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Gyro Not Working #1
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thank you! :) i thought about emulating the steam controller and log all data the computer sends. edit: oh and i played with bits in startReportCommand which did not reveal any additional packets. |
Oh thank you for the answer, I made some testing and I think I know why the controller doesn't send data of the Gyro by default. I think its because a feature of the controller, I think Valve call it "Live Firmware" or "Real Time Firmware", I'm not sure about the name and now I search for it, I can't find any info about it, probably the name its mentioned only in a video. And for sure the steam client sends a lot data on startup to enable this feature. I captured some data with Wireshark (To capture data from the USB dongle) and after that initialization made by Steam the controller starts sending the data of the gyro. The way I captured the Packets it's:
You will see a lot of data coming from steam to the controller the moment you start it, this data it's for sure the responsable of the controller sending data from the gyro or not. Hope this helps. :) |
I'm I love your project :)
trying to make the gyro work, but I can't figure it out what is the packet from the computer to the controller to start sending data of the gyroscope,
it is possible to you that comprehends better the packets to implement a way the ESPto detect the press of a button and send the configuration, and then start getting the data of the gyro?
Thanks :)
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