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IOS App Crash #18

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sebbdk opened this issue Feb 4, 2015 · 1 comment
Open

IOS App Crash #18

sebbdk opened this issue Feb 4, 2015 · 1 comment

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@sebbdk
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sebbdk commented Feb 4, 2015

I updated Flash builder with the new Air 16 build 272 which includes 64 bit support, and then updated the ane with your latest build from this month (January).

I then enabled the ane in a new mobile project and the the app crashes on launch, before attaching to the flash builder debugger.

If i disable the native extension in build packaging for IOS it works fine.
I get no error messages or anything, the app simply crashes silently when the ane is enabled.

@sebbdk
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sebbdk commented Feb 4, 2015

I tried building the ANE using the build script, including the build had the same result.
I am still digging tho, i am starting to get the idea that it might be related to flash builder somehow...

Would be nice if someone could confirm that the ane currently works for them.

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