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Stream of: setVertexArrayObject: set vao to .. (..) 100 ... #93
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Do you have any information on the used device? Do you see this when running the normal Android SDK? (eg. Mapbox demo app in play store) |
@tobrun even better: the emulator :) |
I have the same problem using the Pixel 2 Emulator:
It spams the log very aggressively, causing an EOF error in Logcat, so that I cannot use Logcat at all while the map is displayed. I don't see these logs when running the demo from the Play Store on a real device, maybe the logs are only printed in debug builds. |
Definitely a must have to disable this
|
I'm not sure whether this is a bug with the plugin, as a similar issue has been described at flutter with a webview. |
The latest Flutter, Android 9.0. Downgrading to 8.1 helps. Haven't checked yet on 10 |
What flutter channel are you on? And if you're running anything later than flutter 1.12.13+hotfix.5, could you please try that version temporarily? I'm asking because the person who opened the issue I mentioned above described that downgrading flutter to 1.12.13+hotfix.5 solved the issue for them. |
Same problem :
This leads to a full CPU usage aswell |
This is not happening on |
Perhaps related : https://stackoverflow.com/questions/60299236/ |
Getting the same issue on |
@YegorMedvedev: I'm starting to investigate a workaround/fix for this issue. I'll circle back and tag you if I find a fix. |
@jmealo and progress on this issue? Is there any additional information you need? |
A fix would be very helpful, currently finding my own output is like finding a needle in the haystack. I'm also on an emulated Android API 29. |
I believe this is a emulator only issue on Android, with the way the egl context gets created. |
Having the same problem on the |
Simple, exclude log !setVertexArrayObject |
So you would accept that internally the functional logging is actually taking place? |
you're right, I can't see the other logs because of this. |
any news ? |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Keep open. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Keep open. |
any news ? |
I upgraded my emulator from API 28 to API 31. and that fixed the high cpu/crashing of vscode
But you can remove it by putting "!D/EGL_emulation" in the debug console filter |
When developing and running the application I see an ocean debug messages flying by in the form of setVertexArrayObject: set vao to .. (..) 83 ...
I wonder a few things about this. I would expect that if there is no screen interaction the last rendered state would be taken, and no updates to the screen are executed, the debug stream suggests an updating window.
This error message is rather, verbose, and I can't find it in this repository, any suggestions?
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