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script.js
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$(document).ready(function(){
var hasMoves = false;
var isMoved = true;
var originalTiles = [];
for (i = 0; i < 16; i++) {
originalTiles.push(i);
}
var emptyTiles = originalTiles.slice();
newTile();
newTile();
function newTile() {
// TODO: (BUG) consider situation when no empty tiles left.
var tile = emptyTiles[Math.floor((Math.random() * emptyTiles.length))];
var row = Math.floor(tile/4);
var col = tile % 4;
// TODO: 1) check 2/2 or 2/4 tiles when the game starts.
var newVal = Math.random() < 0.9 ? 2 : 4;
$('.tile-container').append('<div id = "added" class="tile tile-'+newVal+' grid-'+row+'-'+col+'"><div class="tile-value"></div></div>');
$('#added').css('opacity', '0');
$('#added').fadeTo(500,1,function(){})
$('#added').removeAttr("id");
gameInit();
// check available tiles
emptyTiles.splice( $.inArray(tile, emptyTiles), 1 );
}
function gameInit() {
for (var i = 2; i <= 2048; i *= 2) {
$('div.tile-'+i).find($('div.tile-value')).html(i);
}
}
// key events
$(document).keydown(function(e){
isMoved = false;
// if (!hasMoves) { // TODO: check game over situation
emptyTiles = originalTiles.slice(); // initialize the array
switch(e.which) {
case 37: // left
for (var col = 0; col <=3; col++) {
for (var row = 0; row <= 3; row++) {
keyMove(row, col, 37);
}
}
break;
case 38: // up
for (var row = 0; row <=3; row++) {
for (var col = 0; col <= 3; col++) {
keyMove(row, col, 38);
}
}
break;
case 39: // right
for (var col = 3; col >=0; col--) {
for (var row = 0; row <= 3; row++) {
keyMove(row, col, 39);
}
}
break;
// down
case 40:
for (var row = 3; row >=0; row--) {
for (var col = 0; col <= 3; col++) {
keyMove(row, col, 40);
}
}
break;
default: return;
}
// }
// delte all the merged attributes
$("div[merged]").each(function() { $(this).removeAttr("merged") })
// check if any moves left; 1) if no moves - no new tile; 2) if any tiles move - newTile();
if (isMoved) { newTile() }
})
function keyMove(row, col, key) {
var $targetPos = 'grid-'+row+'-'+col;
if ($('.tile').hasClass($targetPos)) {
var $targetVal = $('div.grid-'+row+'-'+col).find($('div.tile-value')).html();
var moveTile = tileMove(row, col, $targetVal, key);
var $destPos = moveTile.destination;
var $destVal = 'tile-' + moveTile.tileVal;
var merged = moveTile.merged;
$('.tile.'+$targetPos).removeClass($targetPos).addClass($destPos);
$('.tile.'+$destPos).removeClass('tile-'+$targetVal).addClass($destVal);
gameInit();
if (merged) {$('.'+$destPos).attr("merged", true)};
}
}
function tileMove(row, col, $tileVal, key) {
var pos = (key == 37 || key == 39) ? col : row;
var bfMove = pos; // position before move
var merged = false;
while ((key == 37 || key == 38) ? (pos > 0):(pos < 3)) {
var $obstacle = (key == 37 || key == 39) ? ('grid-'+row+'-'+ ((key == 37) ? (pos-1) : (pos+1))) : ('grid-'+((key == 38) ? (pos-1) : (pos+1))+'-'+col);
if ($('.tile').hasClass($obstacle)) {
// check if already merged
if (!$('.'+$obstacle).attr("merged")) {
// compare tile;
$obstVal = $('div.'+$obstacle).find($('div.tile-value')).html();
if ($tileVal == $obstVal) {
// mergeTile();
$('.'+$obstacle).remove()
pos = (key == 37 || key == 38) ? (pos-1) : (pos+1);
$tileVal *= 2;
merged = true;
break;
} else {
break;
}
} else {
break;
}
}
pos = (key == 37 || key == 38) ? (pos-1) : (pos+1);
}
if (bfMove !== pos) { isMoved = true };
var index = (key == 37 || key == 39) ? (row * 4 + pos) : (pos * 4 + col);
emptyTiles.splice( $.inArray(index, emptyTiles), 1 ); // remove the new position from the empty tiles
$destination = (key == 37 || key == 39) ? ('grid-'+row+'-'+ pos) : ('grid-'+pos+'-'+col);
return {
destination: $destination,
tileVal: $tileVal,
merged: merged
};
}
// TODO: keep scores...
// prevent arrow key scrolling
var ar=new Array(33,34,35,36,37,38,39,40);
$(document).keydown(function(e) {
var key = e.which;
//if(key==35 || key == 36 || key == 37 || key == 39)
if($.inArray(key,ar) > -1) {
e.preventDefault();
return false;
}
return true;
});
});