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model_server.go
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/*
ForestVPN API
ForestVPN - Fast, secure, and modern VPN. It offers Distributed Computing, Crypto Mining, P2P, Ad Blocking, TOR over VPN, 30+ locations, and a free version with unlimited data.
API version: 2.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package forestvpn_api
import (
"encoding/json"
)
// checks if the Server type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Server{}
// Server struct for Server
type Server struct {
Host string `json:"host"`
NetworkServices []NetworkService `json:"network_services"`
}
// NewServer instantiates a new Server object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewServer(host string, networkServices []NetworkService) *Server {
this := Server{}
this.Host = host
this.NetworkServices = networkServices
return &this
}
// NewServerWithDefaults instantiates a new Server object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewServerWithDefaults() *Server {
this := Server{}
return &this
}
// GetHost returns the Host field value
func (o *Server) GetHost() string {
if o == nil {
var ret string
return ret
}
return o.Host
}
// GetHostOk returns a tuple with the Host field value
// and a boolean to check if the value has been set.
func (o *Server) GetHostOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Host, true
}
// SetHost sets field value
func (o *Server) SetHost(v string) {
o.Host = v
}
// GetNetworkServices returns the NetworkServices field value
func (o *Server) GetNetworkServices() []NetworkService {
if o == nil {
var ret []NetworkService
return ret
}
return o.NetworkServices
}
// GetNetworkServicesOk returns a tuple with the NetworkServices field value
// and a boolean to check if the value has been set.
func (o *Server) GetNetworkServicesOk() ([]NetworkService, bool) {
if o == nil {
return nil, false
}
return o.NetworkServices, true
}
// SetNetworkServices sets field value
func (o *Server) SetNetworkServices(v []NetworkService) {
o.NetworkServices = v
}
func (o Server) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Server) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["host"] = o.Host
toSerialize["network_services"] = o.NetworkServices
return toSerialize, nil
}
type NullableServer struct {
value *Server
isSet bool
}
func (v NullableServer) Get() *Server {
return v.value
}
func (v *NullableServer) Set(val *Server) {
v.value = val
v.isSet = true
}
func (v NullableServer) IsSet() bool {
return v.isSet
}
func (v *NullableServer) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableServer(val *Server) *NullableServer {
return &NullableServer{value: val, isSet: true}
}
func (v NullableServer) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableServer) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}