You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Not sure what could be the cause, but saving the state and loading it back is causing a glitch in Tiny Dungeons. This is before saving:
When the state is loaded back, the player character goes away:
I can move it around and play normally, but it's invisible now. My load and save routines are pretty straightforward: evaluate the pointer offsets, and dump the zx_t structure after the magic number when saving, do the opposite when loading. It seems to be working just fine except for this glitch.
I decided to give this a try because the .z80 quick save that I have in a branch was also presenting the glitch, and I thought it could be related to the format not being able to capture the entire state of a Speccy emulator (a known limitation of the format). I tried the .z80 snapshot both compressed and uncompressed with the same result.
I tested with Fuse and it works ok.
Thanks in advance.
The text was updated successfully, but these errors were encountered:
Not sure what could be the cause, but saving the state and loading it back is causing a glitch in Tiny Dungeons. This is before saving:
When the state is loaded back, the player character goes away:
I can move it around and play normally, but it's invisible now. My load and save routines are pretty straightforward: evaluate the pointer offsets, and dump the
zx_t
structure after the magic number when saving, do the opposite when loading. It seems to be working just fine except for this glitch.I decided to give this a try because the .z80 quick save that I have in a branch was also presenting the glitch, and I thought it could be related to the format not being able to capture the entire state of a Speccy emulator (a known limitation of the format). I tried the .z80 snapshot both compressed and uncompressed with the same result.
I tested with Fuse and it works ok.
Thanks in advance.
The text was updated successfully, but these errors were encountered: