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DH Imprison timer bar stuck on retail #10

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Weetbix813 opened this issue Nov 11, 2022 · 1 comment
Open

DH Imprison timer bar stuck on retail #10

Weetbix813 opened this issue Nov 11, 2022 · 1 comment

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@Weetbix813
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Hi I'm playing retail and when I imprisoned something yesterday, the timer bar appeared but never started counting down, then persisted on screen until reload.

@Pantasaron
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Here ist the error for it:

1x SheepMonitor/timers.lua:94: Usage: self:SetMinMaxValues(minValue, maxValue)
[string "=[C]"]: in function SetMinMaxValues' [string "@SheepMonitor/timers.lua"]:94: in function <SheepMonitor/timers.lua:85> [string "=(tail call)"]: ? [string "@SheepMonitor/auras.lua"]:67: in function AuraApplied'
[string "@SheepMonitor/main.lua"]:105: in function ?' [string "@Armory/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...ory/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109> [string "=[C]"]: ? [string "@Armory/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...ory/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15> [string "@Armory/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function Fire'
[string "@BagBrother/libs/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <BagBrother/libs/AceEvent-3.0/AceEvent-3.0.lua:119>

Locals:
(*temporary) = StatusBar {
0 =
Countdown = FontString {
}
lockShow = 0
Label = FontString {
}
}
(*temporary) = 0
(*temporary) = nil

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