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Right now there is no way to change the rendering pipeline of a material. For example, if you wanted to change a mesh from a lit/shaded view to a wire frame view, you cannot do so.
This should be simple given that command buffers are rebuilt often and grab the MeshRenderer with a given tag. In order to change the tag we would need to:
Remove the current tag on a mesh renderer
Add the appropriate tag
Wait for command buffers to rebuild
We should have a nice and scaleable way to track what tag a material currently has. There is already the Type attribute on a Material, so we should utilize that. The problem with this is that we may not be able to use that as a tag with entt
The text was updated successfully, but these errors were encountered:
Right now there is no way to change the rendering pipeline of a material. For example, if you wanted to change a mesh from a lit/shaded view to a wire frame view, you cannot do so.
This should be simple given that command buffers are rebuilt often and grab the
MeshRenderer
with a given tag. In order to change the tag we would need to:We should have a nice and scaleable way to track what tag a material currently has. There is already the
Type
attribute on aMaterial
, so we should utilize that. The problem with this is that we may not be able to use that as a tag withentt
The text was updated successfully, but these errors were encountered: