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toggles for animals/wildlife/visitors? #13

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FluffierThanThou opened this issue Aug 27, 2020 · 1 comment
Open

toggles for animals/wildlife/visitors? #13

FluffierThanThou opened this issue Aug 27, 2020 · 1 comment

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@FluffierThanThou
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Reported by: Fluffy
Description:
@Branch?: they do, but at a much slower rate than humanoid pawns (1/10, if I remember correctly). There's not really any way for you to change that, aside from compiling a custom version of the mod.

I may add some toggles for animals and visitors at some point.

@ELLIOTTCABLE
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Just throwing in another 👍 for the ability to make this player-pawn-only.

In addition to what other posters have reported re: this regularly ruining fields … it also makes sieges have a lasting, uglifying effect on your map. Wherever the siegers drop in, they all wander around for a while during the siege. With anywhere from dozens to as many as a hundred pawns wandering in one tiny area, it inevitably ends up being a huge circle of "dirt path" where nothing grows for the rest of your game!

Especially in a jungle biome, these become a real eyesore — towards endgame, if you don't actively send pawns out into the jungle and expend the labour to 'remove floors', you end up with ~25-40% of your game-map covered by these big, treeless brown patches.

(Although it kind of is funny that this means raiders are effectively a literal pox on the land …)

Anyway. Yeah! A toggle-switch, or a slider to adjust the rate at which various types of pawns lay down paths, would be awesome.

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