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Showing off using Nico to do 3D Rendering in software.

Just because you can, doesn't mean you should.

  • We use nico's stencil buffer as a depth buffer.
  • lighting using a palette lookup with bayer dithering.

You can view the output built for web here: https://www.impbox.net/nico/3d.html

Uses Nico Game Framework and Nim programming language.

Feel free to use this source for whatever.