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Crash on startup (Android & iOS) #9
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I'm experiencing the same issue on IOS, app crashes when AirCrashlytics.start(); is called. Aside from that I have a doubt when placing my API_KEY inside InfoAdditions. Docs say:
should API_KEY be between "{" and "}" or I have to replace the whole "{YOUR_API_KEY}" Thanks |
Same thing is happening to me on Android, after calling start(); no crash if I don't call the start() function. I tried placing the API Key between the {} and even without {}, no difference, still crashing. I am able to trace the version, but if I trace the api key it is "0". Maybe because start was not called yet, or not; not sure as I did not check the native sdk code yet to see if the variables gets set after starting. Gonna try find out what is causing the problem. |
Hello, |
I have found a solution for this, inside InfoAdditions place this instead,
This solves the crash issue. :) 👍 |
I believe that is the solution for the updateIOS branch. For master this should work:
|
Hello,
Thank you for building and publishing this ANE,
However, it seems to just crash our android app on startup (even without calling start).
On iOS it seems to crash as soon as start() is called.
We're using it for a HaXe game using Flambe engine
Did anyone else experience it?
Is it currently working for anyone?
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