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Keyboard Input design
AZhan edited this page Mar 4, 2022
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4 revisions
When implementing the input system, we made compatibility for all inputs, this keyboard event can be implemented very simply. Input system design
class Script
{
.......
/**
* Called when the keyboard is pressed.
*/
onKeyDown(key:KeyEvent): void {}
/**
* Called when the keyboard is up.
*/
onKeyUp(key:KeyEvent): void {}
......
}
/**
* Input Manager.
*/
export class InputManager {
// Whether the button is being held down.
getKey(key:KeyCode | string): Boolean {}
// Whether the current frame triggers a key press.
getKeyDown(key:KeyCode | string): Boolean {}
// Whether the current frame triggers a key Up.
getKeyUp(key:KeyCode | string): Boolean {}
}
/**
* Description of key information.
*/
export class Key {
key: string;
code: string;
codeNumber: KeyCode;
}
/**
* The number of the code in the keyboard event.
*/
export enum KeyCode {
//...
}