From ec3c0319eb0a9afc339c6ff50499c7fa96b8f7d9 Mon Sep 17 00:00:00 2001 From: M0nk3yy <66137312+M0nk3yy@users.noreply.github.com> Date: Fri, 13 Sep 2024 18:17:05 +0100 Subject: [PATCH] New icons for assorted SRD items (#4209) --- packs/_source/items/equipment/stone-of-good-luck-luckstone.json | 2 +- packs/_source/items/loot/blanket.json | 2 +- packs/_source/items/loot/chalk.json | 2 +- packs/_source/items/loot/fishing-tackle.json | 2 +- packs/_source/items/loot/ink-bottle.json | 2 +- packs/_source/items/loot/merchants-scale.json | 2 +- packs/_source/items/trinket/block-and-tackle.json | 2 +- .../items/trinket/bowl-of-commanding-water-elementals.json | 2 +- .../items/trinket/brazier-of-commanding-fire-elementals.json | 2 +- packs/_source/items/trinket/broom-of-flying.json | 2 +- packs/_source/items/trinket/candle-of-invocation.json | 2 +- packs/_source/items/trinket/chime-of-opening.json | 2 +- packs/_source/items/trinket/deck-of-illusions.json | 2 +- packs/_source/items/trinket/deck-of-many-things.json | 2 +- packs/_source/items/trinket/dimensional-shackles.json | 2 +- packs/_source/items/trinket/folding-boat.json | 2 +- packs/_source/items/trinket/healers-kit.json | 2 +- packs/_source/items/trinket/horseshoes-of-speed.json | 2 +- packs/_source/items/trinket/hunting-trap.json | 2 +- packs/_source/items/trinket/portable-ram.json | 2 +- packs/_source/items/trinket/universal-solvent.json | 2 +- 21 files changed, 21 insertions(+), 21 deletions(-) diff --git a/packs/_source/items/equipment/stone-of-good-luck-luckstone.json b/packs/_source/items/equipment/stone-of-good-luck-luckstone.json index 4357b0e9bf..d8cd62df3f 100644 --- a/packs/_source/items/equipment/stone-of-good-luck-luckstone.json +++ b/packs/_source/items/equipment/stone-of-good-luck-luckstone.json @@ -2,7 +2,7 @@ "_id": "296Zgo9RhltWShE1", "name": "Stone of Good Luck (Luckstone)", "type": "equipment", - "img": "icons/commodities/gems/gem-faceted-octagon-yellow.webp", + "img": "icons/commodities/gems/gem-rough-rectangle-red.webp", "system": { "description": { "value": "

Wondrous item, (requires attunement)

\n

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

", diff --git a/packs/_source/items/loot/blanket.json b/packs/_source/items/loot/blanket.json index 61823561c6..5676a873a2 100644 --- a/packs/_source/items/loot/blanket.json +++ b/packs/_source/items/loot/blanket.json @@ -2,7 +2,7 @@ "_id": "419eNv7xp2p7Xlo5", "name": "Blanket", "type": "loot", - "img": "icons/sundries/survival/bedroll-pink.webp", + "img": "icons/commodities/cloth/cloth-bolt-gold-orange.webp", "system": { "description": { "value": "

A blanket to keep you warm at night.

", diff --git a/packs/_source/items/loot/chalk.json b/packs/_source/items/loot/chalk.json index 3e7df2400a..4f8c4bd263 100644 --- a/packs/_source/items/loot/chalk.json +++ b/packs/_source/items/loot/chalk.json @@ -2,7 +2,7 @@ "_id": "5fJn3LQ2eQG7luEO", "name": "Chalk", "type": "loot", - "img": "icons/commodities/bones/bone-fragments-grey.webp", + "img": "icons/commodities/metal/ingot-steel.webp", "system": { "description": { "value": "

It is soft white porous sedimentary acarbonate rock, a form of limestone composed of the mineral calcite. Can be used to draw shapes.

", diff --git a/packs/_source/items/loot/fishing-tackle.json b/packs/_source/items/loot/fishing-tackle.json index 4f29273bad..1a5ca3c9f8 100644 --- a/packs/_source/items/loot/fishing-tackle.json +++ b/packs/_source/items/loot/fishing-tackle.json @@ -2,7 +2,7 @@ "_id": "hOzuSDqmOIOx8z3Z", "name": "Fishing Tackle", "type": "loot", - "img": "icons/tools/fishing/hook-curved-barbed-steel-white.webp", + "img": "icons/tools/fishing/rod-brown-gold.webp", "system": { "description": { "value": "

This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

", diff --git a/packs/_source/items/loot/ink-bottle.json b/packs/_source/items/loot/ink-bottle.json index 762feef3d7..73905a7e3b 100644 --- a/packs/_source/items/loot/ink-bottle.json +++ b/packs/_source/items/loot/ink-bottle.json @@ -2,7 +2,7 @@ "_id": "dP7jMKyHTTgVb3ii", "name": "Ink Bottle", "type": "loot", - "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp", + "img": "icons/consumables/potions/potion-bottle-labeled-medicine-capped-red-black.webp", "system": { "description": { "value": "

A small bottle of ink for writing upon parchment.

", diff --git a/packs/_source/items/loot/merchants-scale.json b/packs/_source/items/loot/merchants-scale.json index a169f7a0a4..9ee13a64a0 100644 --- a/packs/_source/items/loot/merchants-scale.json +++ b/packs/_source/items/loot/merchants-scale.json @@ -2,7 +2,7 @@ "_id": "vJvb6fx3JVPmhG8x", "name": "Merchant's Scale", "type": "loot", - "img": "icons/commodities/currency/coins-assorted-mix-silver.webp", + "img": "icons/tools/hand/scale-balances-merchant-brown.webp", "system": { "description": { "value": "

A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.

", diff --git a/packs/_source/items/trinket/block-and-tackle.json b/packs/_source/items/trinket/block-and-tackle.json index c1dea2c32b..711d21af8f 100644 --- a/packs/_source/items/trinket/block-and-tackle.json +++ b/packs/_source/items/trinket/block-and-tackle.json @@ -2,7 +2,7 @@ "_id": "jlI44g90pp4VazBU", "name": "Block and Tackle", "type": "consumable", - "img": "icons/weapons/sickles/sickle-hooked-wood.webp", + "img": "icons/sundries/survival/climbing-anchor-steel-grey.webp", "system": { "description": { "value": "

A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.

", diff --git a/packs/_source/items/trinket/bowl-of-commanding-water-elementals.json b/packs/_source/items/trinket/bowl-of-commanding-water-elementals.json index 55285d2cf3..22a5dd3186 100644 --- a/packs/_source/items/trinket/bowl-of-commanding-water-elementals.json +++ b/packs/_source/items/trinket/bowl-of-commanding-water-elementals.json @@ -2,7 +2,7 @@ "_id": "rRMaaGZ7qbzqMvoI", "name": "Bowl of Commanding Water Elementals", "type": "consumable", - "img": "icons/magic/water/pseudopod-swirl-blue.webp", + "img": "icons/commodities/materials/bowl-liquid-white.webp", "system": { "description": { "value": "

Wondrous item

\n

While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a @UUID[Compendium.dnd5e.monsters.Actor.namJz755U1EhvEJa]{Water Elemental}, as if you had cast the @UUID[Compendium.dnd5e.spells.Item.1LkZvINag7KqBmDR]{Conjure Elemental} spell. The bowl can't be used this way again until the next dawn.

\n

The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.

", diff --git a/packs/_source/items/trinket/brazier-of-commanding-fire-elementals.json b/packs/_source/items/trinket/brazier-of-commanding-fire-elementals.json index 16a2de1334..a035861385 100644 --- a/packs/_source/items/trinket/brazier-of-commanding-fire-elementals.json +++ b/packs/_source/items/trinket/brazier-of-commanding-fire-elementals.json @@ -2,7 +2,7 @@ "_id": "OcjcplcUWH07Kn9k", "name": "Brazier of Commanding Fire Elementals", "type": "consumable", - "img": "icons/magic/fire/blast-jet-stream-splash.webp", + "img": "icons/tools/laboratory/bowl-liquid-orange.webp", "system": { "description": { "value": "

Wondrous item

\n

While a fire burns in this brazier, you can use an action to speak the brazier's command word and summon a @UUID[Compendium.dnd5e.monsters.Actor.8SMQl75HLjhuSeau]{Fire Elemental}, as if you had cast the @UUID[Compendium.dnd5e.spells.Item.1LkZvINag7KqBmDR]{Conjure Elemental} spell. The brazier can't be used this way again until the next dawn.

\n

The brazier weighs 5 pounds.

", diff --git a/packs/_source/items/trinket/broom-of-flying.json b/packs/_source/items/trinket/broom-of-flying.json index 1edb8a8e7c..333ca2b99c 100644 --- a/packs/_source/items/trinket/broom-of-flying.json +++ b/packs/_source/items/trinket/broom-of-flying.json @@ -2,7 +2,7 @@ "_id": "hFAVm9pTJDm0nu3g", "name": "Broom of Flying", "type": "consumable", - "img": "icons/skills/melee/hand-grip-staff-blue.webp", + "img": "icons/tools/hand/broom-straw-brown.webp", "system": { "description": { "value": "

Wondrous item

\n

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

\n

You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

", diff --git a/packs/_source/items/trinket/candle-of-invocation.json b/packs/_source/items/trinket/candle-of-invocation.json index 7849b77a79..7de5f5ba19 100644 --- a/packs/_source/items/trinket/candle-of-invocation.json +++ b/packs/_source/items/trinket/candle-of-invocation.json @@ -2,7 +2,7 @@ "_id": "ZoUVmRA3HfAK2eZy", "name": "Candle of Invocation", "type": "consumable", - "img": "icons/sundries/lights/candle-unlit-grey.webp", + "img": "icons/sundries/lights/candle-unlit-yellow.webp", "system": { "description": { "value": "

Wondrous item, (requires attunement)

\n

This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the Detect Evil and Good spell. The GM chooses the god and associated alignment or determines the alignment randomly from the @UUID[Compendium.dnd5e.tables.RollTable.C1N8LjO7gOjEWgh4]{Candle of Invocation} table.

\n

The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.

\n

While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st- level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.

\n

Alternatively, when you light the candle for the first time, you can cast the @UUID[Compendium.dnd5e.spells.Item.XbwGq5kDJNvAxNXV]{Gate}spell with it. Doing so destroys the candle.

", diff --git a/packs/_source/items/trinket/chime-of-opening.json b/packs/_source/items/trinket/chime-of-opening.json index cef9494c94..cb9bfc3a30 100644 --- a/packs/_source/items/trinket/chime-of-opening.json +++ b/packs/_source/items/trinket/chime-of-opening.json @@ -2,7 +2,7 @@ "_id": "vZdLYfHlLcZqQ8zc", "name": "Chime of Opening", "type": "consumable", - "img": "icons/weapons/guns/gun-worn-steel.webp", + "img": "icons/commodities/tech/pipe-cylinder.webp", "system": { "description": { "value": "

Wondrous item

\n

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

\n

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

", diff --git a/packs/_source/items/trinket/deck-of-illusions.json b/packs/_source/items/trinket/deck-of-illusions.json index 1d865de6cc..9e7699785d 100644 --- a/packs/_source/items/trinket/deck-of-illusions.json +++ b/packs/_source/items/trinket/deck-of-illusions.json @@ -2,7 +2,7 @@ "_id": "Wk7EOYoY3b2tgGoS", "name": "Deck of Illusions", "type": "consumable", - "img": "icons/sundries/misc/admission-ticket-grey.webp", + "img": "icons/sundries/gaming/playing-cards-brown.webp", "system": { "description": { "value": "

Wondrous item

\n

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

\n

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

\n

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Playing CardIllusion
Ace of hearts@UUID[Compendium.dnd5e.monsters.Actor.ZyIBOoZZD0nDaO2s]{Adult Red Dragon}
King of hearts@UUID[Compendium.dnd5e.monsters.Actor.D5UqYD1EnTrJaMTO]{Knight} and four @UUID[Compendium.dnd5e.monsters.Actor.E9CvDPDg5dFEpVjS]{Guard}s
Queen of heartsSuccubus or Incubus
Jack of hearts@UUID[Compendium.dnd5e.monsters.Actor.K15Yl8JmB5iPircc]{Druid}
Ten of hearts@UUID[Compendium.dnd5e.monsters.Actor.Aw2wmqGIatxe2ImI]{Cloud Giant}
Nine of hearts@UUID[Compendium.dnd5e.monsters.Actor.KLCkHep28HBfdsky]{Ettin}
Eight of hearts@UUID[Compendium.dnd5e.monsters.Actor.QtJairF0h18BRhEM]{Bugbear}
Two of hearts@UUID[Compendium.dnd5e.monsters.Actor.TjWQOgI3A4UAl7lC]{Goblin}
Ace of diamondsBeholder
King of diamonds@UUID[Compendium.dnd5e.monsters.Actor.B7lBOr1AahNZs4a6]{Archmage} and Mage Apprentice
Queen of diamonds@UUID[Compendium.dnd5e.monsters.Actor.xvh2UOKv1bh03Gih]{Night Hag}
Jack of Diamonds@UUID[Compendium.dnd5e.monsters.Actor.EMvcuOpu7ABCmBWi]{Assassin}
Ten of diamonds@UUID[Compendium.dnd5e.monsters.Actor.45Z5kogZEhawX1Ey]{Fire Giant}
Nine of diamondsOgre Mage
Eight of diamonds@UUID[Compendium.dnd5e.monsters.Actor.R2GPY9BhRmmwZwkh]{Gnoll}
Two of diamonds@UUID[Compendium.dnd5e.monsters.Actor.5ngbctIMeEnuC1p1]{Kobold}
Ace of spades@UUID[Compendium.dnd5e.monsters.Actor.bfh29vIEoGzI240e]{Lich}
King of spades@UUID[Compendium.dnd5e.monsters.Actor.PVD5wRdyO7iCJPs1]{Priest} and two @UUID[Compendium.dnd5e.monsters.Actor.CHEUjiYrVM9X0vIT]{Acolyte}s
Jack of spades@UUID[Compendium.dnd5e.monsters.Actor.J8xjoG4Dxb8WkHtV]{Veteran}
Ten of spades@UUID[Compendium.dnd5e.monsters.Actor.Buxe6dDK5Mw7kxe6]{Frost Giant}
Nine of spades@UUID[Compendium.dnd5e.monsters.Actor.ZHAFrnCwCz17dmLc]{Troll}
Eight of spades@UUID[Compendium.dnd5e.monsters.Actor.6qnT52lZtZblgGw8]{Hobgoblin}
Two of spades@UUID[Compendium.dnd5e.monsters.Actor.TjWQOgI3A4UAl7lC]{Goblin}
Ace of clubs@UUID[Compendium.dnd5e.monsters.Actor.h98AuPfomEPcCibP]{Iron Golem}
King of clubs@UUID[Compendium.dnd5e.monsters.Actor.rb7OJt822wIO52qY]{Bandit Captain} and three @UUID[Compendium.dnd5e.monsters.Actor.n4TEv7inVUkyZviN]{Bandit}s
Queen of clubs@UUID[Compendium.dnd5e.monsters.Actor.3o2rQBqpzjIHmrBW]{Erinyes}
Jack of clubs@UUID[Compendium.dnd5e.monsters.Actor.kz1t6xeXVwODpYb2]{Berserker}
Ten of clubs@UUID[Compendium.dnd5e.monsters.Actor.9g4N9sjyh8Ql46to]{Hill Giant}
Nine of clubs@UUID[Compendium.dnd5e.monsters.Actor.eIGowKTkEBC9gUzx]{Ogre}
Eight of clubs@UUID[Compendium.dnd5e.monsters.Actor.HB49mCOVBXwWeKWQ]{Orc}
Two of clubs@UUID[Compendium.dnd5e.monsters.Actor.5ngbctIMeEnuC1p1]{Kobold}
Joker (2)You (the deck's owner)
\n

\n

", diff --git a/packs/_source/items/trinket/deck-of-many-things.json b/packs/_source/items/trinket/deck-of-many-things.json index c83e5311d9..de6ee04966 100644 --- a/packs/_source/items/trinket/deck-of-many-things.json +++ b/packs/_source/items/trinket/deck-of-many-things.json @@ -2,7 +2,7 @@ "_id": "oSarKEU8x1AupB6z", "name": "Deck of Many Things", "type": "consumable", - "img": "icons/sundries/misc/admission-ticket-grey.webp", + "img": "icons/sundries/gaming/playing-cards-grey.webp", "system": { "description": { "value": "

Wondrous item

\n

Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.

\n

Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.

\n

Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Playing CardCard
Ace of DiamondsVizier*
King of DiamondsSun
Queen of DiamondsMoon
Jack of DiamondsStar
Two of DiamondsComet*
Ace of HeartsThe Fates*
King of HeartsThrone
Queen of HeartsKey
Jack of HeartsKnight
Two of HeartsGem*
Ace of ClubsTalons*
King of ClubsThe Void
Queen of ClubsFlames
Jack of ClubsSkull
Two of ClubsIdiot*
Ace of SpadesDonjon*
King of SpadesRuin
Queen of SpadesEuryale
Jack of SpadesRogue
Two of SpadesBalance*
Joker (with TM)Fool*
Joker (without TM)Jester
\n

*Found only in a deck with twenty-two cards

\n

Balance. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.

\n

Comet. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.

\n

Donjon. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can't be located by any divination magic, but a @UUID[Compendium.dnd5e.spells.Item.3okM6Gn63zzEULkz]{Wish} can reveal the location of your prison. You draw no more cards.

\n

Euryale. The card's medusa-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.

\n

The Fates. Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.

\n

Flames. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.

\n

Fool. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.

\n

Gem. Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.

\n

Idiot. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.

\n

Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.

\n

Key. A rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.

\n

Knight. You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.

\n

Moon. You are granted the ability to cast the @UUID[Compendium.dnd5e.spells.Item.3okM6Gn63zzEULkz]{Wish} spell 1d3 times.

\n

Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a @UUID[Compendium.dnd5e.spells.Item.3okM6Gn63zzEULkz]{Wish} spell or divine intervention can end the NPC's hostility toward you.

\n

Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.

\n

Skull. You summon an avatar of death - a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can't be restored to life.

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Avatar of Death

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Medium undead, neutral evil

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Armor Class 20
Hit Points half the hit point maximum of its summoner
Speed 60 ft., fly 60 ft. (hover)

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
STRDEXCONINTWISCHA
16 (+3)16 (+3)16 (+3)16 (+3)16 (+3)16 (+3)
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Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., truesight 60 ft., passive Perception 13
Languages all languages known to its summoner
Challenge -- (0 XP)

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Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Turning Immunity. The avatar is immune to features that turn undead.

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Actions

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Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.

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Star. Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.

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Sun. You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands.

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Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.

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Throne. You gain proficiency in the Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours.

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Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it.

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The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is incapacitated. A @UUID[Compendium.dnd5e.spells.Item.3okM6Gn63zzEULkz]{Wish} spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.

", diff --git a/packs/_source/items/trinket/dimensional-shackles.json b/packs/_source/items/trinket/dimensional-shackles.json index 425a8ebe0f..c2044bb261 100644 --- a/packs/_source/items/trinket/dimensional-shackles.json +++ b/packs/_source/items/trinket/dimensional-shackles.json @@ -2,7 +2,7 @@ "_id": "wGKykLRS8UqChNXI", "name": "Dimensional Shackles", "type": "consumable", - "img": "icons/magic/unholy/orb-swirling-teal.webp", + "img": "icons/magic/control/debuff-chains-shackles-movement-blue.webp", "system": { "description": { "value": "

Wondrous item

\n

You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.

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You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.

", diff --git a/packs/_source/items/trinket/folding-boat.json b/packs/_source/items/trinket/folding-boat.json index d7b49f26a3..fbbd9b6f05 100644 --- a/packs/_source/items/trinket/folding-boat.json +++ b/packs/_source/items/trinket/folding-boat.json @@ -2,7 +2,7 @@ "_id": "u4ewpAFZjLrWrmQv", "name": "Folding Boat", "type": "consumable", - "img": "icons/environment/traps/cage-simple-wood.webp", + "img": "icons/containers/boxes/crate-heavy-yellow.webp", "system": { "description": { "value": "

Wondrous item

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This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

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One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

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The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

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When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

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The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.

", diff --git a/packs/_source/items/trinket/healers-kit.json b/packs/_source/items/trinket/healers-kit.json index 4100e44d5d..ad3e48d30a 100644 --- a/packs/_source/items/trinket/healers-kit.json +++ b/packs/_source/items/trinket/healers-kit.json @@ -2,7 +2,7 @@ "_id": "6rocoBx5jdzG1QQH", "name": "Healer's Kit", "type": "consumable", - "img": "icons/containers/bags/sack-simple-green.webp", + "img": "icons/containers/bags/pouch-leather-brown-green.webp", "system": { "description": { "value": "

This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

", diff --git a/packs/_source/items/trinket/horseshoes-of-speed.json b/packs/_source/items/trinket/horseshoes-of-speed.json index bf4a9b2607..ba8469df8d 100644 --- a/packs/_source/items/trinket/horseshoes-of-speed.json +++ b/packs/_source/items/trinket/horseshoes-of-speed.json @@ -2,7 +2,7 @@ "_id": "nAqDwI9GyXS1diiz", "name": "Horseshoes of Speed", "type": "consumable", - "img": "icons/tools/smithing/horseshoe-steel-blue.webp", + "img": "icons/tools/smithing/horsehoe-worn-steel-grey.webp", "system": { "description": { "value": "

Wondrous item

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These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

", diff --git a/packs/_source/items/trinket/hunting-trap.json b/packs/_source/items/trinket/hunting-trap.json index c11105e64f..373ae17ae1 100644 --- a/packs/_source/items/trinket/hunting-trap.json +++ b/packs/_source/items/trinket/hunting-trap.json @@ -2,7 +2,7 @@ "_id": "LiOD83I4MIZlpoQQ", "name": "Hunting Trap", "type": "consumable", - "img": "icons/environment/traps/trap-jaw-steel.webp", + "img": "icons/environment/traps/trap-jaw-green.webp", "system": { "description": { "value": "

When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.

", diff --git a/packs/_source/items/trinket/portable-ram.json b/packs/_source/items/trinket/portable-ram.json index f18b63f5d4..b4eb9be416 100644 --- a/packs/_source/items/trinket/portable-ram.json +++ b/packs/_source/items/trinket/portable-ram.json @@ -2,7 +2,7 @@ "_id": "srTRzwTfWKO5opOo", "name": "Portable Ram", "type": "consumable", - "img": "icons/commodities/wood/bamboo-brown.webp", + "img": "icons/weapons/maces/mace-skull-ram.webp", "system": { "description": { "value": "

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

", diff --git a/packs/_source/items/trinket/universal-solvent.json b/packs/_source/items/trinket/universal-solvent.json index 81d0c1f4fb..0ffd31934f 100644 --- a/packs/_source/items/trinket/universal-solvent.json +++ b/packs/_source/items/trinket/universal-solvent.json @@ -2,7 +2,7 @@ "_id": "MAwoj2suj6cvb9Ti", "name": "Universal Solvent", "type": "consumable", - "img": "icons/commodities/materials/liquid-purple.webp", + "img": "icons/consumables/potions/potion-bottle-corked-white.webp", "system": { "description": { "value": "

Wondrous item

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This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including Sovereign Glue.

",