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melody_generator.c~
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melody_generator.c~
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// melody_generator.c
#include "melody_generator.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
void compose_melody(
char sections[MAX_SECTIONS][MAX_LENGTH],
int section_repeats[MAX_SECTIONS],
char section_chords[MAX_SECTIONS][MAX_CHORDS][MAX_LENGTH],
int section_durations[MAX_SECTIONS][MAX_CHORDS],
int song_structure[MAX_CHORDS][2],
int song_structure_length,
int beats_per_measure,
int instrument,
MelodyResult* result
) {
double SEMIMINIMA = 60.0 / 120; // Semiminima (1/4)
double MINIMA = 2 * SEMIMINIMA; // Minima (1/2)
double CROMA = SEMIMINIMA / 2; // Croma (1/8)
double SEMICROMA = SEMIMINIMA / 4; // Semicroma (1/16)
double SEMIBREVE = 4 * SEMIMINIMA; // Semibreve (intera)
// Inizializza la struttura result
memset(result, 0, sizeof(MelodyResult));
// Loop through song structure
for (int i = 0; i < song_structure_length; i++) {
int section_idx = song_structure[i][0];
int repeats = song_structure[i][1];
for (int r = 0; r < repeats; r++) {
for (int j = 0; j < MAX_CHORDS && section_chords[section_idx][j][0] != 0; j++) {
const char* chord = section_chords[section_idx][j];
int duration = section_durations[section_idx][j];
// Genera la melodia basata su chord, duration, instrument
// Questa parte può essere implementata con una logica più complessa
// Esempio di generazione di note casuali per la melodia
int note = rand() % 128; // Nota casuale tra 0 e 127
result->notes[section_idx][result->num_notes[section_idx]] = note;
result->durations[section_idx][result->num_notes[section_idx]] = duration;
result->num_notes[section_idx]++;
}
}
}
}