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Article secrets not imported #69

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FenrisHakaari opened this issue Jul 7, 2023 · 7 comments
Open

Article secrets not imported #69

FenrisHakaari opened this issue Jul 7, 2023 · 7 comments

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@FenrisHakaari
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FenrisHakaari commented Jul 7, 2023

When you add secrets to articles they do not transfer over. Tried with generic article and character, added some test secret and they do not transfer over. Article goes across fine, but secret is not visible for GM.

Edit: article is not marked as WIP if that is relevant in any way.

@adrien-schiehle
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Hello, Secret management as used inside World Anvil are currently not transfered inside Foundry.

We have some little tricks to add secrets. But not as powerful as what can be done inside WA.
What can be used :

  • The 'seeded' part bellow the article description.
  • All sections starting with 'ggm' (thanks to RHeynsZa)

@PaulMColeman
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Hello, Secret management as used inside World Anvil are currently not transfered inside Foundry.

We have some little tricks to add secrets. But not as powerful as what can be done inside WA. What can be used :

* The 'seeded' part bellow the article description.

* All sections starting with 'ggm' (thanks to [RHeynsZa](https://github.com/foundryvtt/world-anvil/commits?author=RHeynsZa))

I cannot for the life of me figure out how to use 'ggm'
I've added ggm to all of the entries under section in multiple ways, and I'm not able to get any secrets to be shown. I'm new to world anvil, so maybe I'm missing something, but This doesn't work:
image

@adrien-schiehle
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I asked the World Anvil team for what those fields are.
They are in fact a fixed set of field available for character articles.

ggm stand for Great GameMaster.

No custom fields can be set for now.

@adrien-schiehle
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If you're really in need, there is this module I'm using : https://gitlab.com/adrien.schiehle/world-anvil-secrets

This is clearly not at the same quality level that the main module. (I created it for my own needs, and I do not manage release at the same frequency).
If the features it implements interests you, I will create a proper release of it.

@PaulMColeman
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I asked the World Anvil team for what those fields are. They are in fact a fixed set of field available for character articles.

ggm stand for Great GameMaster.

No custom fields can be set for now.

I figured out where the ggm articles are set from, for anyone else that looks into this.
Under Content Tab, there is a "RPG NPCS" Section.
When you Select one of these options, everything under this area starts with "ggm"
image
image

So Mystery revealed.... but also not that helpful.. lol.
I did see your World-anvil-secrets mod but saw it was over a year old and assumed it wasn't compatible with V11. I'll install it and give it a shot. I thought using H2 or H3 would be useful the same way.

Thanks for your insight!

@adrien-schiehle
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Since you're interested, I just released a version 1.1.0 with all pending modifications I'm using on word-anvil-secrets

@PaulMColeman
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PaulMColeman commented Oct 10, 2023

Awesome. I got it loaded.

Sidenote, the GGM Articles cant' be shared with players at this time, so the "World-Anvil-Secrets" mod is a more elegant way to handle it IMO.

I still plan on running my games though Foundry, not WA, So moving secrets over to the StoryTeller Seeds is a better way to handle it for now. Just a bit more work moving data around.

Thanks again!

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