sticks || KokiriSword || HasExplosives || CanUse(DINS_FIRE) ||
CanUse(MASTER_SWORD) || CanUse(MEGATON_HAMMER) || CanUse(BIGGORON_SWORD));
CanAdultAttack =
IsAdult && (CanUse(SLINGSHOT) || CanUse(BOOMERANG) || CanUse(STICKS) || CanUse(KOKIRI_SWORD) || HasExplosives ||
CanUse(DINS_FIRE) || MasterSword || Hammer || BiggoronSword || Hookshot);
CanAdultDamage = IsAdult && (CanUse(SLINGSHOT) || CanUse(STICKS) || CanUse(KOKIRI_SWORD) || HasExplosives ||
CanUse(DINS_FIRE) || MasterSword || Hammer || BiggoronSword);
CanStunDeku = CanAdultAttack || CanChildAttack || Nuts || HasShield;
CanCutShrubs = CanUse(KOKIRI_SWORD) || CanUse(BOOMERANG) || HasExplosives || CanUse(MASTER_SWORD) ||
CanUse(MEGATON_HAMMER) || CanUse(BIGGORON_SWORD);
CanDive = ProgressiveScale >= 1;
CanLeaveForest = OpenForest.IsNot(OPENFOREST_CLOSED) || IsAdult || DekuTreeClear || ShuffleInteriorEntrances ||
ShuffleOverworldEntrances;
CanPlantBugs = IsChild && Bugs;
CanRideEpona = IsAdult && Epona && CanPlay(EponasSong);
CanSummonGossipFairy = Ocarina && (ZeldasLullaby || EponasSong || SongOfTime || SunsSong);
CanSummonGossipFairyWithoutSuns = Ocarina && (ZeldasLullaby || EponasSong || SongOfTime);
Hearts = BaseHearts + HeartContainer + (PieceOfHeart >> 2);
EffectiveHealth =
((Hearts << (2 + DoubleDefense)) >> Multiplier) + ((Hearts << (2 + DoubleDefense)) % (1 << Multiplier) >
0); // Number of half heart hits to die, ranges from 1 to 160
FireTimer = CanUse(GORON_TUNIC) ? 255 : (LogicFewerTunicRequirements) ? (Hearts * 8) : 0;
WaterTimer = CanUse(ZORA_TUNIC) ? 255 : (LogicFewerTunicRequirements) ? (Hearts * 8) : 0;
NeedNayrusLove = (EffectiveHealth <= 1);
CanSurviveDamage = !NeedNayrusLove || CanUse(NAYRUS_LOVE);
CanTakeDamage = Fairy || CanSurviveDamage;
CanTakeDamageTwice = (Fairy && NumBottles >= 2) || ((EffectiveHealth == 2) && (CanUse(NAYRUS_LOVE) || Fairy)) ||
(EffectiveHealth > 2);
// CanPlantBean = IsChild && (MagicBean || MagicBeanPack);
CanOpenBombGrotto = CanBlastOrSmash && (ShardOfAgony || LogicGrottosWithoutAgony);
CanOpenStormGrotto = CanPlay(SongOfStorms) && (ShardOfAgony || LogicGrottosWithoutAgony);
HookshotOrBoomerang = CanUse(HOOKSHOT) || CanUse(BOOMERANG);
CanGetNightTimeGS = AtNight && (CanPlay(SunsSong) || !NightGSExpectSuns);
GuaranteeTradePath = ShuffleInteriorEntrances || ShuffleOverworldEntrances || LogicBiggoronBolero ||
CanBlastOrSmash || StopGCRollingGoronAsAdult;
// GuaranteeHint = (hints == "Mask" && MaskofTruth) || (hints == "Agony") || (hints != "Mask" && hints !=
// "Agony");
HasFireSource = CanUse(DINS_FIRE) || CanUse(FIRE_ARROWS);
HasFireSourceWithTorch = HasFireSource || CanUse(STICKS);
// Gerudo Fortress
CanFinishGerudoFortress =
SoulGerudo &&
((GerudoFortress.Is(GERUDOFORTRESS_NORMAL) && GerudoFortressKeys >= 4 &&
(CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD)) &&
(GerudoToken || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(HOVER_BOOTS) || LogicGerudoKitchen)) ||
(GerudoFortress.Is(GERUDOFORTRESS_FAST) && GerudoFortressKeys >= 1 &&
(CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) || CanUse(BIGGORON_SWORD))) ||
(GerudoFortress.IsNot(GERUDOFORTRESS_NORMAL) && GerudoFortress.IsNot(GERUDOFORTRESS_FAST)));
HasShield = CanUse(HYLIAN_SHIELD) || CanUse(DEKU_SHIELD); // Mirror shield can't reflect attacks
CanShield = CanUse(MIRROR_SHIELD) || HasShield;
CanJumpslash = CanUse(STICKS) || CanUse(KOKIRI_SWORD) || CanUse(MASTER_SWORD) ||
CanUse(BIGGORON_SWORD); // Not including hammer as hammer jump attacks can be weird
CanUseProjectile = HasExplosives || CanUse(BOW) || CanUse(HOOKSHOT) || CanUse(SLINGSHOT) || CanUse(BOOMERANG);
CanUseMagicArrow = CanUse(FIRE_ARROWS) || CanUse(ICE_ARROWS) || CanUse(LIGHT_ARROWS);
// Bridge and LACS Requirements
MedallionCount = (ForestMedallion ? 1 : 0) + (FireMedallion ? 1 : 0) + (WaterMedallion ? 1 : 0) +
(SpiritMedallion ? 1 : 0) + (ShadowMedallion ? 1 : 0) + (LightMedallion ? 1 : 0);
StoneCount = (KokiriEmerald ? 1 : 0) + (GoronRuby ? 1 : 0) + (ZoraSapphire ? 1 : 0);
DungeonCount = (DekuTreeClear ? 1 : 0) + (DodongosCavernClear ? 1 : 0) + (JabuJabusBellyClear ? 1 : 0) +
(ForestTempleClear ? 1 : 0) + (FireTempleClear ? 1 : 0) + (WaterTempleClear ? 1 : 0) +
(SpiritTempleClear ? 1 : 0) + (ShadowTempleClear ? 1 : 0);
HasAllStones = StoneCount == 3;
HasAllMedallions = MedallionCount == 6;
CanBuildRainbowBridge =
Bridge.Is(RAINBOWBRIDGE_OPEN) ||
(Bridge.Is(RAINBOWBRIDGE_VANILLA) && ShadowMedallion && SpiritMedallion && LightArrows) ||
(Bridge.Is(RAINBOWBRIDGE_STONES) && StoneCount >= BridgeStoneCount.Value<u8>()) ||
(Bridge.Is(RAINBOWBRIDGE_MEDALLIONS) && MedallionCount >= BridgeMedallionCount.Value<u8>()) ||
(Bridge.Is(RAINBOWBRIDGE_REWARDS) && StoneCount + MedallionCount >= BridgeRewardCount.Value<u8>()) ||
(Bridge.Is(RAINBOWBRIDGE_DUNGEONS) && DungeonCount >= BridgeDungeonCount.Value<u8>()) ||
(Bridge.Is(RAINBOWBRIDGE_TOKENS) && GoldSkulltulaTokens >= BridgeTokenCount.Value<u8>()) ||
(Bridge.Is(RAINBOWBRIDGE_HEARTS) && Hearts >= BridgeHeartCount.Value<u8>());
CanTriggerLACS =
(LACSCondition == LACSCONDITION_VANILLA && ShadowMedallion && SpiritMedallion) ||
(LACSCondition == LACSCONDITION_STONES && StoneCount >= LACSStoneCount.Value<u8>()) ||
(LACSCondition == LACSCONDITION_MEDALLIONS && MedallionCount >= LACSMedallionCount.Value<u8>()) ||
(LACSCondition == LACSCONDITION_REWARDS && StoneCount + MedallionCount >= LACSRewardCount.Value<u8>()) ||
(LACSCondition == LACSCONDITION_DUNGEONS && DungeonCount >= LACSDungeonCount.Value<u8>()) ||
(LACSCondition == LACSCONDITION_TOKENS && GoldSkulltulaTokens >= LACSTokenCount.Value<u8>()) ||
(LACSCondition == LACSCONDITION_HEARTS && Hearts >= LACSHeartCount.Value<u8>());
}
bool SmallKeys(Key dungeon, u8 requiredAmount) {
return SmallKeys(dungeon, requiredAmount, requiredAmount);
}
bool SmallKeys(Key dungeon, u8 requiredAmountGlitchless, u8 requiredAmountGlitched) {
switch (dungeon) {
case FOREST_TEMPLE:
if (IsGlitched && (GlitchEnabled(GlitchHookshotJump_Boots, GlitchDifficulty::INTERMEDIATE) ||
GlitchEnabled(GlitchHoverBoost, GlitchDifficulty::NOVICE) ||
(GlitchEnabled(GlitchHover, GlitchDifficulty::NOVICE) &&
GlitchEnabled(GlitchISG, GlitchDifficulty::INTERMEDIATE)))) {
return ForestTempleKeys >= requiredAmountGlitched;
}
return ForestTempleKeys >= requiredAmountGlitchless;
case FIRE_TEMPLE:
if (IsGlitched && (GlitchEnabled(GlitchLedgeClip, GlitchDifficulty::INTERMEDIATE) ||
GlitchEnabled(GlitchHover, GlitchDifficulty::INTERMEDIATE))) {
return FireTempleKeys >= requiredAmountGlitched;
}
return FireTempleKeys >= requiredAmountGlitchless;
case WATER_TEMPLE:
if (IsGlitched && (false)) {
return WaterTempleKeys >= requiredAmountGlitched;
}
return WaterTempleKeys >= requiredAmountGlitchless;
case SPIRIT_TEMPLE:
if (IsGlitched && (false)) {
return SpiritTempleKeys >= requiredAmountGlitched;
}
return SpiritTempleKeys >= requiredAmountGlitchless;
case SHADOW_TEMPLE:
if (IsGlitched && (GlitchEnabled(GlitchHookshotClip, GlitchDifficulty::NOVICE))) {
return ShadowTempleKeys >= requiredAmountGlitched;
}
return ShadowTempleKeys >= requiredAmountGlitchless;
case BOTTOM_OF_THE_WELL:
if (IsGlitched && (false)) {
return BottomOfTheWellKeys >= requiredAmountGlitched;
}
return BottomOfTheWellKeys >= requiredAmountGlitchless;
case GERUDO_TRAINING_GROUNDS:
if (IsGlitched && (false)) {
return GerudoTrainingGroundsKeys >= requiredAmountGlitched;
}
return GerudoTrainingGroundsKeys >= requiredAmountGlitchless;
case GANONS_CASTLE:
if (IsGlitched && (false)) {
return GanonsCastleKeys >= requiredAmountGlitched;
}
return GanonsCastleKeys >= requiredAmountGlitchless;
case MARKET_TREASURE_CHEST_GAME:
if (IsGlitched && (false)) {
return TreasureGameKeys >= requiredAmountGlitched;
}
return TreasureGameKeys >= requiredAmountGlitchless;
default:
return false;
}
}
bool EventsUpdated() {
if (DekuTreeClearPast != DekuTreeClear || GoronRubyPast != GoronRuby || ZoraSapphirePast != ZoraSapphire ||
ForestTrialClearPast != ForestTrialClear || FireTrialClearPast != FireTrialClear ||
WaterTrialClearPast != WaterTrialClear || ShadowTrialClearPast != ShadowTrialClear ||
SpiritTrialClearPast != SpiritTrialClear || LightTrialClearPast != LightTrialClear ||
DrainWellPast != DrainWell || DampesWindmillAccessPast != DampesWindmillAccess ||
TimeTravelPast != TimeTravel) {
DekuTreeClearPast = DekuTreeClear;
GoronRubyPast = GoronRuby;
ZoraSapphirePast = ZoraSapphire;
ForestTrialClearPast = ForestTrialClear;
FireTrialClearPast = FireTrialClear;
WaterTrialClearPast = WaterTrialClear;
ShadowTrialClearPast = ShadowTrialClear;
SpiritTrialClearPast = SpiritTrialClear;
LightTrialClearPast = LightTrialClear;
DrainWellPast = DrainWell;
DampesWindmillAccessPast = DampesWindmillAccess;
return true;