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docs/CHANGELOG.txt

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-----------------------------------------------------------------------
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VERSION 1.73 WIP (In Progress)
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VERSION 1.73 (Released 2019-09-24)
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-----------------------------------------------------------------------
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Other Changes:
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- Nav, Scrolling: Added support for Home/End key. (#787)
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- ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around.
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- ColorEdit, ColorPicker: In HSV display of a RGB stored value, attempt to locally preserve Hue
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mostly for consistency. (#2159, #2160) [@goran-w]
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- Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only).
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- Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. (#2634, #2639)
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- Font: Better ellipsis drawing implementation. Instead of drawing three pixel-ey dots (which was glaringly
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- Font: Better ellipsis ("...") drawing implementation. Instead of drawing three pixel-ey dots (which was glaringly
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unfitting with many types of fonts) we first attempt to find a standard ellipsis glyphs within the loaded set.
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Otherwise we render ellipsis using '.' from the font from where we trim excessive spacing to make it as narrow
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as possible. (#2775) [@rokups]
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one of the VkSampleCountFlagBits values to use, default is non-multisampled as before. (#2705, #2706) [@vilya]
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- Examples: OSX: Fix example_apple_opengl2/main.mm not forwarding mouse clicks and drags correctly. (#1961, #2710)
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[@intonarumori, @ElectricMagic]
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- Misc: Updated stb_rect_pack from 0.99 to 1.00 (fixes by @rygorous: off-by-1 bug in best-fit heuristic,
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- Misc: Updated stb_rect_pack.h from 0.99 to 1.00 (fixes by @rygorous: off-by-1 bug in best-fit heuristic,
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fix handling of rectangles too large to fit inside texture). (#2762) [@tido64]
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examples/README.txt

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-----------------------------------------------------------------------
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dear imgui, v1.73 WIP
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dear imgui, v1.73
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-----------------------------------------------------------------------
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examples/README.txt
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(This is the README file for the examples/ folder. See docs/ for more documentation)

imgui.cpp

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// dear imgui, v1.73 WIP
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// dear imgui, v1.73
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.

imgui.h

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// dear imgui, v1.73 WIP
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// dear imgui, v1.73
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// (headers)
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// See imgui.cpp file for documentation.
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.73 WIP"
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#define IMGUI_VERSION_NUM 17203
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#define IMGUI_VERSION "1.73"
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#define IMGUI_VERSION_NUM 17300
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)

imgui_demo.cpp

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// dear imgui, v1.73 WIP
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// dear imgui, v1.73
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// (demo code)
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// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:

imgui_draw.cpp

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// dear imgui, v1.73 WIP
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// dear imgui, v1.73
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// (drawing and font code)
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/*

imgui_internal.h

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// dear imgui, v1.73 WIP
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// dear imgui, v1.73
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

imgui_widgets.cpp

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// dear imgui, v1.73 WIP
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// dear imgui, v1.73
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// (widgets code)
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/*

misc/fonts/README.txt

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dear imgui, v1.73 WIP
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(Font Readme)
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---------------------------------------
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----------------------------------------------------------------------
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dear imgui, v1.73
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----------------------------------------------------------------------
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misc/fonts/README.txt
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This is the Readme dedicated to fonts.
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----------------------------------------------------------------------
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The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer),
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a 13 pixels high, pixel-perfect font used by default.

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